Yes it is frustrating when you don't have some cool option, but it is also incredibly rewarding when your character gets his own unique option.
The whole neutral thing to refuse to take a side is not trying to be neutral, its having all options removed because you happen not being neutral
You can spare both leaders even if you fight them actually.one of the reasons people complain about alignment, you cannot be diplomatic and just not having to deal with them ... your options are be neutral and having then or genocide
A Chaotic Good option mind you.You can spare both leaders even if you fight them actually.
Ergo, my complain ... it does enforces in some cases, not often.But yes, game somewhat enforces your alignment choice, and sometimes not in most elegant way.
This is not a question of morality really but let me go about this then.And since everyone has their own ideas about morality some people get pissed.
Yes it sometimes enforces developers idea on what constitutes what alignment and gives with one hand to take with another, but I just think about that in a similar way to playing a CYOA. I chose particular alignment and some paths in the game get locked. Even if sometimes it feels arbitrary I actually like game enforcing its rules on me. Alignment usually matters shit in games like this.
Now if only due to fucking whiners they did not add that shitty scroll and you could still Fall as Paladin and had to pick LG options to get your levels back like it was in 1.0.
The whole "must be neutral" makes no sense because lawful you know neither is guilty, they might be guilty of something (and they certainly are) but in this specific case they arent so why neutral? This is not a morality case because we are even in the Law-Chaos axis, Good and Evil arent a factor yet ... just guilty and innocent.
Just like PnP this game has two alignment related situations. Minor ones and major ones. Those connected with main quests usually have some major option (neutral when dealing with Mites/Kobolds, Evil when when dealing with Tartuk or Vordekai). The main difference is that in PnP one important situation can absolutely change your alignment from your current one into a new one. Here they decided to not implement that (all alignment shifts are minor) but instead implemented these limitations.Yes it sometimes enforces developers idea on what constitutes what alignment and gives with one hand to take with another, but I just think about that in a similar way to playing a CYOA. I chose particular alignment and some paths in the game get locked. Even if sometimes it feels arbitrary I actually like game enforcing its rules on me. Alignment usually matters shit in games like this.
Here is the problem, alignment is not a straitjacket and this being locked is the problem ... if it was a shift towards neutrality or lawful I would accept it because we are not talking about things that directly involved alignment mechanics, like spells but rather that your dialog options END the moment "Must be" appears, this is a DM saying the player cannot say that because "its out of their alignment", the option to say "I am not going to pick a side because I can prove someone else stole it" is absent because I happen to not have neutral as a option, mind you both Kobolts and Mites are evil so there is no "pick the middle" of two sides, there is no attempt at balance because its not as if you are put in a situation were both sides are right and wrong and you have to balance then, this is a case of both sides being the victim of Tartuccio.
And yes, this is a reason why people complain about quests because most of the time, you have options ... you can say and do things completely against your list alignment and then you have this options, as I said ... wanted a shift, thats fine but not this.
I’m working on my fourth playthrough right now, and I feel like the leveling is a bell curve. Levels 2-5 were pretty slow even when I knew what I was doing. Then levels get faster as you approach 10, stay decent until 14, and start slowing down again.As someone whose total experience with the pnp version of pathfinder adds up to 1 and a half dungeons with my sister, brother-in-law, and their two kids, I will say I have no idea what I'm doing here. I've yet to make a character I'm fully satisfied with, even with the generous help of some people in the build thread (thanks Daidre Haplo Yosharian santino27 Incendax ArchAngel ). I am having fun making new characters though. In my experience, compared to other rpgs I've played, leveling up is really slow in kingmaker. I wouldn't say I have a problem with it, but I could see how it turns off some people who want their numbers to go up quicker but don't know how to make insane builds like some of the ones I've seen. It's just a game that demands more from the player. At least on normal difficulty. I'm still refusing to lower the difficulty to easy.
Classes & Mechanics
- Undead still received damage from negative energy if the source of the damage was not a spell or an ability. Resolution: fixed.
New hotfix: https://steamcommunity.com/games/Pathfinder_Kingmaker/announcements/detail/1759122740490200719
Whoever said that jaethal is not healed by negative energy weapon can thank me because I reported that to Owlcat immediately and now in the patch notes we get:
Classes & Mechanics
- Undead still received damage from negative energy if the source of the damage was not a spell or an ability. Resolution: fixed.
Did you update the game, open it and check if that bug is still in the game? I bet they removed it, they just don't mention all changes in the patch notes.Why don't they fix the True Strike bug? It's gotta be a fix that takes like 1 second to implement
I’m working on my fourth playthrough right now, and I feel like the leveling is a bell curve. Levels 2-5 were pretty slow even when I knew what I was doing. Then levels get faster as you approach 10, stay decent until 14, and start slowing down again.As someone whose total experience with the pnp version of pathfinder adds up to 1 and a half dungeons with my sister, brother-in-law, and their two kids, I will say I have no idea what I'm doing here. I've yet to make a character I'm fully satisfied with, even with the generous help of some people in the build thread (thanks Daidre Haplo Yosharian santino27 Incendax ArchAngel ). I am having fun making new characters though. In my experience, compared to other rpgs I've played, leveling up is really slow in kingmaker. I wouldn't say I have a problem with it, but I could see how it turns off some people who want their numbers to go up quicker but don't know how to make insane builds like some of the ones I've seen. It's just a game that demands more from the player. At least on normal difficulty. I'm still refusing to lower the difficulty to easy.
It is all the Obsidian hackersWtf is going on with these ratings... I understand the initial shock with the bugs and all, but even the difficulty was nerfed now, why does it keep dropping? Anyone got an explanation? It's really fucking unfair if such a game is not recognized more.
But honestly aside from people not liking it because we like it, the biggest one is probably timers and pressure the decisions put on players, and how game often lacks ideal resolutions for quests and stuff. The inability to be in complete control over things and so many things able to go wrong probably piss the fragile players off.
But ultimately it is a combination of many things. It's like what VD was talking about, having some things in your game today would just lead to lower ratings, always.
Why don't they fix the True Strike bug? It's gotta be a fix that takes like 1 second to implement
suffice to say that the game simply cannot be played above the lowest difficulty level without the use of a guide and regularly save-scumming
Fun thing about that last encounter. You can sneak around that room, avoiding the boss in the middle to get to a box on the other side of the room. In the box you get a Undead Bane greataxe that you can then use to kill all those undeadIt's dropping because average gamers are just too stupid to cope with actual game difficulty. I'm playing on Core (actual Core, using custom game difficulty), I'm level 6, wandered into some undead crypt last night, was getting my ass handed by some undead cunt archers. Took me a while, but eventually I figured out to gather them together in a corridor and nail them all with a Grease spell, took em apart one by one. And I was trapped by the level so I had to defeat these guys or reload a previous save. Pleb gamers just can't cope with this kind of difficulty. That's why it's dropping.
suffice to say that the game simply cannot be played above the lowest difficulty level without the use of a guide and regularly save-scumming
Do you need luck when you got Potions of Invisibility? :DWhile I don’t recommend it, you can cheat the entire level. Park your party at the entrance, except for your best sneaker. Sneaker pops the tomb and triggers the doors, but can hide before enemies appear. You can sneak your sneaker all the way back out without a single fight with some luck. Then fight the entire level backwards with the ability to rest and the axe.
Even more cheating: You can also just leave the map immediately and your sneaker will teleport outside with you.
Potions of Invisibility only gives you big + to Sneak skill. You still need lucky roll not to be noticed by enemy with huge perceptionDo you need luck when you got Potions of Invisibility?