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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
Does not bode well as far as the people who said buggyness was diminished that I'm at character creation and True Strike is bugged as [unknown key: #longseriesofnumbers#] :lol:

Tell me about, I started playing and that irks me to no end.
 

Grunker

RPG Codex Ghost
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^ doesn't really matter, the spell still functions near as I can tell, but I took it as indicative of things to come. So far no other bugs though.
 

Sòren

Arcane
Joined
Aug 18, 2009
Messages
2,558
Just finished Season of Bloom last night and have spent some time skipping time in the capital working on the event cards there. Got a question about a companion quest that's just appeared.

Another event for Tristian just popped up at the Secret Sanctum but when I go there with him, there's nothing to do. (I already had a fight with the cultists here previously.) There's now just a bunch of soaked torches and a firepit I can't interact with in the area. Am I missing something or is this another bug?

i don't think there's anything to do there after fighting the cultists, as far as i remember. probably a bug. his quest will continue during main quest.
 

Incendax

Augur
Joined
Jul 4, 2010
Messages
892
2d6 is really pathetic damage, even with no save. In some cases I might be useful to spam where you run into big mass of weak enemies (like zombies before Stag Lord) but in most cases you can kill those groups without it.
2d6 is the same damage you will be dealing on anything above Normal Difficulty, since most things are going to frequently save against your DC in the early game. Seriously, I know you mentioned you play on Hard but you are really acting like your early game was on Normal.
And what does end game hit chance have to do with this conversation? Nobody is going to be using Boneshaker as their end game spell of choice unless you used up your better spells. Just like you are no longer using Scorching Ray anymore if you got better spells available.
You're the one that brought up SR and SV being "very vulnerable" to concealment and high AC. Which is simply not true from mid-game onward, and early game is where Stone Call shines more than Boneshaker.
At lower levels Boneshaker is best spell to finish off fast casters and rogue characters. Especially useful dealing with all those kobold casters in Sycamore.
Nope. Stone Call is still better since it has a longer range due to the AOE and creates difficult terrain. So not only does your party get an extra round of ranged attacks because enemies are moving slower, but the extra range means you can cast another spell. And we haven't even started talking about the merits of Scare.
 
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Incendax

Augur
Joined
Jul 4, 2010
Messages
892
No far no other bugs though.
Latest patch gave me a bug that automatically unmemorizes a few spells from each spell level.
And sometimes it forces me to use Empower whenever I use Extend, and won't let me remove Empower. But that bug is sporatic.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,765
Location
Copenhagen
Is there a way to sell stuff faster? Only way I know of currently is click each item individually, and the game lags for 1-2 full seconds on each click, making sell trips to Oleg's a massive chore.
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,438
Is there a way to sell stuff faster? Only way I know of currently is click each item individually, and the game lags for 1-2 full seconds on each click, making sell trips to Oleg's a massive chore.

If you double-click on a stack of items, it'll give you the option to choose however many you'd wish to transfer.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,341
Is there a way to sell stuff faster? Only way I know of currently is click each item individually, and the game lags for 1-2 full seconds on each click, making sell trips to Oleg's a massive chore.
Check out offer button and its options on the button next to it.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
^ doesn't really matter, the spell still functions near as I can tell, but I took it as indicative of things to come. So far no other bugs though.

I am wary due to reports, I have only messed around ... made a Aasimar Sword Saint that kinda died a lot but first character and I was kinda stuck on the Sword part and then I tried a Paladin with Great Sword that was pretty good, I am not sure if I should try Sword Saint again and be more careful, or if I should go Paladin or even Cleric since I kinda like Sarenrae as a deity.
 

Grunker

RPG Codex Ghost
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Yep. Game is pretty fun. It's clunky, but it's definetely fun.

Drakron what difficulty are you playing on? The Paladin is good because it requires less handholding from you, so if you're not a Pathfinder vet that's deffo a better way to go. I'm running a standard Magus and the damage and even defenses of these guys can get nuts, they're sortta the Kensai of this game, but they require a lot of micro and especially the Sword Saint is a late bloomer, and I have a suspicion the first 2 levels of the game are much harder in general than what comes after. The Technoleague random encounter for me was a reload-fest that came down to initiative rolls.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,341
Yep. Game is pretty fun. It's clunky, but it's definetely fun.

Drakron what difficulty are you playing on? The Paladin is good because it requires less handholding from you, so if you're not a Pathfinder vet that's deffo a better way to go. I'm running a standard Magus and the damage and even defenses of these guys can get nuts, they're sortta the Kensai of this game, but they require a lot of micro and especially the Sword Saint is a late bloomer, and I have a suspicion the first 2 levels of the game are much harder in general than what comes after. The Technoleague random encounter for me was a reload-fest that came down to initiative rolls.
That encounter is so hard on purpose. As long as your main character does not go down first you don't need to win it right away.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,083
Yep. Game is pretty fun. It's clunky, but it's definetely fun.

Drakron what difficulty are you playing on? The Paladin is good because it requires less handholding from you, so if you're not a Pathfinder vet that's deffo a better way to go. I'm running a standard Magus and the damage and even defenses of these guys can get nuts, they're sortta the Kensai of this game, but they require a lot of micro and especially the Sword Saint is a late bloomer, and I have a suspicion the first 2 levels of the game are much harder in general than what comes after. The Technoleague random encounter for me was a reload-fest that came down to initiative rolls.
Initiative rolls is generally what high level DnD becomes. We call it "rocket tag". Whoever fires first, wins.
 

Grunker

RPG Codex Ghost
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The bear, however, I beat auto-attacking. Did they nerf it?

Cael I know, I've made that very observation in this thread multiple times, but I hadn't really expected it to be the case in an RT game, much less on such low levels. I guess it speaks to how (relatively) accurately they implemented the system.

Yep. Game is pretty fun. It's clunky, but it's definetely fun.

Drakron what difficulty are you playing on? The Paladin is good because it requires less handholding from you, so if you're not a Pathfinder vet that's deffo a better way to go. I'm running a standard Magus and the damage and even defenses of these guys can get nuts, they're sortta the Kensai of this game, but they require a lot of micro and especially the Sword Saint is a late bloomer, and I have a suspicion the first 2 levels of the game are much harder in general than what comes after. The Technoleague random encounter for me was a reload-fest that came down to initiative rolls.
That encounter is so hard on purpose. As long as your main character does not go down first you don't need to win it right away.

I know, I reloaded enough times to learn that ;)

However I only had 4 party members, not full health and not full spells. I could've just let my companion get nabbed but I was worried I wouldn't be able to make do with 3 party members.
 

Deleted Member 16721

Guest
Yes, they nerfed the bear awhile back as people were complaining it was way too hard. I am happy to say I beat it before the nerf, but it was indeed very hard. :)
 

Grunker

RPG Codex Ghost
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Yes, they nerfed the bear awhile back as people were complaining it was way too hard. I am happy to say I beat it before the nerf, but it was indeed very hard. :)

Too bad. It seemed like such a set piece encounter, I didn't even have to use my full arsenal
 

Deleted Member 16721

Guest
Too bad. It seemed like such a set piece encounter, I didn't even have to use my full arsenal

Back when the game first came out you needed full arsenal + a good bit of luck IMO. But don't worry, you'll have plenty of tough fights upcoming if you're playing on Challenging.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,083
The bear, however, I beat auto-attacking. Did they nerf it?

Cael I know, I've made that very observation in this thread multiple times, but I hadn't really expected it to be the case in an RT game, much less on such low levels. I guess it speaks to how (relatively) accurately they implemented the system.
Actually, no. DnD 3.5 staved off the rocket tag part of the game until at least the mid-teens. Bugmaker basically started it right from the beginning.

The reason for this is the stat bloat. That is what the fanbois refuse to understand because, well, they are fanbois. In a system like Pathfinder or 3.5, the bigger the numbers, the less likely you are of surviving the results. That is what triggers off the rocket tag phase. At low levels, you can be stunned for 3 rounds, and it isn't likely the goblin is going to kill you with his little rusty short sword (1d4-2 damage). In Bugmaker, you get stunned for 3 rounds and you are dead because the same guy is now doing 1d4+2 damage with a +4 to-hit. Rocket tag enabled.

That is why I have always been against stat bloat. It is not incline. It is lazy GM-ing and utter decline.
 

Deleted Member 16721

Guest
Good choice Grunker ! Challenging is basically the Core Rules selection for the game. Makes for a good playthrough difficulty-wise, at least if you don't min/max or follow a build guide that much.
 

Grunker

RPG Codex Ghost
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Cael but this is why I don't really mind the fact that Owlcat seems to have bumped defenses way past P&P rules - it doesn't fix the problem, but it does stifle the fact that attacks generally trump defenses in Pathfinder.

EDIT: for the same reason, I'm thinking my second playthrough will be on Unfair.

Anyway - anybody know if there's a place one can buy an AoE Resist Electricity item or scroll? I think I can take this Viscount guy but I'm gonna need something like that do it.
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
Anyway - anybody know if there's a place one can buy an AoE Resist Electricity item or scroll? I think I can take this Viscount guy but I'm gonna need something like that do it.
You can buy the single target resist from the cleric at Oleg's, I don't recall if he has the communal version in chapter one. The nastiest thing about the visocunt is his animation; my first impression upon meeting him for the first time was: wait, is that a demilich?! :oops:
PS. Though the giant slug animation is by far the worst. Far too shiny and realistic.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,083
Cael but this is why I don't really mind the fact that Owlcat seems to have bumped defenses way past P&P rules - it doesn't fix the problem, but it does stifle the fact that attacks generally trump defenses in Pathfinder.
Stat bloat locks people into a set number of builds and choices in many cases. You have to have certain things in order to have a chance to win. True Strike, for example, is practically mandatory, especially early on. In NWN, people play with Ranger 20, for example. Do that in bugmaker and you are toast.

Let me put it this way: In PnP, I once decided to push the level 3 AC limit and played a feral halfling barbarian 1/fighter 1. AC = 10 + 6 (natural) + 8 (full plate) + 1 (dex) + 4 (tower shield) + 1 (size)= 30. You're not getting past the little waist-high fury standing in the doorway if he doesn't want you to. It screwed things up big time as there are few, if any, critters that can reliably hit an AC of 30 (i.e., with a AB of +20) until about CR 10 or so. A Frost Giant at CR 9 can only hit the guy on a roll of 12+ on his first attack. Stone Golem (CR 11) also on a 12+. A tricked out NPC fighter boss at level 12 with a +3 weapon and +6 strength bonus (i.e., over-equipped for his level) will hit him on a 9+. He is ECL 3! I worked with the DM to get rid of the character and played with a more normal one.

Stat bloat doesn't work and it fucks up the game.
 

Grunker

RPG Codex Ghost
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halp

I cleared the old sycamore depths, got the bridge down and am now on the other side... but there's a wooden gate right after the bridge that I can't pass. wat do?
 

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