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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,341
Now that I mentioned buildings does anyone know if any of special buildings actually do anything?
I only made aviary, teleportation circles, buildings that give bonus to advisor rolls and those that give espionage (my LG kingdom was full of goblins lol).
For the rest I only made some if I was close to next advisor level up threshold and during early game when trying to get stats to 60 so I can unlock new advisors.
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,079
My Nyrissa romance playthough I had to build a shitton of +Arcane though. because my advisor was always busy researching curses. I even had lower arcane than espionage.
But you don't need buildings at all but special buildings give a nice roleplay touch.

The Pathfinder lodge gives a +2 to all lore skill checks and it had great bonuses too.
The Hellknight Castle it's not worth it.

The building you get from the Chaotic evil event, it's also meh, it's called Vault of forbidden knowledge or smth. Just a pumped Arcane tower (but it has espionage as well IIRC, unlike Vordakai tower - another special building).

I can imagine that now with teleport circles, you can reach level X in all stats at the start of Pitax or even earlier.
 
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Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,765
Location
Copenhagen
ehm, stupid question, but what's the P&P difficulty? Challenging says "enemies at full power" but the options beneath claim they're "somewhat tougher"
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,341
My Nyrissa romance playthough I had to build a shitton of +Arcane though. because my advisor was always busy researching curses. I even had lower arcane than espionage.
But you don't need buildings at all but special buildings give a nice roleplay touch.

The Pathfinder lodge gives a +2 to all lore skill checks and it had great bonuses too.
The Hellknight Castle it's not worth it.

The building you get from the Chaotic evil event, it's also meh, it's called Vault of forbidden knowledge or smth. Just a pumped Arcane tower (but it has espionage as well IIRC, unlike Vordakai tower - another special building).

I can imagine that now with teleport circles, you can reach level X in all stats at the start of Pitax or even earlier.
I was very effective with leveling up my kingdom and I could not reach X in all by Pitax, only after I finished it.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,341
ehm, stupid question, but what's the P&P difficulty? Challenging says "enemies at full power" but the options beneath claim they're "somewhat tougher"
There is no P&P difficulty as 90% of enemy stats are all buffed compared to monster manual stats. But if you do manage run into those 10% you want to pick Challenging and then reduce that somewhat tougher to normal.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,341
My Nyrissa romance playthough I had to build a shitton of +Arcane though. because my advisor was always busy researching curses. I even had lower arcane than espionage.
But you don't need buildings at all but special buildings give a nice roleplay touch.

The Pathfinder lodge gives a +2 to all lore skill checks and it had great bonuses too.
The Hellknight Castle it's not worth it.

The building you get from the Chaotic evil event, it's also meh, it's called Vault of forbidden knowledge or smth. Just a pumped Arcane tower (but it has espionage as well IIRC, unlike Vordakai tower - another special building).

I can imagine that now with teleport circles, you can reach level X in all stats at the start of Pitax or even earlier.
Best thing these buildings could do is offer some different ending slides. Did anyone notice that?
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,079
Didn't notice anything hmm. I can't remember any slide tied to a special building.
1st playthrough on 1.0.x, 2nd on 1.1.x.
 

VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,603
Location
Deutschland
For the record, acid gloves and the like no longer trigger sneak damage. Verified.
Thank god that was fixed. Now I can rest easy in the knowledge sneak attacks aren't overpowered anymore and just continue to spam AoE blasts that neither require an attack roll nor allow for a saving throw to have a properly balanced gameplay experience.
 

Wolfe

Arbiter
Joined
Oct 21, 2015
Messages
432
For the record, acid gloves and the like no longer trigger sneak damage. Verified.
Thank god that was fixed. Now I can rest easy in the knowledge sneak attacks aren't overpowered anymore and just continue to spam AoE blasts that neither require an attack roll nor allow for a saving throw to have a properly balanced gameplay experience.

That is just retarded, I've stopped using Deadly Earth because it breaks the game.

:balance:
 

Wolfe

Arbiter
Joined
Oct 21, 2015
Messages
432
If you only Empower it and use the longest Gather Power then it doesn't cost any burn (2+1-3) and that's good enough, Maximizing it is the cherry on the top. You don't even really need to add the tripping infusion which costs another 2 because the damage is already insane. What are you going to do, trip corpses? It needs a saving throw at the very least.

Tonight I may replace Kalikke/Kanerah (temporarily) with Jubilost for another balanced (TM) experience. I've been missing those bombs.
 
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Daidre

Arcane
Joined
Jan 30, 2019
Messages
2,003
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
And dont forget to break your Grandmaster Rod in most solemn fasion:) It's buff with one cast of Strombolts from Trickster = 200+ damage and AOE stun with huge DC. Took 4 casts to destroy lastboss with all his adds.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,341
I finally finished the game, did both House and after by spamming Deadly Earth all over the place :D
Last battle was Deadly Earth and Sirocco on top of each other and everyone died as they spawned lol.

Too bad a bug destroyed my ending slides experience as background sounds (from Sirocco probably) were louder than Linzi speaking :(

But now I am not touching Deadly Earth anymore for my other campaign runs. I am going to try the fire sister as companion in my evil run and ignore them for my other runs.
 
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Wolfe

Arbiter
Joined
Oct 21, 2015
Messages
432
I think I've just finished chapter 4 and only now realised how to build villages in other regions. Yeah, that means 0 artisans, quests and gifts up to now. Did I miss a tutorial? I don't think the game ever explained how to do it, on the Map section on Kingdom Management if I scroll through the regions there's nothing about creating a village. How stupid.

Also, Armag was a pushover, thankfully there were no Sisters in the fight. Aside from his random charges on party members in the backline the only issue was him critting for ~150, which was funnily enough the only way to do anything to my 60 AC tank.
 
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Simple Simon

Scholar
Joined
Nov 9, 2018
Messages
102
I think I've just finished chapter 4 and only now realised how to build villages in other regions. Yeah, that means 0 artisans, quests and gifts up to now. Did I miss a tutorial? I don't think the game ever explained how to do it, on the Map section on Kingdom Management if I scroll through the regions there's nothing about creating a village. How stupid.

I got an objective to create a new village after I claimed my first territory in chapter 2 I believe. However, there is not a good explanation of the mechanics of building a new village. I did not realize I could just scroll around to see the various possible locations until after some trial and error.
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,079
Since they are :balance: all the fun... did they already "balance" blade barrier, like limiting how many you can place?
 

santino27

Arcane
Patron
Joined
Oct 1, 2008
Messages
2,786
My team has the sexiest and deadliest waifus you can recruit.
I think I've just finished chapter 4 and only now realised how to build villages in other regions. Yeah, that means 0 artisans, quests and gifts up to now. Did I miss a tutorial? I don't think the game ever explained how to do it, on the Map section on Kingdom Management if I scroll through the regions there's nothing about creating a village. How stupid.

Also, Armag was a pushover, thankfully there were no Sisters in the fight. Aside from his random charges on party members in the backline the only issue was him critting for ~150, which was funnily enough the only way to do anything to my 60 AC tank.

There's a journal entry telling you to create a new village when you claim the outskirts.
 

purpleblob

Augur
Joined
May 16, 2014
Messages
576
Location
Sydney
I finally finished the game, did both House and after by spamming Deadly Earth all over the place :D
Last battle was Deadly Earth and Sirocco on top of each other and everyone died as they spawned lol.

Too bad a bug destroyed my ending slides experience as background sounds (from Sirocco probably) were louder than Linzi speaking :(

But now I am not touching Deadly Earth anymore for my other campaign runs. I am going to try the fire sister as companion in my evil run and ignore them for my other runs.

So you finished the game without facing LK?
 

Wolfe

Arbiter
Joined
Oct 21, 2015
Messages
432
I think I've just finished chapter 4 and only now realised how to build villages in other regions. Yeah, that means 0 artisans, quests and gifts up to now. Did I miss a tutorial? I don't think the game ever explained how to do it, on the Map section on Kingdom Management if I scroll through the regions there's nothing about creating a village. How stupid.

Also, Armag was a pushover, thankfully there were no Sisters in the fight. Aside from his random charges on party members in the backline the only issue was him critting for ~150, which was funnily enough the only way to do anything to my 60 AC tank.

There's a journal entry telling you to create a new village when you claim the outskirts.

Yes, but it doesn't explain how.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,341
I finally finished the game, did both House and after by spamming Deadly Earth all over the place :D
Last battle was Deadly Earth and Sirocco on top of each other and everyone died as they spawned lol.

Too bad a bug destroyed my ending slides experience as background sounds (from Sirocco probably) were louder than Linzi speaking :(

But now I am not touching Deadly Earth anymore for my other campaign runs. I am going to try the fire sister as companion in my evil run and ignore them for my other runs.

So you finished the game without facing LK?
No, I faced him and beat him. Then I told him to take his ass and leave my lands or I am going to murder him and like a true Beta he left with a tail between his legs.
 
Joined
Mar 31, 2013
Messages
40
Are there enough enhancement items and a wide enough level range to fix the hilariously bad stats on some of the companions? If not, is there a point where I can create other PC's? I know there's some lady at Oleg's that I can give a ton of gold to in order to "get" mercenaries of some sort and I assume that's PC generation.

Basically, can I fix the fighter with shitty fighter stats or am I gonna be rolling with a duplicate of my Icewind Dale party at some point?
 

Incendax

Augur
Joined
Jul 4, 2010
Messages
892
Are there enough enhancement items and a wide enough level range to fix the hilariously bad stats on some of the companions?
Yes. Pickings are slim in the beginning, but eventually you will get +6 Helms and Belts for almost everybody, and at least one +8 Helm and Belt.
 

VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,603
Location
Deutschland
Are there enough enhancement items and a wide enough level range to fix the hilariously bad stats on some of the companions? If not, is there a point where I can create other PC's? I know there's some lady at Oleg's that I can give a ton of gold to in order to "get" mercenaries of some sort and I assume that's PC generation.

Basically, can I fix the fighter with shitty fighter stats or am I gonna be rolling with a duplicate of my Icewind Dale party at some point?
You reach Oleg's, you can level up the other guys in your party to level 2 but keep your main char at lvl1. Then after the fight you can buy mercenaries, the game says 500 gold but a single one actually costs something like ~90 gold, if your main char is still level 1. If you thoroughly looted you should probably have like 1400 gold at that point, so you can easily make a lot of mercs to help in the early game.
1 or 2 Sacred Huntsmasters with rune domain to provide animal companion distraction AND spam runes can defeat some early encounters easily which are problematic otherwise. Like spiderswarms, just spam fire runes.
A good buffbot/healing cleric. Might not be important for lower difficulties but Octavia - even if you make a beeline for her - doesn't cut it as an arcane caster early game, so having a wizard who can actually make mobs fail their saves is kind of a big deal.
I've made a custom wizard for my unfair run and have been using her instead of Octavia ever since.
Elf (bonus to overcoming spell resistance)
Dex 18, INT 20, CON 14 greater spell focus conjuration (if you want to see mobs fail saves vs stinking cloud or grease)
Leving up I gave her GSF transmutation, afterwards point blank and precise shot. This I would make differently. Ignore transmutation spell focus because 1) when you really need web it won't work, mobs just make their saves and 2) it's annoying because you can't dismiss it after combat.
So I ended up hardly using any transmutation spells anyway which means that focus is kinda wasted. In hindsight I'd take point blank and precise shot immediately after GSF Conjuration at lvl1 and then opt for GSF Evocation & Illusion in preparation for endgame spells like sirocco, stormbolts, weird etc.
Opposing schools: Divination (lose true strike which you will get from vivi spell slots later) and Abjuration (can be done by inquisitors/clerics/druids).
After level 8 I took a vivi level and from then on went AT. I'm reasonably happy with that wizard even with only 20 point buy.
 

VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,603
Location
Deutschland
Rune domain abilities could be used as a free action. Resolution: fixed.
When did they fix it?

Well, that makes this less appealing then. Though it might still be helpful at very low level.
 

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