The fight against Irovetti (which I assume most of you Stankmaker lovers haven't even seen) is a great example of how retarded the game design here is. The first part is fairly easy, but then of course voila, Irovetti pulls a giant snake out of his ass for phase 2. Which is ok, shit happens, but it's how it's done. The entire fight resets, your party is repositioned in the worst possible place (with the stealthed archers/alchemist shooting shit up their ass), irovetti doing his knife throwing spam and the snake casually tossing late game spells. Also, the buffs on your party are wiped away, cause you know, nothing is as fun as buffing up while being artillery targets. Meanwhile, Irovetti also does his aura bullshit, where half your party is immobilized and can't do shit, and the snake has like 60 AC and massive damage reduction and heals itself, but that's ok, you can debuff it, right, if only your fucking debuffer wasn't immobilized by irovetti's aura spell, for all of 2 seconds before the bombs take his dumb ass out. I want to cheese this fight just because the fight designer was clearly a sadistic moron.
check my sig, i have a mods sectionOther than the TB mod, any other mods that are recommended?
Thanks, but this doesn't look like really critical stuff. Why don't you have a link to the TB mod? Is it working well?
The fight against Irovetti (which I assume most of you Stankmaker lovers haven't even seen) is a great example of how retarded the game design here is. The first part is fairly easy, but then of course voila, Irovetti pulls a giant snake out of his ass for phase 2. Which is ok, shit happens, but it's how it's done. The entire fight resets, your party is repositioned in the worst possible place (with the stealthed archers/alchemist shooting shit up their ass), irovetti doing his knife throwing spam and the snake casually tossing late game spells. Also, the buffs on your party are wiped away, cause you know, nothing is as fun as buffing up while being artillery targets. Meanwhile, Irovetti also does his aura bullshit, where half your party is immobilized and can't do shit, and the snake has like 60 AC and massive damage reduction and heals itself, but that's ok, you can debuff it, right, if only your fucking debuffer wasn't immobilized by irovetti's aura spell, for all of 2 seconds before the bombs take his dumb ass out. I want to cheese this fight just because the fight designer was clearly a sadistic moron.
How does setting critical hits to normal work out later on in the game? I don't want to frustrate myself with my frontline fighters exploding from critical hits. Always set it to weak.
The fight against Irovetti (which I assume most of you Stankmaker lovers haven't even seen) is a great example of how retarded the game design here is. The first part is fairly easy, but then of course voila, Irovetti pulls a giant snake out of his ass for phase 2. Which is ok, shit happens, but it's how it's done. The entire fight resets, your party is repositioned in the worst possible place (with the stealthed archers/alchemist shooting shit up their ass), irovetti doing his knife throwing spam and the snake casually tossing late game spells. Also, the buffs on your party are wiped away, cause you know, nothing is as fun as buffing up while being artillery targets. Meanwhile, Irovetti also does his aura bullshit, where half your party is immobilized and can't do shit, and the snake has like 60 AC and massive damage reduction and heals itself, but that's ok, you can debuff it, right, if only your fucking debuffer wasn't immobilized by irovetti's aura spell, for all of 2 seconds before the bombs take his dumb ass out. I want to cheese this fight just because the fight designer was clearly a sadistic moron.
You can kill all the archers/alchemists ahead of time. As for the rest maybe turn down the difficulty until you learn how to play better.
Was disappointed that this fight lasted less than two rounds in last playthrough.
I just won this fight. And no, I can't turn the difficulty down, cause I don't play on Story mode like you. And yes, I did have to cheese the fight by doing it in multiple sequences (first take out the fruits on the balcony, then in phase 2 to mimic the dipshit developers, took out irovetti's troll escorts, and only then in phase 3, took out him and his snake dildo). That is NOT how good fights go.
Could someone with the relevant DLC (2nd?) advise which Fighter Advanced Weapon and Armor Training options have been included in the unmoded game?
The fight against Irovetti (which I assume most of you Stankmaker lovers haven't even seen) is a great example of how retarded the game design here is. The first part is fairly easy, but then of course voila, Irovetti pulls a giant snake out of his ass for phase 2. Which is ok, shit happens, but it's how it's done. The entire fight resets, your party is repositioned in the worst possible place (with the stealthed archers/alchemist shooting shit up their ass), irovetti doing his knife throwing spam and the snake casually tossing late game spells. Also, the buffs on your party are wiped away, cause you know, nothing is as fun as buffing up while being artillery targets. Meanwhile, Irovetti also does his aura bullshit, where half your party is immobilized and can't do shit, and the snake has like 60 AC and massive damage reduction and heals itself, but that's ok, you can debuff it, right, if only your fucking debuffer wasn't immobilized by irovetti's aura spell, for all of 2 seconds before the bombs take his dumb ass out. I want to cheese this fight just because the fight designer was clearly a sadistic moron.
Dude's got his hands full as it is.Wait! What in the hells?! Two handed fighter does NOT get advanced fighter feats?! Dudes! I've been scammed!
you know hes a bard. game tells you he has his pet snake.
what do you want devs to do? place a sign stating required buffs?
I've always steamrolled that area, barely noticing any opposition. Are you for real?
How does setting critical hits to normal work out later on in the game? I don't want to frustrate myself with my frontline fighters exploding from critical hits. Always set it to weak.
i heard a fighter 2hander build using HEMA can win this fight solo.
Fucking truestrike still bugged
Sensei is chokefull of glitch, even tho the archetype is pretty cool, it's a fucking trap as currently implemented
you know hes a bard. game tells you he has his pet snake.
what do you want devs to do? place a sign stating required buffs?
No, I want fights where you don't feel like the devs are fucking you up the ass with every cheap cheese tactic in the book. It CAN be done, you know.
I've always steamrolled that area, barely noticing any opposition. Are you for real?
Turn the difficulty up from the lowest, and munchkin less.
How does setting critical hits to normal work out later on in the game? I don't want to frustrate myself with my frontline fighters exploding from critical hits. Always set it to weak.
You are mostly ok (I am playing with Normal crits on Challenging), except for tricksters with scythes. Scythes crit for 4x damage, so they evaporated my peeps a few times on a crit.
i heard a fighter 2hander build using HEMA can win this fight solo.
So can Uninstall.exe.
Does you spell repertoire still top out at Glitterdust?
It's only removed when you attack with a weaponFucking truestrike still bugged
Sensei is chokefull of glitch, even tho the archetype is pretty cool, it's a fucking trap as currently implemented
What is bugged about it?
Does you spell repertoire still top out at Glitterdust?
No, munchkin-man, but it's true that I am not running a spellcaster party. My casters are basically support for my melee toons, which should be a viable comp without punishing people who dont min-max every little thing. Except in this shit-show.