LannTheStupid
Товарищ
And you prefer to cripple not so great A.I. even more. Good for you.I guess you are not using "Proper Flanking" mod then.
And you prefer to cripple not so great A.I. even more. Good for you.I guess you are not using "Proper Flanking" mod then.
He did beat it, on challenging. See:I seem to remember him posting his achievement list, maybe it wasn't the Unfair achievement but it was one from beating the game.No. He did not beat it on Unfair.
Could've also just been a shoop I suppose but he seems butthurt enough that he rage-played the game and regrets it.
So you count maximum version of round/level long Sense Vitals in "24/7 Cantrip Cheese" but II with same duration is suddenly "short lived"?That is not the point. Proper Flanking closes the cheese to use up to 12d6 SA on Cantrips 24/7 whenever a melee is next to an enemy.
And praise the "proper flanking" that nerfs all enemy archers and rogues into dust at the same time? When fights from Ratnook Hill in chapter 1 and up to the half of the Wild Hunt and Ghosts in chapters 6-7 rely mostly on enemy's sneaks?
Wow.
And you prefer to cripple not so great A.I. even more. Good for you.I guess you are not using "Proper Flanking" mod then.
That TOEE is also a good game and that you don't like Kingmaker. Who would dispute either point?As mentioned in the other thread in RPG forum, I am playing ToEE now and having more fun than I ever did in Shitmaker, by several degrees of magnitude. What does that tell you fanboys?
ToEE has a more solid grasp on d20 combat so it's not surprising.
but try to keep fun on your 100th bugbear.
bug·bear
/ˈbəɡˌber/
noun
- a cause of obsessive fear, irritation, or loathing.
If you don't like it, you can always just call it Wank of the Right-shit.
No I didn't mean that because it's even unfunnier than the low-effort one I gifted you.If you don't like it, you can always just call it Wank of the Right-shit.
You mean Shitmaker 2: Math of the Righteous Munchkin?
if you didnt have linzi they would be dogging octavia like crazy.
If the A.I. does not try to put its toons to establish "proper flanking" as the human player does, then this mod is a cheat. Most of the mods that change the mechanics fall into this category, including the turn-based combat mod.Yeah let us ignore all the other stuff it does and concentrate on an overall minority of enemies.
What game are you even talking about? Every enemy in Kingmaker has an exploitable weakness and most of them can be exploited by a well prepared Wizard. Tough enemies resist your shit a lot only if you choose spells at random without knowing what you are doing. Every boss and miniboss in the first three chapters can be easily dispatched targeting its Will saving.
if you didnt have linzi they would be dogging octavia like crazy.
Not entirely sure about it. Octavia might have had more AC then Amiri... and often be untargetable due to Invisibility.
If the A.I. does not try to put its toons to establish "proper flanking" as the human player does, then this mod is a cheat. Most of the mods that change the mechanics fall into this category, including the turn-based combat mod.Yeah let us ignore all the other stuff it does and concentrate on an overall minority of enemies.
I hope Owlcat did (or will do) a check that blocks achievements on any modded playthrough. An "Unfair" run where the A.I. cannot flank is not that unfair.
Like it or not, some people like Toughness on squishy casters who can kiss the dirt whenever a random AoE hits the party.
How can it not give advantage to players if it removes one of the few sources of sneak attacks for the A.I.? It will never flank with this mod enabled, right?It's enough of a pain to get things flanked with Proper Flanking (plus it adds Soft Cover) that there is no way it advantages the player.
[...] Create Pitt [...]
This took me more time than I care to admit...
How can it not give advantage to players if it removes one of the few sources of sneak attacks for the A.I.? It will never flank with this mod enabled, right?It's enough of a pain to get things flanked with Proper Flanking (plus it adds Soft Cover) that there is no way it advantages the player.
Not really. I mean sure, 1/4 to 1/3 of my slots is dedicated to nuking till late game. But I imagine it wouldn't be that much different if I used a straight Wizard. Otherwise it's mostly Conjuration CC - Grease, Glitterdust, Create Pitt and upgrades, Stinking Cloud, Chains of Light plus Phantasmal Web. Plus possibly Enlarge and occasionally Haste and Slow.
The big difference is that when I'm not casting CC, Octavia's autoattacks do 30-40 damage rather then d4 and actually meaningfully contribute. And her rays become deadly on demand.
A class balance should not be considered with a mod in mind unless we are discussing modded games.
As is in the base game, AT is flatly more useable than full Wizard simply due to sneak attacks. For some specific instance full Wizard might have some advantages but all in all, there is 0 reason not to play AT.
Even with proper flanking (which like TB mod basically neuters enemies and makes the game easier simply because the enemies are dumbfuck who play with a different thought process, namely RtWP and free sneak attack), with extended Greater Invisibility AT is still damned good. For those important fight having Impromptu Sneak Attack are also good even with Proper Flanking.
Like it or not, some people like Toughness on squishy casters who can kiss the dirt whenever a random AoE hits the party.
Jesus. Cast a False Life then.
If the A.I. does not try to put its toons to establish "proper flanking" as the human player does, then this mod is a cheat. Most of the mods that change the mechanics fall into this category, including the turn-based combat mod.Yeah let us ignore all the other stuff it does and concentrate on an overall minority of enemies.
I hope Owlcat did (or will do) a check that blocks achievements on any modded playthrough. An "Unfair" run where the A.I. cannot flank is not that unfair.
Hell, difficulty I usually play on gives +6 AC to any enemy always, +4 flat and 2 from extra DEX. And it does not turn all bandits, goblins and ghosts with Rogue levels into trash.Hell your Reach melees now also are subject to sofcovers +4 AC bonus to the enemy if your tank stands between your melee DD and the opponent so there is that, too.