Sykar
Arcane
I just use buffs which last several minutes und focus fire 1 by 1 wiping out enemy groups before doing anything major on the map. That usually wastes trash with little effort and minimal resources.
Shit GMs are ones that prepare everything in advance and cannot improvise when needed. Good DM improvise to accommodate new situations and that often means adding numbers to enemies.Only if your DM is shit...That is how PnP works 90% of the time as well."hard" aka "we just tweak the dice rolls to blatantly give the enemy an advantage"Hmm, I've noticed that my archer misses a lot and decided to check AC bonuses between difficulty levels.
Same spider in CH1 has:
26 AC on Unfair
22 AC on Hard
16 AC on Challenging
12 AC on Normal
Am I paranoid or something is wrong with the numbers here? especially with 6 AC difference between Challenging and Hard.
... enemies from the same save file has 26 AC on GOG's 1.3 vs 28 AC in the steam beta 2.0...
But it's kinda stupid in level 1-3 areas when 3/4 of your characters premades.So, yeah, even a 16 point AC advantage for Unfair is not that scary when you consider the above.
With D&D like games, knowing how to make good characters is half the difficulty (and fun).From what I'm reading, it seems like some kind of custom difficulty would be the best. I don't find the need to min-max difficult, just limiting in the amount of builds that are viable.
From what I'm reading, it seems like some kind of custom difficulty would be the best. I don't find the need to min-max difficult, just limiting in the amount of builds that are viable.
Yeah the first thing I tried to do was sneak by the swarms, it was annoying that I couldn't do itdevelopers: actually we nerfed spiderswarms you can go around dem collect berries now
shadenaut: couldn't you just sneak for berries?
designer 1: ...
desiginer 2: ....huh I never even thought about it
(probably not due to skill check, idk myself has been too long and ih don't miss on xp)
because nearly every roguelike has shit combatWhy play this random dungeon generator when you can play an actual rogue-like that was designed around perma-death and bonuses for repeat playthroughs.
"Unplayable, between bugs, crash, and the unbalance that game is literally unplayable. It's like everything is put to drain all the fun that you could have while playing.
I would not recommand, even to my worst enemy.
Pass you way if you seek for a real, immersive and fun RPG."
"If you were expecting a baldurs gate-ish game you'll feel very fooled. This game starts off as a good old fashioned RPG, but after a couple of hours you have no storyline to follow at all. It turns into some sort of half♥♥♥♥♥♥♥management game combined with half♥♥♥♥♥♥♥map exploration. Maybe this semi-genre has a place for some people, but it sure didn't for me.
Ontop of the lack of storyline, you need the patient of.. I don't even know what. The movement in the game is the slowest I've ever come across in an RPG. Imagine playing Pillars of Eternity with Slow speed on ALL THE TIME.
And then there's the loading. The constant constant loading. I have the game on a m2 ssd, so the loading times aren't long, but boy are they frequent.
TLDR; Don't buy it if you expect story and/or have the patience of a snail."
"Sure go ahead and have alignment restrictions on classes but it should NEVER restrict your ability to choose."