Lambach
Arcane
What are you guys talking about, the Wild Hunt orgies were piss-easy. All you had to do was create 5 mercenary Sorcerers to spam all types of metamagic'd Sirocco like it's going out of style and you're golden.
Did they honestly not make any revisions to the Wild Hunt orgies in the House @ end of time after those surveys? Or is something still coming down the pipe on that front in the future.
I had Octavia do that and then rested between encounters but yes, same principle. what wonderful encounter design, thank you for saving crpgs owlcatWhat are you guys talking about, the Wild Hunt orgies were piss-easy. All you had to do was create 5 mercenary Sorcerers to spam all types of metamagic'd Sirocco like it's going out of style and you're golden.
On what difficulty did you play at?I had Octavia do that and then rested between encounters but yes, same principle. what wonderful encounter design, thank you for saving crpgs owlcatWhat are you guys talking about, the Wild Hunt orgies were piss-easy. All you had to do was create 5 mercenary Sorcerers to spam all types of metamagic'd Sirocco like it's going out of style and you're golden.
Have anyone tried the turn-based mod?
I'm doing a play through with TB mod now and I think it is the tits. It isn't perfect and slows down the fights but I think it works well and suits me fine. also makes some abilities more user friendly which opens up more tactical options.Have anyone tried the turn-based mod?
How the fuck did you miss the technic league? Also, can't you just do it after the prologue, or does that ship actually sail? Kudos to Owlcat if so. That said, as soon as Troll Trouble starts, you can go to A Ford Across the Skunk River and Ruined Watchtower, at which point you'll be able to recruit two of the objectively best CNPCs in the game, BAM and Journognome. If you're smart and have the time, you'll go to A Ford Across the Skunk River before Troll Trouble actually starts, though, because the map changes a little bit.So I haven't gotten any companions aside from the ones I could have gotten from the prologue and the DLC one. I know I missed the technic league encampment and the two from there in chapter 1. Any I could have before the troll quest starts?
I'd argue that Nok-Nok is better, but he doesn't come into play until much, much later. Knife Masters are ridiculously obscene, and throw in some Vivisectionist and/or Slayer for good measure. Stabby stabby stab-stab.Yea troll troubles introduce the 2 best npcs,machine gun ranger and "let the grenades fly" gnome.
Eh, too squishy (not only AC & HP, but more importantly Fort & Will!) . And using Enlarge to attack from 2nd row is kinda bad for a Dex based char with tiny weapons.I'd argue that Nok-Nok is better, but he doesn't come into play until much, much later. Knife Masters are ridiculously obscene, and throw in some Vivisectionist and/or Slayer for good measure. Stabby stabby stab-stab.Yea troll troubles introduce the 2 best npcs,machine gun ranger and "let the grenades fly" gnome.
Level him as invulnerable ragerEh, too squishy (not only AC & HP, but more importantly Fort & Will!) . And using Enlarge to attack from 2nd row is kinda bad for a Dex based char with tiny weapons.I'd argue that Nok-Nok is better, but he doesn't come into play until much, much later. Knife Masters are ridiculously obscene, and throw in some Vivisectionist and/or Slayer for good measure. Stabby stabby stab-stab.Yea troll troubles introduce the 2 best npcs,machine gun ranger and "let the grenades fly" gnome.
I'm not going to pretend to have actually finished the game (I recently restarted in EE) but maxing Dex and buffing properly is one of the best ways to get high AC, and he should be fine - or at least as fine as anyone that isn't a dedicated tank can be. In my last game, Nok-Nok actually ended up having higher AC than almost everyone else other than Valerie.Eh, too squishy (not only AC & HP, but more importantly Fort & Will!) .
Unless something is fucky in PF:K, a Small character would not get a 10ft reach when using Enlarge anyway, because they'd just go from Small to Medium, and the damage dice of the weapons are near-irrelevant anyway, since sneak attacks do not depend on it. You'd probably be better off with actually making yourself Tiny, since it'd give you +1 to Attack and AC, as well as +2 Dex.And using Enlarge to attack from 2nd row is kinda bad for a Dex based char with tiny weapons.
His AC gets decent but his will save is unsaveable. I even took will save feats and he still failed most confusion saves in last chapters on challenging. On hard he is probably useless.I'm not going to pretend to have actually finished the game (I recently restarted in EE) but maxing Dex and buffing properly is one of the best ways to get high AC, and he should be fine - or at least as fine as anyone that isn't a dedicated tank can be. In my last game, Nok-Nok actually ended up having higher AC than almost everyone else other than Valerie.Eh, too squishy (not only AC & HP, but more importantly Fort & Will!) .Unless something is fucky in PF:K, a Small character would not get a 10ft reach when using Enlarge anyway, because they'd just go from Small to Medium, and the damage dice of the weapons are near-irrelevant anyway, since sneak attacks do not depend on it. You'd probably be better off with actually making yourself Tiny, since it'd give you +1 to Attack and AC, as well as +2 Dex.And using Enlarge to attack from 2nd row is kinda bad for a Dex based char with tiny weapons.
They you are very lucky.I used nok-nok with no issue on the hardest difficulty
Cast Cleric's level 8 aura spell.His AC gets decent but his will save is unsaveable. I even took will save feats and he still failed most confusion saves in last chapters on challenging. On hard he is probably useless.
If Confusion in particular is a major issue, just pick up Focusing Attack - Confused. The second he gets his first sneak attack on anyone, the Confusion will be gone. Putting an Extended Spell Resistance on him for major fights should also work... ok-ish?His AC gets decent but his will save is unsaveable. I even took will save feats and he still failed most confusion saves in last chapters on challenging. On hard he is probably useless.I'm not going to pretend to have actually finished the game (I recently restarted in EE) but maxing Dex and buffing properly is one of the best ways to get high AC, and he should be fine - or at least as fine as anyone that isn't a dedicated tank can be. In my last game, Nok-Nok actually ended up having higher AC than almost everyone else other than Valerie.Eh, too squishy (not only AC & HP, but more importantly Fort & Will!) .Unless something is fucky in PF:K, a Small character would not get a 10ft reach when using Enlarge anyway, because they'd just go from Small to Medium, and the damage dice of the weapons are near-irrelevant anyway, since sneak attacks do not depend on it. You'd probably be better off with actually making yourself Tiny, since it'd give you +1 to Attack and AC, as well as +2 Dex.And using Enlarge to attack from 2nd row is kinda bad for a Dex based char with tiny weapons.
Or that. It doesn't last very long, though, and you don't get it until level 15.Cast Cleric's level 8 aura spell.His AC gets decent but his will save is unsaveable. I even took will save feats and he still failed most confusion saves in last chapters on challenging. On hard he is probably useless.