Jarpie
Arcane
- Joined
- Oct 30, 2009
- Messages
- 6,711
Define "work".
I do not need free art. I need the state sponsored propaganda machine.
That's where Jaetwaifu comes in, she wants artists to make state propaganda.
Define "work".
I do not need free art. I need the state sponsored propaganda machine.
I am also fan of her espionage methods.That's where Jaetwaifu comes in, she wants artists to make state propaganda.
Being bullied is a big part of a man's hardening process to face future dangers, but this argument is never given within the game.
Being bullied is a big part of a man's hardening process to face future dangers, but this argument is never given within the game.
Some advisors (Tsanna as a Councillor and Regongar as a Warden) are definitely not in favor of coddling victims, and it's not suggested that their approach is wrong.
In my Kingdom, bullies are executed in the town square.
its not harassment if its sanctioned by the state (thats me)In my Kingdom, bullies are executed in the town square.
I see that you rose to power and became a bully yourself.
Do we have a list of 'best' NPCs for each role yet?Well, unlike Storyteller, Linzi's methods work though.The Curator at least did not hurt the treasury.
Policies are mostly fluff and you can override their decisions. An objective best list would only consider their stats. For example Regongar is the best because he has highest strength stat among possible generals. Some advisors provide unique policies sometimes like Bartholojew proposing fines for border violation.Do we have a list of 'best' NPCs for each role yet?
I'm not at the Kingdom management part. I'm still early on.IDK why they put a stupid time limit by the way. It was retarded and not explained whatsoever why they put it. I might've missed it, but I didn't see an explanation.
The kingdom management aspect would not make sense without the time limits. Also, for some people the vancian system does not make sense without time limits, although I tend to disagree on this.
Hard would be a lot better if they made the maps a lot smaller or populated it with far less enemies.
The game rolls much faster when you are experienced with it and know what to expect. But right, you are not supposed to be playing on Hard before you know the game well enough. I am going Hard on my next (3rd in a row) playthrough. First two have been [Challenging, normal enemies] and [full Challenging].
'm falling in love with Amiri. Bitch is a fucking monster running around on the battlefield charging mages and shit. Too bad you can't make her a waifu .
I doubt she is into men. Anyhow, you would have to fight over her with Linzi.
He's fine. Anti-magic (but you can overrule him), and disappears for a bit when the aldori/barbarian conflict happens, but otherwise I found him fairly unobjectionable.How is the guy you get if you side the Aldori at the baron banquet? It should be a general.
Three playthroughs and I have yet to try him.
I don't think it's a matter of knowing the game well enough. I think you just really need to have an optimized party and build for that difficulty, which I never like doing. Of course, you can get past anything if you min-max the fuck out of everything. I just hate doing that. Anyways, challenging is a better fit for me. Feels like a more organic difficulty, if that makes sense.
Pillars of Eternity had the difficulty a lot better imo with Path of the Damned.
>I don't think it's a matter of knowing the game well enough. I think you just really need to have an optimized party and build for that difficulty, which I never like doing.I'm not at the Kingdom management part. I'm still early on.IDK why they put a stupid time limit by the way. It was retarded and not explained whatsoever why they put it. I might've missed it, but I didn't see an explanation.
The kingdom management aspect would not make sense without the time limits. Also, for some people the vancian system does not make sense without time limits, although I tend to disagree on this.
Hard would be a lot better if they made the maps a lot smaller or populated it with far less enemies.
The game rolls much faster when you are experienced with it and know what to expect. But right, you are not supposed to be playing on Hard before you know the game well enough. I am going Hard on my next (3rd in a row) playthrough. First two have been [Challenging, normal enemies] and [full Challenging].
'm falling in love with Amiri. Bitch is a fucking monster running around on the battlefield charging mages and shit. Too bad you can't make her a waifu .
I doubt she is into men. Anyhow, you would have to fight over her with Linzi.
I don't think it's a matter of knowing the game well enough. I think you just really need to have an optimized party and build for that difficulty, which I never like doing. Of course, you can get past anything if you min-max the fuck out of everything. I just hate doing that. Anyways, challenging is a better fit for me. Feels like a more organic difficulty, if that makes sense. Pillars of Eternity had the difficulty a lot better imo with Path of the Damned. I struggled with fights I should struggle with (dragons, awkward encounters, boss fights) and didn't struggle with trash mobs. Here, I was struggling with trash mobs like they were boss fights.
We very likely play differently, so our experiences can't be similar. What level did you go to the White March? I've not finished the base game yet, but the base game is a lot easier than the White March (at least up to where I last left off). My last memory of the game was the White March, so maybe my bias is taking into account since it's better than the main game and has way better encounters.Pillars of Eternity had the difficulty a lot better imo with Path of the Damned.
PoE's PotD was easier than Kingmaker's Challenging(!) difficulty. After just one playthrough, I would finish PoE with no deaths even without consciously playing ironman. I do not think I have ever played a video game as easy as PoE. So I cannot agree with your verdict, it was boring.
It's a fun game. I mean there isn't really much more to have to know about this game if you've played BG's, I feel. I'm not lost or anything, and I'm getting through these mobs alright with my gimped set up.>I don't think it's a matter of knowing the game well enough. I think you just really need to have an optimized party and build for that difficulty, which I never like doing.I'm not at the Kingdom management part. I'm still early on.IDK why they put a stupid time limit by the way. It was retarded and not explained whatsoever why they put it. I might've missed it, but I didn't see an explanation.
The kingdom management aspect would not make sense without the time limits. Also, for some people the vancian system does not make sense without time limits, although I tend to disagree on this.
Hard would be a lot better if they made the maps a lot smaller or populated it with far less enemies.
The game rolls much faster when you are experienced with it and know what to expect. But right, you are not supposed to be playing on Hard before you know the game well enough. I am going Hard on my next (3rd in a row) playthrough. First two have been [Challenging, normal enemies] and [full Challenging].
'm falling in love with Amiri. Bitch is a fucking monster running around on the battlefield charging mages and shit. Too bad you can't make her a waifu .
I doubt she is into men. Anyhow, you would have to fight over her with Linzi.
I don't think it's a matter of knowing the game well enough. I think you just really need to have an optimized party and build for that difficulty, which I never like doing. Of course, you can get past anything if you min-max the fuck out of everything. I just hate doing that. Anyways, challenging is a better fit for me. Feels like a more organic difficulty, if that makes sense. Pillars of Eternity had the difficulty a lot better imo with Path of the Damned. I struggled with fights I should struggle with (dragons, awkward encounters, boss fights) and didn't struggle with trash mobs. Here, I was struggling with trash mobs like they were boss fights.
It's doable on unfair. Sure, min maxing makes a difference, but that won't help if you don't know what you're doing. Besides, game is only difficult in the early game. The more levels you get under your belt, the easier it gets. I sincerely mean that. Haste. Legendary Proportions. Plus the stupidly over powered items that the developers thought would be a great idea to implement. Stick to the game. It's a great experience worth playing through if you enjoyed Baldur's Gate 1-2, or even NWN 2.
I do: https://old.reddit.com/r/Pathfinder...brief_guide_to_kingdom_advisors_and_outcomes/Do we have a list of 'best' NPCs for each role yet?
I do: https://old.reddit.com/r/Pathfinder...brief_guide_to_kingdom_advisors_and_outcomes/Do we have a list of 'best' NPCs for each role yet?
In my limited experience, the characteristics of Kanerah, Regongar and Valerie are right on.
Thanks for being honest. Almost thought I was an idiot , but even in the thread, I know people that went to the March early struggled with the dragon. Yeah, White March's difficulty with PotD is superb. Some tough encounters, and I was using choke-points and terrain a lot in that game because I also went early. I know the base game is quite easy, though, so my bias is definitely up there. Just the difficulty felt superb there.Mexi, I did not play White March, just the base game (v3 iirc). I heard that WM was better, but I was bored and done with that game when it came around.
In Kingmaker, some enemies will go for your weaklings, but not many. In several encounters there is a second group of enemies coming from behind though, so there is that. Your tank will have to hold too. Even on Challenging, this is not always trivial.
I'm starting to ease through mobs a bit too easy on Challenging, though. PotD at least had me setting up choke-points because they'd be attracted like flies on shit to my casters. These idiots are all just targeting Valarie and making no attempt to target Linzi or my squishy fighters.