Pink Eye
Monk
I thought it was because the two are standard actions.
Talking about cleaving finish, not cleaveI thought it was because the two are standard actions.
It's illegal cos the cleave attack is also a vital strike. At least, that's how I remember Hap explaining it
It's illegal cos the cleave attack is also a vital strike. At least, that's how I remember Hap explaining it
Do you really think the Vital Strike Saint build is better than Haplo's regular Str-based Saint build throughout the game or only at the end once he gets an oversized/reach weapon, Improved Cleaving Finish, etc? While it certainly has some advantages, I hate missing with my single attack at early levels.Bottom line for PA is that the best STR-based melee builds (Haplo Vital Striker/AoO/Cleaver and Smilodon Pouncer) don't even care about iteratives.
Vicious: adds a new instance of damage as 'magic' damage. Doesn't appear to add elemental damage. Working correctly.
Longshank Bane: adding 2d6 force damage and it's adding to other instances (every single one)
Holy: adding 2d6 holy damage and it's adding to other instances (every single one)
Axiomatic: adding 2d6 holy damage and it's adding to other instances (every single one)
Haplo Desiderius, do you have any Ranger Vital Strike/Improved Cleaving Finish build that I can take as a reference? Improved Cleaving Finish sounds cool, but man that's a lot of feats...
Yes, it's easy to see that with a Paladin: if you apply your Holy and Axiomatic Divine Weapon bonds, you see the damage applied to every damage instance (with Vicious weapons or things like Ruin). With Paladins it's even more absurd because Smite Evil gets the same treatment (but it doesn't work with the gloves).Found some interesting mechanics tonight.
So I was testing Martyr's Blade which has Holy, Axiomatic and Vicious. Noticed that Vicious adds a separate instance of damage. So do my Alkali Gloves.
Holy and Axiomatic (and Bane, which I tested later) add their damage to every instance.
This applies to other things such as Ruin's bonus force damage, too.
So if you get Martyr and add Bane to it (easily done with a Magus or Inquisitor) and equip the gloves, you get:
Fucking insane.
- Vicious + Holy + Axiomatic + Bane
- Main damage die + Holy + Axiomatic + Bane
- Acid 1d6 + Holy + Axiomatic + Bane
More detail:
Vicious: adds a new instance of damage as 'magic' damage. Doesn't appear to add elemental damage. Working correctly.
Longshank Bane: adding 2d6 force damage and it's adding to other instances (every single one)
Holy: adding 2d6 holy damage and it's adding to other instances (every single one)
Axiomatic: adding 2d6 holy damage and it's adding to other instances (every single one)
So the key issue here is that Bane and the Alignment damage effects are adding to all instances in an attack instead of only adding to the main hand (which elemental damage bonuses do correctly).
Yes, it's easy to see that with a Paladin: if you apply your Holy and Axiomatic Divine Weapon bonds, you see the damage applied to every damage instance (with Vicious weapons or things like Ruin). With Paladins it's even more absurd because Smite Evil gets the same treatment (but it doesn't work with the gloves).
Even a journalist would be able to finish the game with a Paladin,Yes, it's easy to see that with a Paladin: if you apply your Holy and Axiomatic Divine Weapon bonds, you see the damage applied to every damage instance (with Vicious weapons or things like Ruin). With Paladins it's even more absurd because Smite Evil gets the same treatment (but it doesn't work with the gloves).
Guess that explains why my Hospitaler MC kept getting so unexpectedly strong with every level while everyone at the Codex was insisting that Paladin suxxors.
Even a journalist would be able to finish the game with a Paladin,
So the whole deed is hinging on your ability to take one critical hit and not die? Which is impossible on Unfair?Don't try what I did in the video, on Unfair, by the way. It would be suicide. I only managed to pull it off on Hard due to tens of hours of preparation, and cheese.
No. AoOs are harder to run away from on Unfair. Also critical hits don't do as much damage on Hard.So the whole deed is hinging on your ability to take one critical hit and not die? Which is impossible on Unfair?Don't try what I did in the video, on Unfair, by the way. It would be suicide. I only managed to pull it off on Hard due to tens of hours of preparation, and cheese.
How? All Unfair adds to Hard is double damage received, doesn't it?AoOs are harder to run away from on Unfair.
Unfair also boosts the stats of enemies. Which means, they hit harder, and can take more hits.How? All Unfair adds to Hard is double damage received, doesn't it?AoOs are harder to run away from on Unfair.
How? All Unfair adds to Hard is double damage received, doesn't it?AoOs are harder to run away from on Unfair.
Hm, I want to test this. And not, not like one "tester" here - I will just write down inspection data on Hard and Unfair.Unfair also boosts the stats of enemies. Which means, they hit harder, and can take more hits.