Ainamacar
Educated
- Joined
- May 6, 2018
- Messages
- 33
Only question is how to make Sensei themselves survive and do damageAlso, quality-of-life with the Monk's Sensei archetype is pretty high now that Mystic Powers/Wisdom actually do something. Full party Barkskin, Fast Movement, Evasion, and immunity to disease for 10 min/level is ridiculously nice, especially in large dungeons like the House. (It's unclear to me whether the long duration is intended: in PnP these shared effects are much more ephemeral. Fast Movement and Evasion seem to ignore armor restrictions, which might not be intended either.) Mass Restoration and Mass True Strike have their moments, and I enjoyed not bothering with amulets of natural armor. Mass Sudden Speed pumps party movement to something like 130, which is amazing in certain fights or for crossing maps. At the moment, however, Mass Diamond Soul seems to give Mass Diamond Body (reported), so in a future patch the Sensei could save even more spell slots.
I made mine the tank. (This was on Challenging with normal enemies.) With crane style getting AC into the 60s or low 70s (and touch AC into the 40s or low 50s) by the end is straightforward. Use Magic Device would open options too, although I didn't go that direction. Damage was mediocre, especially without flurry, but it wasn't negligible. I stacked Wisdom so the Sensei hit plenty often, and you can trade a bit of AC for damage with Enlarge Person, Shattering Punch, etc. Party buffs like Firebrand and an Alchemist casting Thorn Body also help a bit. The largest annoyance was lack of Uncanny Dodge, since characters that initiate combat with a charge in Kingmaker seem to be flat footed until attacking on the first normal turn. That didn't stop being an issue until the Sorcerer took Foresight at level 19, and early on I considered dipping two-levels of Archaeologist for Uncanny Dodge, or two levels of Inquisitor for (among other things) Wisdom to initiative.