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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,599
I think it's a tongue in cheek joke.
The guys who made this are as old or older than me. I think they did this as a reference to the original Baldur's Gate trailer, in which a man in metal armor on a boat is hit by lightning during a storm. After the trailer, many of us thought the game would have realistic weather effects and that you would need to take off metal armor during a storm.

Nothing of that made it into the game. I've never talked about this here, but I'll always remember it. Trailers are all lies.

I thought the storms were like their final nod to Baldur's Gate. "Look, guys! Our game managed it!"
Branwen was once killed by lightning right after i used stone to flesh scroll on her statue.
Actually found it in my old pictures.
ea48rl.jpg
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,085
Location
Romania
1. You get enough skill points that you don't need to worry - if you like it, take it. It also has some combat value though YMMV.
2. There is no such thing a non combat builds.
3. Yes, but it's very limited. Don't expect Pillars-levels of quest design. The game has a lot of strengths but variation in quest design is rarely it. The game is focused on other things.
4. Not really, no.
5. If you play on Normal or Challenging and don't know the first thing about Pathfinder, look up a few beginner's guides. If you play on higher difficulties, make sure you aren't just picking stuff blindly but that you have a clear plan.
So combat is pretty much mandatory then.
As for combat builds, are there any necromancer/summoner abilities, enough to warrant investment?.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,843
Location
Copenhagen
Have you played Baldur's Gate or similar games before? Combat is what the game is about. There's a lot of other cool stuff but that's the main thing.

As for combat builds, are there any necromancer/summoner abilities, enough to warrant investment?.

Yep, and tons of different ways to do it. Oddly enough, Necromancers are not the best at summoning though it can be done. Necromancers excel at "save or be fucked" builds so they typically invest heavily into making saving against their spells difficult.

However summons are nice and plenty of classes can do it well.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,843
Location
Copenhagen
Also re: #2, what I meant is there are not a lot of different ways to go about quests and they usually end up getting solved in binary ways, but there are TONS of speech etc. checks that allow you to bypass combat, and in fact, these often give you much more XP.
 

Daidre

Arcane
Joined
Jan 30, 2019
Messages
2,003
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
You can't return for shopping quite often so there is a point to be reasonably(~20-30) stocked with camping supplies all the time.
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,085
Location
Romania
Have you played Baldur's Gate or similar games before? Combat is what the game is about. There's a lot of other cool stuff but that's the main thing.

As for combat builds, are there any necromancer/summoner abilities, enough to warrant investment?.

Yep, and tons of different ways to do it. Oddly enough, Necromancers are not the best at summoning though it can be done. Necromancers excel at "save or be fucked" builds so they typically invest heavily into making saving against their spells difficult.

However summons are nice and plenty of classes can do it well.
No, I'm playing Fallout 2 for the first time and after that Arcanum (I did play a little bit of it before I got a ransomware).
Stealth can be used in combat? Is there 'gasps' sneak attack damage bonus like in Bethesda games? I'm just trying to figure out what uses a dedicated min max build around it would have and a possible playstyle.
Sorry for such pestering.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,843
Location
Copenhagen
Have you played Baldur's Gate or similar games before? Combat is what the game is about. There's a lot of other cool stuff but that's the main thing.

As for combat builds, are there any necromancer/summoner abilities, enough to warrant investment?.

Yep, and tons of different ways to do it. Oddly enough, Necromancers are not the best at summoning though it can be done. Necromancers excel at "save or be fucked" builds so they typically invest heavily into making saving against their spells difficult.

However summons are nice and plenty of classes can do it well.
No, I'm playing Fallout 2 for the first time and after that Arcanum (I did play a little bit of it before I got a ransomware).
Stealth can be used in combat? Is there 'gasps' sneak attack damage bonus like in Bethesda games? I'm just trying to figure out what uses a dedicated min max build around it would have and a possible playstyle.
Sorry for such pestering.

Considering your knowledge of the system, I advice you to do a little bit of youtubing on it at least before you play. The character system is much more complicated than Fallout's, let alone Bethesda's. But yes, certain classes can do tons of sneak attack damage - you just don't need to be stealthed to do that. You just need to flank (have more guys attacking that creature in melee).
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,085
Location
Romania
Have you played Baldur's Gate or similar games before? Combat is what the game is about. There's a lot of other cool stuff but that's the main thing.

As for combat builds, are there any necromancer/summoner abilities, enough to warrant investment?.

Yep, and tons of different ways to do it. Oddly enough, Necromancers are not the best at summoning though it can be done. Necromancers excel at "save or be fucked" builds so they typically invest heavily into making saving against their spells difficult.

However summons are nice and plenty of classes can do it well.
No, I'm playing Fallout 2 for the first time and after that Arcanum (I did play a little bit of it before I got a ransomware).
Stealth can be used in combat? Is there 'gasps' sneak attack damage bonus like in Bethesda games? I'm just trying to figure out what uses a dedicated min max build around it would have and a possible playstyle.
Sorry for such pestering.

Considering your knowledge of the system, I advice you to do a little bit of youtubing on it at least before you play. The character system is much more complicated than Fallout's, let alone Bethesda's. But yes, certain classes can do tons of sneak attack damage - you just don't need to be stealthed to do that. You just need to flank (have more guys attacking that creature in melee).
Will do.
Thanks.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,236
Location
Azores Islands
Shame they never bothered to add ai
scripting to the npc. They still only auto attack and spam one ability you can toggle between. In my view that's an essential feature of rtwp games.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,592
Shame they never bothered to add ai
scripting to the npc. They still only auto attack and spam one ability you can toggle between. In my view that's an essential feature of rtwp games.
You can also turn on in options that they use limited daily abilities.
 

user

Savant
Joined
Jan 22, 2019
Messages
866
As for combat builds, are there any necromancer/summoner abilities, enough to warrant investment?.

Definitely. Necromancy summon spell creatures stack, unlike creatures from conjuration spells. So you can pretty much summon a legion of normal skeleton champions and greater undead by spamming them and that's pretty powerful even in the end-game. There only only 2 summoning spells in necromancy though afaik and necromancy spells aren't affected by conjuration traits that buff summoned creatures. Get meta feats to memorize them on different spell levels. I used an undead BL sorcerer - found necromancy summons more imbalanced than normal summons (excluding monster tactician ones).

As for offensive spells get your dc as high as you can, as Grunker said, and get a certain artifact cloak. You can get necromancy only spells - they are very powerful.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,843
Location
Copenhagen
I did. I wonder whether they just forgot or whether they thought it would be really schemey. There's rarely any cool loot in locked containers anyway so far so it shouldn't matter much, but quite random
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,584
Location
Grand Chien
Thinking of playing this game. From what I've seen, I like the character generator and all the stats and customization, apparently you also get strategic layer at some point, watched some videos and streams and have some questions:
1. How does stealth work? Is it worth it? Can you pickpocket?
2. Non combat builds are viable to finish the MQ or just not recommeded?
3. Are there multiple ways to solve quests? Stealth, speech etc.
4. Any "immersive sim" elements, like in DOS2?
5. Any tips?
1) Stealth is mostly worthless for the MC, it's useful to have on one skill-monkey though.

2) absolutely not

3) not really, be prepared for combat mostly

4) um...

5) dunno, read my sig thing, could be some useful info there
 

Jarpie

Arcane
Patron
Joined
Oct 30, 2009
Messages
6,733
Codex 2012 MCA
About the ending of Varnhold's Lot,
looks like that taking the fey's offer is the good ending, you'll find the general in the keep when you go back with Varn.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,592
About the ending of Varnhold's Lot,
looks like that taking the fey's offer is the good ending, you'll find the general in the keep when you go back with Varn.
And what do you get to do with the general?
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,843
Location
Copenhagen
Losing rogue ok but losing haste and Animal Growth on a team with Wild Shaped Druid/Monk and 2x animal companion oh noes dis baed
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,172
Made Knife Master for the expansion, and ofc Maegar is rogue, also with cheatish stats. Meh.

The premade companions seem pretty min-maxed though.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,843
Location
Copenhagen
Well, I completed the DLC. Mostly a linear combat grind. All in all I would have strongly prefered a TotSC style expansion to this.
 

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