Well.. I've finished it. Steam says 173 hours, in-game says 135, I know I've started playing on the 19th of January. As I was going through the ending slides it hit me just how many things I've done, choices I've made, events I've gone through. After all, the adventure took place over 4 years and when a companion's story ends with them settling down and having a child that the PC will be the patron of, I can see that happening before my eyes, because that companion had been at my PC's side for hundreds of days and that created a real bond.
I really liked that the companions were strongly integrated into the main storyline and C&C was done very well, not only in their quests but in the kingdom as well. I lost two of them and actually felt sad because both had a vital role in my party and were quite likeable. I thought the best out of all were Jubilost and Nok-Nok. I will remember them fondly.
Chapter 7 was quite fine after the shock of the previous chapter, I stopped having issues with the Wild Hunt. Even the curse wasn't a problem, you get rid of it fairly easy. I managed to get the romance ending but not the true ending, if you want that, research those damned curses! Nyrissa's story was quite bittersweet, I liked her character but I'll need to do some more thinking on it to fully appreciate it.
A friend of mine keeps complaining about the writing and says that it's generic and falls flat on its face. I didn't have any expectations coming in and I was pleasantly surprised. I suppose it's just consistently good. There are some high points when it comes to character arcs but they don't reach the greatness of the classics. That's fine. At the same time companions don't flaunt their sexuality in front of you like the ones in PoE or Bioware games do and characters aren't walking thesauruses. I see Kingmaker as a series of captivating classic D&D adventures and tropes, fighting against trolls, liches, curses, etc, and in my opinion the writing managed to convey exactly that and made me feel at home. It felt like I was on an adventure and I really liked its pacing, the way it was split into chapters and especially the fact that it took place during such a long period!
In terms of gameplay, it's addictive. I've probably spent 20 hours building, leveling and gearing up characters. It's one of the best systems I've seen and this is reflected in the fact that I was always swapping companions around because each one offered something fun in terms of abilities. This is the reason I might replay bits of it and even soon, to try out a custom companion party and see what I've missed out on. The game may be hard but when you actually learn its rules and systems and build your PC into a demigod by the end of the game, now that's satisfaction.
I wish the map and enemy variety were better, as well as distribution of certain weapon types throughout the game. Some weapons are simply missing from the mid-game. I've visited the same 2-3 maps at least a dozen times. Those are some real issues but I wouldn't call them dealbreakers.
It's clearly such an ambitious game, it may be the longest CRPG out there? There was always some content to do with the exception of chapter 6, which was spent finishing building the kingdom.
I'm so glad I've waited 4 months before diving in. I could count the number of bugs I've noticed on the fingers of my hands (RIP, Amiri) and loading screens were not an issue. Once the Owlcats finish dealing with bugs, I hope they have a good look at redesigning chapter 6. For the first two days I spent there I thought it may ultimately spoil my impression of the game. Fortunately, it did not.