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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Haplo

Prophet
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Sep 14, 2016
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6,605
Pillars of Eternity 2: Deadfire
Indeed.
Although the Paladin bonuses being multiplied should be fixed also.

Anyway, major
:incline:
 

Haplo

Prophet
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Sep 14, 2016
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Pillars of Eternity 2: Deadfire
Barely more broken that any poperly built high level arcane caster in any D&D game. People who like they classes balanced could try to enjoy POE, I guess.

How exactly is PoE balanced?
In that you can have fun with any class? I suppose that's true.

That all classes/multiclasses/abilities are made equal? Nonsense.
 
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VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,604
Location
Deutschland
I tested sneak dice and rays behave according to Pathfinder rules, there's no additional sneak damage anymore. Arcane Trickster has become very underwhelming with ray damage especially compared to kinteticist who can do their blasts all day and deal even more damage without any strings attached.
Judging by the general damage output of my main character additional damage sources, acid gloves, flaming weapon etc no longer get sneak dice either though I have not verified this, but I will.

I'm currently in the middle of an unfair run. I think I have the worst parts behind me, done with Armag and basically just dicking around waiting for the Rushlight invitation. All the areas explored, everything killed with one exception: the optional giant treant-like owlbear in the Tomb of Lamashtu, those stats where insane, I think he was lvl22, oneshotting everything with >100 dmg strikes, 22 BAB, 55 STR etc; in a tiny area that doesn't allow for kiting and, well, ray alphastrikes not doing much anymore... thanks sneak attack whiners! Then I saw in the inspection window something like worth 260 XP and I thought yeah fuck it.

Defaced sisters are no big deal even on unfair with one exception: the sister you have to fight in Tristan's quest Betrayers flight. That one is insane. 54 AC, a touch AC so high your touch attacks will most likely miss even with true strike. And since you will take some time to kill her the stat drain becomes very much a problem, everybody died there, except my main char (pal2/monk2/viv x) who just made all his saves and wasn't drained at all, Jaethal who can't be drained and Kalikke who has a high CON and therefore made more fort saves I presume or perhaps she just got lucky.

Deadly earth is bananas, especially the combined mudblast version, though you can very easily kill your own guys with it, apparently having reflex saves through the roof+ evasion doesn't help at all against it and the visual indication doesn't exactly correspond to the actual AoE and it's not like the game allows for accurate positioning.

Advisor cards can still get stuck. I had it yesterday, leveling up economy from 5 to 6->stuck card, reloading leveling up relations from 5 to 6->stuck card. I assume it has something to do with other events triggering in the throne room, like the game can only do 3 throne room dialogues and when you have 4 dialogue events in the throne room queue one of them will get stuck. At least I reloaded did something else instead (claim Tors of Levenies or something) a bunch of throne room events triggered and later when I attempted to level up my advisors again it worked without problems.
Still, it has been so many months now and this shit still happens... how fucking hard can it be?!

Mendevian crusaders: Honor and Duty opportunity event. I assigned Valerie to it and that's the last I've heard of them, the actual quest didn't happen. I had only the choice to assign it to Val or Regongar... does Valerie actually tell them to fuck off or what? This is really one of those things the player should get to decide. I also never encountered the pathfinder quest in any of my playthroughs.
 

Haplo

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Pillars of Eternity 2: Deadfire
Deadly Earth/Wall/Cloud damage has no saving throw... Only the secondary substance infusion effects do, like Bowling infusion Trip - CMB check.
 

Haplo

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Pillars of Eternity 2: Deadfire
Well, it's only hundreds if you add multiple ticks and/or multiple targets. :P
Otherwise it's merely 1/2 of regular blast (per 1 tick per 1 target) :P
 
Joined
Mar 27, 2013
Messages
3,920
Pillars of Eternity 2: Deadfire
Since the latest hotfix I have a new minor problem: Spell description of one Cleric spell is broken, it only gives weird numbers and stuff and nothing is readable (it may have been called "True Strike", I'm not sure. It's the one with the golden-ish target symbol).

Another thing: I'm by no means a systems expert, so it's probably just something I didn't get, but why does the Cloak of Protection change the armor stats of Kanerah for the negative? :shredder:
 
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Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,426
I tested sneak dice and rays behave according to Pathfinder rules, there's no additional sneak damage anymore. Arcane Trickster has become very underwhelming with ray damage especially compared to kinteticist who can do their blasts all day and deal even more damage without any strings attached.
Judging by the general damage output of my main character additional damage sources, acid gloves, flaming weapon etc no longer get sneak dice either though I have not verified this, but I will.

I'm currently in the middle of an unfair run. I think I have the worst parts behind me, done with Armag and basically just dicking around waiting for the Rushlight invitation. All the areas explored, everything killed with one exception: the optional giant treant-like owlbear in the Tomb of Lamashtu, those stats where insane, I think he was lvl22, oneshotting everything with >100 dmg strikes, 22 BAB, 55 STR etc; in a tiny area that doesn't allow for kiting and, well, ray alphastrikes not doing much anymore... thanks sneak attack whiners! Then I saw in the inspection window something like worth 260 XP and I thought yeah fuck it.

Defaced sisters are no big deal even on unfair with one exception: the sister you have to fight in Tristan's quest Betrayers flight. That one is insane. 54 AC, a touch AC so high your touch attacks will most likely miss even with true strike. And since you will take some time to kill her the stat drain becomes very much a problem, everybody died there, except my main char (pal2/monk2/viv x) who just made all his saves and wasn't drained at all, Jaethal who can't be drained and Kalikke who has a high CON and therefore made more fort saves I presume or perhaps she just got lucky.

Deadly earth is bananas, especially the combined mudblast version, though you can very easily kill your own guys with it, apparently having reflex saves through the roof+ evasion doesn't help at all against it and the visual indication doesn't exactly correspond to the actual AoE and it's not like the game allows for accurate positioning.

Advisor cards can still get stuck. I had it yesterday, leveling up economy from 5 to 6->stuck card, reloading leveling up relations from 5 to 6->stuck card. I assume it has something to do with other events triggering in the throne room, like the game can only do 3 throne room dialogues and when you have 4 dialogue events in the throne room queue one of them will get stuck. At least I reloaded did something else instead (claim Tors of Levenies or something) a bunch of throne room events triggered and later when I attempted to level up my advisors again it worked without problems.
Still, it has been so many months now and this shit still happens... how fucking hard can it be?!

Mendevian crusaders: Honor and Duty opportunity event. I assigned Valerie to it and that's the last I've heard of them, the actual quest didn't happen. I had only the choice to assign it to Val or Regongar... does Valerie actually tell them to fuck off or what? This is really one of those things the player should get to decide. I also never encountered the pathfinder quest in any of my playthroughs.
There are still Mendevian crusaders? I thought all of them but about 4 were wiped out in The Worldwound Gombit.
 

VentilatorOfDoom

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Staff Member
Joined
Apr 4, 2009
Messages
8,604
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Deutschland
Well, it's only hundreds if you add multiple ticks and/or multiple targets. :P
Otherwise it's merely 1/2 of regular blast (per 1 tick per 1 target) :P
Well, it is an AoE right? And it does tick for several rounds, right?
And I had single ticks one-shotting my main (~120HP).

It's balanced. Kineticist should have a subclass with sneak-dice progression.
 
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Daidre

Arcane
Joined
Jan 30, 2019
Messages
2,003
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
I had it yesterday, leveling up economy from 5 to 6->stuck card, reloading leveling up relations from 5 to 6->stuck card.
AFAIK this can be caused by project that reduces 14 -> 7 days time skip, when it completes during stat level up. Never seen this in my game, but I also never used any mods that affect the kingdom.
Mendevian crusaders: Honor and Duty opportunity event.
This quest progresses by random encounter that is very, very random. For me it triggered somewhere in Narlmarches, but i do know if it is region-dependant. Actuallly, abusing Teleportation net could cause problems with this or "stolen chair" quest.
 

VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,604
Location
Deutschland
AFAIK this can be caused by project that reduces 14 -> 7 days time skip, when it completes during stat level up. Never seen this in my game, but I also never used any mods that affect the kingdom.
That must be it, this project was running when that happened, after I claimed the region it had completed and I could level up advisors without problems in 7 days. I have no mods installed.

This quest progresses by random encounter that is very, very random. For me it triggered somewhere in Narlmarches, but i do know if it is region-dependant. Actuallly, abusing Teleportation net could cause problems with this or "stolen chair" quest.
Ok, good to know. Will try to trigger it.
 
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Grunker

RPG Codex Ghost
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Joined
Oct 19, 2009
Messages
27,843
Location
Copenhagen
Barely more broken that any poperly built high level arcane caster in any D&D game. People who like they classes balanced could try to enjoy POE, I guess.

How exactly is PoE balanced?
In that you can have fun with any class? I suppose that's true.

That all classes/multiclasses/abilities are made equal? Nonsense.

That was never the aim. The aim was explicitly to make everything "viable" in the sense that you should feel the usefulness of any system asset. In other words: no 3rd edition Toughness feat traps.

You can still disagree with that goal of course, but the idea that the goal was to make everything "the same" was always a strawman.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,592
Barely more broken that any poperly built high level arcane caster in any D&D game. People who like they classes balanced could try to enjoy POE, I guess.
So far Octavia is much weaker than Kallike in end game. And I am talking about using all tricks with Octavia like quicken rod to cast two spells in one round and her sneak attack always this round Trickster ability. When when I use Sneak attack with any spell and drop a AoE spell that sneak attacks everyone it is still not nearly as good as Deadly Earth :)
 

Yamchu

Novice
Joined
Nov 13, 2017
Messages
7
I haven't played much since the release, but one thing that was bugging me the most were the loading screens. Did they lessen them in the meantime, or added an option to exit to the main map from your keep e.g. ?
 

Wolfe

Arbiter
Joined
Oct 21, 2015
Messages
432
Loading times are not an issue for me in chapter 4, roughly 70-80 hours in. Everything loads in fewer than 10 seconds with the game on an SSD. You still can't exit directly from the keep to the main map though.
 

Yamchu

Novice
Joined
Nov 13, 2017
Messages
7
Yeah, its not really the loading time itself, but more the amount of loading screens. Go to town, walk to keep, walk to private chamber, to keep main hall, to town, world map. That amounts to a lots of <10sec loading screens ;)

Im already a ton of hours into my playthru, but now with the new patches I might start over (after I'm done with Atom).
 

VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,604
Location
Deutschland
Yeah, its not really the loading time itself, but more the amount of loading screens. Go to town, walk to keep, walk to private chamber, to keep main hall, to town, world map. That amounts to a lots of <10sec loading screens
This has been improved a lot, all the kingdom table stuff loads almost instantly , throne room to bedroom and back has no loading screen anymore. just loading the city area is still as it has been but you don't have to do that that often.
 

Craigorn

Novice
Joined
Nov 26, 2017
Messages
1
Guys, sorry if this has been asked before. Is there a way to remove AOE effects (web, entangle, stinking cloud, cloudkill, etc) from the floor after combat end? It is pure stupid and ridiculous to wait for +10 minutes after almost every encounter until the floor clears out, so that my party can loot and pass through.
 
Joined
Feb 11, 2007
Messages
2,952
Guys, sorry if this has been asked before. Is there a way to remove AOE effects (web, entangle, stinking cloud, cloudkill, etc) from the floor after combat end? It is pure stupid and ridiculous to wait for +10 minutes after almost every encounter until the floor clears out, so that my party can loot and pass through.
Dispel magic (point) can be used to dispel at least some of those, but you need to pass a check for it to work. And then it will only dispel one active spell.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
10,005
wait so they changed how sneak attack works so it's not useful to put a level in thief anymore or what?
Nope. It's still pretty amazing and a stupid high increase to damage.
Tho arcane tricksters took a huge blow and I don't think they are a good idea anymore.
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,172
Mendevian crusaders: Honor and Duty opportunity event. I assigned Valerie to it and that's the last I've heard of them, the actual quest didn't happen. I had only the choice to assign it to Val or Regongar... does Valerie actually tell them to fuck off or what? This is really one of those things the player should get to decide. I also never encountered the pathfinder quest in any of my playthroughs.

Wow, mendevian crusaders still no fixed. Same thing happened in 1.1.x. I never knew what reward you get from that (I think it the Lawful good event - were you Lawful good?).

Btw I am 99% sure the Pathfinder quest (and building unlocking) happens if you are Neutral.
One playthrough I was Chaotic Neutral and it happened. Another I started Lawful evil and managed to get Lawful good for Nyrissa romance.
I got the Pathfinder even as soon i reached Neutral alignment.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,592
wait so they changed how sneak attack works so it's not useful to put a level in thief anymore or what?
Nope. It's still pretty amazing and a stupid high increase to damage.
Tho arcane tricksters took a huge blow and I don't think they are a good idea anymore.
You lose one caster level but gain lot more damage even with one bonus sneak dice per spell. And with quicken rod that is 2x sneak dice per round. Still worth it over most wizards (unless you are doing that crazy illusionist build).
 
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ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,592
Mendevian crusaders: Honor and Duty opportunity event. I assigned Valerie to it and that's the last I've heard of them, the actual quest didn't happen. I had only the choice to assign it to Val or Regongar... does Valerie actually tell them to fuck off or what? This is really one of those things the player should get to decide. I also never encountered the pathfinder quest in any of my playthroughs.

Wow, mendevian crusaders still no fixed. Same thing happened in 1.1.x. I never knew what reward you get from that (I think it the Lawful good event - were you Lawful good?).

Btw I am 99% sure the Pathfinder quest (and building unlocking) happens if you are Neutral.
One playthrough I was Chaotic Neutral and it happened. Another I started Lawful evil and managed to get Lawful good for Nyrissa romance.
I got the Pathfinder even as soon i reached Neutral alignment.
I got the quest for those crusaders in my current campaign. Well quest is that you run into some peasants that are actually cultists or some such.
Then you get their building that I never made because it is pointless like 50% of other buildings.
 

Wolfe

Arbiter
Joined
Oct 21, 2015
Messages
432
Guys, sorry if this has been asked before. Is there a way to remove AOE effects (web, entangle, stinking cloud, cloudkill, etc) from the floor after combat end? It is pure stupid and ridiculous to wait for +10 minutes after almost every encounter until the floor clears out, so that my party can loot and pass through.

I believe that the Eldritch Arcana mod allows you to dispel any of those AoEs via a new ability (alongside adding a ton of other cool things). However, watch out for broken saves when new updates come out, I had to pause playing until it was fixed (~12 hours). Might not be worth it if Dispel Magic just works.
 
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