Efe
Magister
- Joined
- Dec 27, 2015
- Messages
- 2,606
ftfyCE tyranny you will likely end up dead if the ruler is in a bad mood.
ftfyCE tyranny you will likely end up dead if the ruler is in a bad mood.
Christmas Sale on Steam starts 19 Dec and GOG's are usually around the same time. You'd have your chance really soon.Damn, I wish I picked up this game when it was still 15 dollars.
I was unnecessary harsh here. Mostly frustrated by the couple of coward restrictions developers implemented, fearing somebody will break their game.Why can’t I permanently kill companions?
Why can’t I skip their stupid chatting during the rest?
Why the writing is so for teenagers?
Why can’t I give a fuck about story they are trying to tell me?
This game stinks of decline while being an incline overall. I’m confused.
Roll a barbarianI only wish my imagination could go any farer than damage dealing dex fighter
You misunderstand my point. I was talking about being able to hire mercs in House. This was not possible in the past. Once you entered the house you were stuck with your choices. Now magically that Society guy is also there with his group of mercs. And they just stand there like retards doing nothing until you hire them even if their life also depends on you succeeding. It was a stupid way to fix it all.I'm gonna disagree with this one. It's incline to allow us to replace dead companions, and to hire mercs generally, and to use mercs for advisor positions. (The merc penalty is completely retarded but let's not go there)About mercs.. at beginning there was no such options but then other retards like you complained that game has consequences for the choices about companions so devs had to let players hire mercs to replace companions you lost.
It's decline to fuck your entire playthrough just because you didn't recruit a specific companion (yes this can happen easily just through role-playing let alone minor fuck-ups), no there are not enough fail safe options), and it's decline to not give players options to hire mercenaries generally.
Winter sale for Steam is coming up soon. Game is pretty dirt cheap during those times.Damn, I wish I picked up this game when it was still 15 dollars.
Vordakai's Tomb is officially the worst dungeon ever.
Barbarians are actually not that bad. Base barbarian leaves a lot to be desired. But the sub classes bring some interesting things to the table. Armored Hulk is kinda meh, but not unplayable.Roll a barbarianI only wish my imagination could go any farer than damage dealing dex fighter
In my CN democratic people's monarchy you may end up naked with a chicken for a hat if I'm in a bad mood.ftfyCE tyranny you will likely end up dead if the ruler is in a bad mood.
Ah, ok.You misunderstand my point. I was talking about being able to hire mercs in House. This was not possible in the past. Once you entered the house you were stuck with your choices. Now magically that Society guy is also there with his group of mercs. And they just stand there like retards doing nothing until you hire them even if their life also depends on you succeeding. It was a stupid way to fix it all.I'm gonna disagree with this one. It's incline to allow us to replace dead companions, and to hire mercs generally, and to use mercs for advisor positions. (The merc penalty is completely retarded but let's not go there)About mercs.. at beginning there was no such options but then other retards like you complained that game has consequences for the choices about companions so devs had to let players hire mercs to replace companions you lost.
It's decline to fuck your entire playthrough just because you didn't recruit a specific companion (yes this can happen easily just through role-playing let alone minor fuck-ups), no there are not enough fail safe options), and it's decline to not give players options to hire mercenaries generally.
I noticed that, I was confused for a while until I decided to click that button so see currently unavailable barb abilities and noticed there is nothing about dragons in that list. Lets hope they implement stuff like that.It also doesn't help the Barbarian class that not all the totems were implemented. Maybe they will rectify that in the sequel. For example, game talks about Dragon Totems, but there are none
Originally people on steam assumed that it was bugged. Turns out, developers just didn't implement the dragon totem. To this day some monk abilities are still bugged. Me and Desiderius have reported a few. Idk if they ever got around to fixing them.I noticed that, I was confused for a while until I decided to click that button so see currently unavailable barb abilities and noticed there is nothing about dragons in that list. Lets hope they implement stuff like that.It also doesn't help the Barbarian class that not all the totems were implemented. Maybe they will rectify that in the sequel. For example, game talks about Dragon Totems, but there are none
I also hope they fix monks for the new game even if they don't fix them for current one.
do you have something against brazilian nymphswho could be saying hue-hue-hue
do you have something against brazilian nymphswho could be saying hue-hue-hue
That is one way to solve the statues, other is to find a pattern like all intelligent human being can. My 8 year old solved it by herself by clicking randomly. I guess you are saying you have intelligence of a 8 year old. Good to know..
About mercs.. at beginning there was no such options but then other retards like you complained that game has consequences for the choices about companions so devs had to let players hire mercs to replace companions you lost.
So you are saying you found a tactic that works vs a tough enemy even while complaining that there is no tactics in this game?
So you would rather play PoE instead where you can beat everything with any skill and can force through all encounters with any kind of retarded party using no tactics?!
PnP GMs don't give players save/load feature, their player's parties are made out of 4+ players that prefer to be retarded instead of fighting as a team and so on. Comparing this game with PnP too closely lets you fall into same trap like all the steam review retards that bashed the game because it was too different from PnP but would never admit they didn't play on ironman mode and always send their barbarian forward first just like a player at a table would. And a wizard player would cast Shield spell in round one of combat instead of Grease or Sleep while the Cleric player would complain half the session why he needs to be a healbot and then memorize many useless spells and not want to ever turn them into healing spells.. And lets not forget about Bards that would probably not take any useful spells and would spend their actions trying to enrage every enemy in range with their attempts at diplomacy or intimidate. And party rouge would spend actions trying to find a tree to climb on where he can "sneak attack" from while Orcs are demolishing the Fighter that was only one that went forward to help that retard Barbarian that is already bleeding on the ground..
Install TB mod, then you can have time to react to those archers old man.
That is one way to solve the statues, other is to find a pattern like all intelligent human being can. My 8 year old solved it by herself by clicking randomly. I guess you are saying you have intelligence of a 8 year old. Good to know..
Ok, what is the pattern in the statue puzzle? Cause every single solution online says they found the solution by randomly clicking, just like I and your poor kid did. But hell, maybe you are the rainman of autists who can see patterns in tedious shit like that.
About mercs.. at beginning there was no such options but then other retards like you complained that game has consequences for the choices about companions so devs had to let players hire mercs to replace companions you lost.
Oh, ok, so they randomly kill off companions you spent the whole game being annoyed by (with allegedly some loose tie-ins to your actions), and to fix it, they replace them with nameless clones. Brilliant!
So you are saying you found a tactic that works vs a tough enemy even while complaining that there is no tactics in this game?
It's not really a tactic per se. Tactics involve some general patterns that are logical and consistent. BG series for example had tactics, because you generally knew you would have to remove spell defenses from enemy mages for example, lower their saving throws with greater malison, cast sequencers to get off spells quickly, etc. In Shitmaker, any powerful enemy you run into will have some random collection of cheat-level abilities (e.g. ridiculously high stats, immunities to A/B/C, constant stat drain, etc). So general tactics will not work against them, and instead, you need to find the one cheap approach that will work for whatever reason. And once you find it, it makes the fight trivial in 99% of cases. Except the Mandragora Swarms of course.
So you would rather play PoE instead where you can beat everything with any skill and can force through all encounters with any kind of retarded party using no tactics?!
Nice strawman, sparky. No, I would rather play a good game.
PnP GMs don't give players save/load feature, their player's parties are made out of 4+ players that prefer to be retarded instead of fighting as a team and so on. Comparing this game with PnP too closely lets you fall into same trap like all the steam review retards that bashed the game because it was too different from PnP but would never admit they didn't play on ironman mode and always send their barbarian forward first just like a player at a table would. And a wizard player would cast Shield spell in round one of combat instead of Grease or Sleep while the Cleric player would complain half the session why he needs to be a healbot and then memorize many useless spells and not want to ever turn them into healing spells.. And lets not forget about Bards that would probably not take any useful spells and would spend their actions trying to enrage every enemy in range with their attempts at diplomacy or intimidate. And party rouge would spend actions trying to find a tree to climb on where he can "sneak attack" from while Orcs are demolishing the Fighter that was only one that went forward to help that retard Barbarian that is already bleeding on the ground..
Oh, so now you know how every PnP game goes? Just cause your friends are retarded doesn't mean everyone plays like that. And yes, the fact that EVERY single PnP DM online trashes Shitmaker ought to tell you something.
<Summons Greater Gregz and drops mic>
Install TB mod, then you can have time to react to those archers old man.
Considering the amount of trash combat in Shatmaker, no thanks.
That is one way to solve the statues, other is to find a pattern like all intelligent human being can. My 8 year old solved it by herself by clicking randomly. I guess you are saying you have intelligence of a 8 year old. Good to know..
Ok, what is the pattern in the statue puzzle? Cause every single solution online says they found the solution by randomly clicking, just like I and your poor kid did. But hell, maybe you are the rainman of autists who can see patterns in tedious shit like that.
i did it randomly and it worked but then i realized i'm neutral good so no stealing okPorkyThePaladin take a piece of paper.
number the statues.
pull lever, note which statues toggle. repeat for each lever.
????
take the treasure
PorkyThePaladin take a piece of paper.
number the statues.
pull lever, note which statues toggle. repeat for each lever.
????
take the treasure
1) Note initial condition of statues (up or down).
2) Write down what statues each button affects.
3) Find a succession of buttons (order does not matter) that affects an even amount of times the statues that need to end up unchanged, and an odd amount of times the statues that need to end up changed