<3sRichardSimmons
Arcane
ITT certain Codexers refuse to acknowledge that mechanics can be solid on paper and still have shit implementation.
It is false logic to pick a specific level to prove your point. Yea, at lvl 5 wizard gets awesome spells. Lets then look at high levels when Kineticist gets very powerful aoe with free empower. Or endgame where kineticist with one cast does 300 damage in huge AoE with no save and spell keeps repeating itself and doing that damage round by round and costs zero resources..yeah kinetics are even worse
I don't think vancian system can be entirely engaging and compliment resource management of the game when other classes just ignoring it exist and are so easy
I don't get this argument. A Wizard gets Haste and/or Stinking Cloud at level 5, both of those being game-changers. We're talking about a powerful mass disable that your own party is immune to if you combine it with a spell from a level 5 Cleric and a spell that effectively (at that point in the game) doubles the damage output of your Fighters/Rangers/Barbarians/hard hitters in general. On the other hand, a Kineticist at level 5 gets..... +1d6 damage to a single-target blast that he might whiff anyway?
The Vancian system still works, Kineticists or Alchemists being able to ignore it means very little when their shit is so weak compared to Vancian casters. Up until high levels, anyway, but that point, D&D as a whole breaks completely, so w/e.
I understand very well. I just don't agree with you or your need to upkeep your ADHD rush.It's a shame you're incapable of grasping the point I'm trying to make.Exactly. That makes weather a mechanic with a meaning. Just because you being a part of phone gaming generation does not like it, it is not our problem. Go continue playing your phone games if you don't like to play proper slower PC games.
At least Alchemists are limited. Kineticists are just plain bullshit.in the system where alchemists exist wizords having cantrips is honestly not a problem at this point
It is false logic to pick a specific level to prove your point. Yea, at lvl 5 wizard gets awesome spells. Lets then look at high levels when Kineticist gets very powerful aoe with free empower. Or endgame where kineticist with one cast does 300 damage in huge AoE with no save and spell keeps repeating itself and doing that damage round by round and costs zero resources..
Provided you have other classes to make use of them in the party.I don't get this argument. A Wizard gets Haste and/or Stinking Cloud at level 5, both of those being game-changers
If they wanna an pathfinder alternative to warlock.
Yeah it's when they get infinite burning hands which isIt takes pretty long time for Kineticists to shine
How is endgame pointless to discuss when endgame (and Act 1 which is up to the magical lvl 5) is only hard part of the game. You are telling me wizards make easy parts easier while Kineticist make hard parts easier? LOL.
Provided you have other classes to make use of them in the party.I don't get this argument. A Wizard gets Haste and/or Stinking Cloud at level 5, both of those being game-changers
Kinetic can solo game no prob without even having any sex with slots or selecting right spells. They do damage against anything and incredibly consistently ignoring enemy defences. My Unfair runs featuring many characters always had Kinetics in top damage.
They're a pew-pew no-brainer class.
If they wanna an pathfinder alternative to warlock.i cast my eldritch blast
I love Pathfinder Kingmaker but IMO, they could made an better job translating pnp rules. Sneak attack is broken OP
In party, not solo. In party compared to others, using the %damage of rogue dungeon pillar.Any class can probably solo provided you know the ins and outs. Dealing most damage means little solo
I love Pathfinder Kingmaker but IMO, they could made an better job translating pnp rules. Sneak attack is broken OP
Only in the sense flanking is much easier than it is on the tabletop.
Sneak attacks in 3.5 and PF have always been horribly nasty. Mostly because they trigger on every iterative and natural attack.
I still have nightmares about a magus pirate we fought in Strange Aeons AP who had 5 attacks with 5d6 sneak dice on each. He was only CR8.
I love Pathfinder Kingmaker but IMO, they could made an better job translating pnp rules. Sneak attack is broken OP
Only in the sense flanking is much easier than it is on the tabletop.
Sneak attacks in 3.5 and PF have always been horribly nasty. Mostly because they trigger on every iterative and natural attack.
I still have nightmares about a magus pirate we fought in Strange Aeons AP who had 5 attacks with 5d6 sneak dice on each. He was only CR8.
not only that. An spell that deals half damage "A type" and half "B type" applies sneak attack 2 times. If the spell deals 3 ray attacks, like Hellfire Ray, then you can get 6 sneak attacks with an single spell cast. This was on launching. I searched a little and looks like they corrected the bug > https://www.reddit.com/r/Pathfinder_Kingmaker/comments/9t11ev/best_ray_spells_for_arcane_trickster/
But sneak attack still broken, IMO should be like pnp and that is enough good.
That bug was corrected. Mostly. In my case Scorching Ray still seems to trigger sneak attacks 3 times.
That is the rule from 3.x, but it only comes into play if you are sneak attacking from concealment. If you are flanking a guy, every attack is a sneak attack. Of course, you can't actually flank a guy using a ranged weapon in the PnP game, so the two rules don't ever come into contact.That bug was corrected. Mostly. In my case Scorching Ray still seems to trigger sneak attacks 3 times.
Is exactly the same spell that paizo used on his FAQ
Sneak Attack: Can I add sneak attack damage to simultaneous attacks from a spell?
No. For example, scorching ray fires simultaneous rays at one or more targets, and the extra damage is only added once to one ray, chosen by the caster when the spell is cast.
https://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9qqm
In party, not solo. In party compared to others, using the %damage of rogue dungeon pillar.Any class can probably solo provided you know the ins and outs. Dealing most damage means little solo
Not any class, definitely not on any difficulty; and definitly not as blatantly straightforward as kinetic does it without any resource management whatsoever.