razvedchiki
Magister
can you import any items to the main campaign?Well, I completed the DLC. Mostly a linear combat grind. All in all I would have strongly prefered a TotSC style expansion to this.
anyone has a link to the weapon list?
can you import any items to the main campaign?Well, I completed the DLC. Mostly a linear combat grind. All in all I would have strongly prefered a TotSC style expansion to this.
can you import any items to the main campaign?Well, I completed the DLC. Mostly a linear combat grind. All in all I would have strongly prefered a TotSC style expansion to this.
anyone has a link to the weapon list?
*Grunker gets pincushioned by a bunch of elves* Wait... Wrong far west..can you import any items to the main campaign?Well, I completed the DLC. Mostly a linear combat grind. All in all I would have strongly prefered a TotSC style expansion to this.
anyone has a link to the weapon list?
No clue, I'm exploring the far West @ level 15 currently in the main game so it'll be a while before I head home
1) Stealth is mostly worthless for the MC, it's useful to have on one skill-monkey though.Thinking of playing this game. From what I've seen, I like the character generator and all the stats and customization, apparently you also get strategic layer at some point, watched some videos and streams and have some questions:
1. How does stealth work? Is it worth it? Can you pickpocket?
2. Non combat builds are viable to finish the MQ or just not recommeded?
3. Are there multiple ways to solve quests? Stealth, speech etc.
4. Any "immersive sim" elements, like in DOS2?
5. Any tips?
2) absolutely not
3) not really, be prepared for combat mostly
4) um...
5) dunno, read my sig thing, could be some useful info there
In Mother Russia, patchnotes document you!They did big interface overhaul in 1.1 but add little things with almost every patch. I appreciate QOL improvements but I'd appreciated them even more if Owlcat was properly documenting their patchnotes
Yikes1) Stealth is mostly worthless for the MC, it's useful to have on one skill-monkey though.Thinking of playing this game. From what I've seen, I like the character generator and all the stats and customization, apparently you also get strategic layer at some point, watched some videos and streams and have some questions:
1. How does stealth work? Is it worth it? Can you pickpocket?
2. Non combat builds are viable to finish the MQ or just not recommeded?
3. Are there multiple ways to solve quests? Stealth, speech etc.
4. Any "immersive sim" elements, like in DOS2?
5. Any tips?
2) absolutely not
3) not really, be prepared for combat mostly
4) um...
5) dunno, read my sig thing, could be some useful info there
Did you proofread your guide? Because I found a mistake already just glossing over it. Tiefling Thundercaller, for the lineage you wrote "Spritespawn". It is written Spite-spawn, without an "r". A sprite is a kind of faerie. Spite is a desire to hurt someone physically or emotionally or both, behaving maliciously, etc.
"Characters in the Back Line need to be protected from melee attackers at all costs..." you do not write "back line" in capital letters.
Conjurer wizard, you have listed "Evopcation" as opposing school.
Further glossing over your conjurer section I'd like to add that humans, tieflings and aasimar are just as good as elves for conjurers since a lot of their spells and all their summons ignore spell resistance, ergo the need for spell penetration is comparatively low. Elves are a top choice but they are not the end all be all choice your guide seems to make them out to be. In fact Aasimar, especially muse-touched, are easily just as good, with Tieflings close behind and Glitterdust is a great daily ability which is useful from start to finish. Human offers a great early power boost thanks to that bonus feat and are more flexible skill wise, giving you the option to max another skill which can be nice, like athleticism for example for which there are quite a few skill checks around. Lastly Half elves are weaker, skill focus is nice but not as good as human free feat, but still fine.
I do not see the point of having 13 strength by the way. I played with 8 and never felt the need for more.
Imho if you write a guide at least proofread it thoroughly.
I don't know, man. The way he shills for his own "guides" is lilura-esque. He points to them at every possible opportunity no matter how long the bow is drawn. What is wrong with answering questions here in the forum? Why must people go to his "guides"? I don't point to my online notes for various games every single time that someone asks a question.1) Stealth is mostly worthless for the MC, it's useful to have on one skill-monkey though.Thinking of playing this game. From what I've seen, I like the character generator and all the stats and customization, apparently you also get strategic layer at some point, watched some videos and streams and have some questions:
1. How does stealth work? Is it worth it? Can you pickpocket?
2. Non combat builds are viable to finish the MQ or just not recommeded?
3. Are there multiple ways to solve quests? Stealth, speech etc.
4. Any "immersive sim" elements, like in DOS2?
5. Any tips?
2) absolutely not
3) not really, be prepared for combat mostly
4) um...
5) dunno, read my sig thing, could be some useful info there
Did you proofread your guide? Because I found a mistake already just glossing over it. Tiefling Thundercaller, for the lineage you wrote "Spritespawn". It is written Spite-spawn, without an "r". A sprite is a kind of faerie. Spite is a desire to hurt someone physically or emotionally or both, behaving maliciously, etc.
"Characters in the Back Line need to be protected from melee attackers at all costs..." you do not write "back line" in capital letters.
Conjurer wizard, you have listed "Evopcation" as opposing school.
Further glossing over your conjurer section I'd like to add that humans, tieflings and aasimar are just as good as elves for conjurers since a lot of their spells and all their summons ignore spell resistance, ergo the need for spell penetration is comparatively low. Elves are a top choice but they are not the end all be all choice your guide seems to make them out to be. In fact Aasimar, especially muse-touched, are easily just as good, with Tieflings close behind and Glitterdust is a great daily ability which is useful from start to finish. Human offers a great early power boost thanks to that bonus feat and are more flexible skill wise, giving you the option to max another skill which can be nice, like athleticism for example for which there are quite a few skill checks around. Lastly Half elves are weaker, skill focus is nice but not as good as human free feat, but still fine.
I do not see the point of having 13 strength by the way. I played with 8 and never felt the need for more.
Imho if you write a guide at least proofread it thoroughly.
I don't know, man. The way he shills for his own "guides" is lilura-esque. He points to them at every possible opportunity no matter how long the bow is drawn. What is wrong with answering questions here in the forum? Why must people go to his "guides"? I don't point to my online notes for various games every single time that someone asks a question.1) Stealth is mostly worthless for the MC, it's useful to have on one skill-monkey though.Thinking of playing this game. From what I've seen, I like the character generator and all the stats and customization, apparently you also get strategic layer at some point, watched some videos and streams and have some questions:
1. How does stealth work? Is it worth it? Can you pickpocket?
2. Non combat builds are viable to finish the MQ or just not recommeded?
3. Are there multiple ways to solve quests? Stealth, speech etc.
4. Any "immersive sim" elements, like in DOS2?
5. Any tips?
2) absolutely not
3) not really, be prepared for combat mostly
4) um...
5) dunno, read my sig thing, could be some useful info there
Did you proofread your guide? Because I found a mistake already just glossing over it. Tiefling Thundercaller, for the lineage you wrote "Spritespawn". It is written Spite-spawn, without an "r". A sprite is a kind of faerie. Spite is a desire to hurt someone physically or emotionally or both, behaving maliciously, etc.
"Characters in the Back Line need to be protected from melee attackers at all costs..." you do not write "back line" in capital letters.
Conjurer wizard, you have listed "Evopcation" as opposing school.
Further glossing over your conjurer section I'd like to add that humans, tieflings and aasimar are just as good as elves for conjurers since a lot of their spells and all their summons ignore spell resistance, ergo the need for spell penetration is comparatively low. Elves are a top choice but they are not the end all be all choice your guide seems to make them out to be. In fact Aasimar, especially muse-touched, are easily just as good, with Tieflings close behind and Glitterdust is a great daily ability which is useful from start to finish. Human offers a great early power boost thanks to that bonus feat and are more flexible skill wise, giving you the option to max another skill which can be nice, like athleticism for example for which there are quite a few skill checks around. Lastly Half elves are weaker, skill focus is nice but not as good as human free feat, but still fine.
I do not see the point of having 13 strength by the way. I played with 8 and never felt the need for more.
Imho if you write a guide at least proofread it thoroughly.
I wouldn't give him the satisfaction of the clicks if I were you.
"Read my blog, read my blog!I don't know, man. The way he shills for his own "guides" is lilura-esque. He points to them at every possible opportunity no matter how long the bow is drawn. What is wrong with answering questions here in the forum? Why must people go to his "guides"? I don't point to my online notes for various games every single time that someone asks a question.
I wouldn't give him the satisfaction of the clicks if I were you.
It's a steam community page so whatever. What is more he is not an insufferable douchy dipshit like Lilura who thinks far too highly of him- or herself.
"Read my blog, read my blog!I don't know, man. The way he shills for his own "guides" is lilura-esque. He points to them at every possible opportunity no matter how long the bow is drawn. What is wrong with answering questions here in the forum? Why must people go to his "guides"? I don't point to my online notes for various games every single time that someone asks a question.
I wouldn't give him the satisfaction of the clicks if I were you.
It's a steam community page so whatever. What is more he is not an insufferable douchy dipshit like Lilura who thinks far too highly of him- or herself.
"Read my guides, read my guides!"
Same difference to me :D
Check your spellbook, it gives you multiple options once you put it in. Most of them useless for the lvl 8 slot.anyone know what
The Secrets of Suragamin spell
does?
Check your spellbook, it gives you multiple options once you put it in. Most of them useless for the lvl 8 slot.anyone know what
The Secrets of Suragamin spell
does?
Did they cut off content about Ilthuliak ? How unfair the only true dragon in the game doesn't have a related quest (other than the magic key).
It makes me feel a bit guilty for slaying it without a proper reason, whose evil deeds only exist in lore.Did they cut off content about Ilthuliak ? How unfair the only true dragon in the game doesn't have a related quest (other than the magic key).
I kindda like it. It's its own thing and the reward is siiiick
Pitax Main SquareDo you ever gain access to the Pitaxian merchants with insane wares again? I was kind of counting on being able to access them after becoming Queen of Pitax but alas.
Pitax Main SquareDo you ever gain access to the Pitaxian merchants with insane wares again? I was kind of counting on being able to access them after becoming Queen of Pitax but alas.