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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Deleted Member 16721

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I was thinking more like Arcanum, but whatever. I don't care if they even lead to anything, I just would like to see some people surprised/happy/confused/upset/etc. to see the race or class of my character. Maybe some good old fashioned Morrowind racism, or some "we don't serve Tieflings here...scram!" type deal. Anything to acknowledge it because I'm an Aasimar and it seems nobody really cares. :(
 

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wow @ the difficulty spike at the season of bloom chapter. the hydras in the middle of the map slaugthered me. the owlbears, dire boars are fine. the hydra and venus flytrap kicked my ass.

Same happened in my first run, second run I slaughtered them pretty good. Is this your first run with the game? Could be you didn't build your characters that well, not a knock on you but it seems common the first time through. First time through I was getting wrecked in Chapter 4 and even in Chapter 3 dealing with the Bloom. Now second run on Challenging and it's a lot easier for some reason.
 

HoboForEternity

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Steve gets a Kidney but I don't even get a tag.
wow @ the difficulty spike at the season of bloom chapter. the hydras in the middle of the map slaugthered me. the owlbears, dire boars are fine. the hydra and venus flytrap kicked my ass.

Same happened in my first run, second run I slaughtered them pretty good. Is this your first run with the game? Could be you didn't build your characters that well, not a knock on you but it seems common the first time through. First time through I was getting wrecked in Chapter 4 and even in Chapter 3 dealing with the Bloom. Now second run on Challenging and it's a lot easier for some reason.
yes. i am learning by play
 

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yes. i am learning by play

Expect some rough bumps then, including with the kingdom management. Just remember that everything has timers, so when they tell you something bad is happening, drop everything and solve it, especially if it seems really bad and dangerous. My kingdom crumbled in my first game because I wasn't aware of the timers. You'll get better as you go, though.
 

Simple Simon

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I like how certain characters show up from time to time, people you met in the past and helped them or met them, you see them again sometimes. And the choice you made back then is impacting, whether you let someone live or killed them, now they are there and pay you back for letting them live, etc.. It's a nice touch.
Any good examples? Like do those yokels chasing treasure by the tree at the Ruined Watchtower ever show up again? Or Corax the Lumberjack?
 

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Any good examples? Like do those yokels chasing treasure by the tree at the Ruined Watchtower ever show up again? Or Corax the Lumberjack?

I have good examples but they are spoilers.

Ivar, the guy who accidentally got his kids killed with his slippery tongue in Silverstep Village, i.e. the werewolf dude, appears later in a tavern in Littletown, Pitax, thanking you and even helping you in the fight against the bard propagandists.

Another is Nyrd Zottenropple, who strucks at the Fey Debates by turning Jubilost into a frog and pulling pranks, then also stealing from Tessie The Quill, later gets employed (or enslaved, really) by King Irovetti and he is responsible for teleporting monsters into your kingdom.

One fun one was the merchant who was gouging prices on the Guldrin River bridge, that you eventually talk into being decent, gets captured by goblins and you can choose what to do with him when you find him. Not sure if he ended up ingesting the Bloom water or not, though. It's possible he did and turned into a monster later.

A few others I'm probably forgetting. I haven't seen the Yokels or the Lumberjack yet, but I did stumble upon Melansie's sister in the Witch's Swamp area (the water nymph who nearly drowned the lumberjack's workers.)
 

HoboForEternity

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Steve gets a Kidney but I don't even get a tag.
Just remember that everything has timers
i think there are a time limit to events. loading screens even notify you of what stuff have time limits (events and opportunity. events have time limit, usually the end of the month, opportuity no)

and for quest AFAIK, the one has timers explicitly have a countdown in their quest page.
 

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i think there are a time limit to events. loading screens even notify you of what stuff have time limits (events and opportunity. events have time limit, usually the end of the month, opportuity no)

and for quest AFAIK, the one has timers explicitly have a countdown in their quest page.

Nope, many companion quests and others have timers, you just can't see them. Generally if the situation seems urgent, or someone says "let's hurry and go there!", it's timed. Main quests always have a hidden timer and the game will usually warn you when it's coming up, but again, if the situation seems dire, go figure it out ASAP and don't waste time. Events and opportunities are a different thing, they generally expire at the end of the month if you haven't taken them up but sometimes they last another month now, which is a change after the 1.1 patch.
 

HoboForEternity

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Steve gets a Kidney but I don't even get a tag.
Nope, many companion quests and others have timers, you just can't see them. Generally if the situation seems urgent, or someone says "let's hurry and go there!", it's timed. Main quests always have a hidden timer and the game will usually warn you when it's coming up, but again, if the situation seems dire, go figure it out ASAP and don't waste time. Events and opportunities are a different thing, they generally expire at the end of the month if you haven't taken them up but sometimes they last another month now, which is a change after the 1.1 patch.
oh well, i that wasnt telegraphed well. i did the missing kid quest 3 weeks after i got it, and the kid was fine. i thought the only one that have timers are the one with countdown like the curse quests. thanks
 

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oh well, i that wasnt telegraphed well. i did the missing kid quest 3 weeks after i got it, and the kid was fine. i thought the only one that have timers are the one with countdown like the curse quests. thanks

No problem. I thought the same thing the first time through and thus my kingdom crumbled, haha. The missing kid I think will eventually get eaten too, but I can't confirm that. So just be careful. And make sure if the advisors say something terrible is coming to the kingdom, get on it immediately as I said. And no, it's not telegraphed well at all, which is why I screwed up on the first run too.
 
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Safav Hamon

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Drive by shitpost

Best RPG 2018: Pillars of Eternity 2: Deadfire

By PC Gamer 12 hours ago

Obsidian's seafaring sequel dazzled us with a great world and fantastic quest design this year

C3qapE2aLYNVPm4UwaZcfJ-320-80.png


Our best RPG of 2018 award goes to Obsidian's Pillars of Eternity 2. It got fewer nominations than the other winners this year, but the staff members who voted for it made it clear how passionate they are about the game. Don't forget to check out the rest of our GOTY picks and personal picks as they happen.

Andy K: In terms of writing, quest design, and world-building, Obsidian is at the top of its game in Deadfire. This nautical sequel continues the story established in the first Pillars, but is standalone enough that you can dive into it without any prior knowledge. And what a grand adventure it is, making you a ship captain and letting you sail the deadly, alluring waters of the tropical Deadfire Archipelago. For the most part this is a classic Infinity Engine-style RPG, with reams of vivid, descriptive text, enchanted items with lengthy descriptions, dungeon diving, and magical beasts. But being able to crew and maintain a ship, and sail freely between islands, gives it a compelling seafaring twist.
 

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I have to say, Chapter 5 is really exquisite so far. I know people say 6 & 7 aren't so good, but I think I will enjoy them if they're half as good as Chapter 5. Just enjoying it a lot so far, from the tournament to the dream sequences. Again baffled at how Owlcat managed to get all this stuff into one game. It felt like it went from BG1 now into BG2 and even some Planescape: Torment in there for good measure. Remarkable.
 

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Kingmaker wouldn't win an award because it's not as accessible as PoE2. Anything that requires your brain to actually learn the game and its systems, ruleset, kingdom mechanics and more, cannot win awards by default because less people play those titles or want to bother with learning them for very long.
 
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Codex Year of the Donut
I wonder if there was ever any intention of doing something with Irenna(Kressle). Pretty obscure character to have fully voiced acted. She can easily die(multiple times) too.

Also, the voice quality is odd and stands out like it was voiced with crappy equipment.
 

Simple Simon

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I wonder if there was ever any intention of doing something with Irenna(Kressle). Pretty obscure character to have fully voiced acted. She can easily die(multiple times) too.

Also, the voice quality is odd and stands out like it was voiced with crappy equipment.

I think she was probably intended to be a romance option at one point, as with some of the other people who are voiced and given interesting backstories, like Kesten.
 

Sarkile

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I wonder if there was ever any intention of doing something with Irenna(Kressle). Pretty obscure character to have fully voiced acted. She can easily die(multiple times) too.

Also, the voice quality is odd and stands out like it was voiced with crappy equipment.

I think she was probably intended to be a romance option at one point, as with some of the other people who are voiced and given interesting backstories, like Kesten.

I thought she was voiced by a backer or something? Some of the mispronunciations or misread words were somewhat jarring too.
 

Haplo

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Pillars of Eternity 2: Deadfire
Sword saint is one of the retardations in Kangmaker/Pathfinder. What does a Kensai have to do with magic? It's supposed to be a class focused on martial mastery, skill, technique, etc. Instead, here, you have some fairy casting spells.

And it postpones the most useful arcana by 3 levels. :lol:. The class is basically a gigantic trap which forces you to endure hardships stuck to one weapon hoping for the big reward at the end when your teammates are using all the good weapons you find along the way.

What is the most useful arcana? In my book that would be Ghost Blade (with Brilliant Energy) and Bane Blade. But it's not like you can get those sooner on other maguses. Oh and Spell Recall, but an Eldiritch Scion is missing that as well.
You probably mean Dimension Strike. Well that's nice, but also expensive. I prefer to use those 2 AP on Arcane Strike PLUS Perfect Strike increased Crit multiplier if I want to drop someone fast. Getting +7 Accuracy along +5 weapons should be enough to hit most enemies. You can even increase the odds even further with Brilliant Energy (does a lot of what Dimension Strike does, but lasts minutes per level rather then 1 round) and Shatter Defenses. Only the SS can increase the crit multiplier btw.
If you know what weapon type you want to use, its not a problem. Quite the opposite, you get the proficiency in a chosen, possibly EXOTIC weapon, as well as Weapon Focus in it for FREE at level 1. You potentially save 2 feats, so its actually an advantage. Kingmaker heavily rewards weapon specialization. Weapon Focus may not be that much, but its a prerequisite for Dazzling Display => Shatter Defenses, which can mean you always attack flat-footed enemies. Improved Critical is a Prerequisite for Seize the Moment, which creates lots of Attacks of Opportunity.

As a magus you should probably focus on weapons with somewhat wide crit range, and if you want to do spell combat, you need a one-handed weapon, so its not like the list is very long. Basically choose between a scimitar, dueling blade, bastard sword, rapier, estoc or falcata. I'd recommend one of the first 3, rapiers would be slightly inferior damage-wise, estocs and falcatas have sucky availability. Many scimitars (and only scimitars) have the Mage Blade property, which is very nice for maguses (a temporary +5 15-20/x2 weapon at level 6? Yes, please). Oh, the Sai is also a solid option for a sword saint with a monk dip. Up to 4 bonus attacks at max AB -2 with Flurry, Spell Combat and the unique sai with Greater Speed? Yes, that does sound pretty neat.

Actually as a Sword Saint you get lots of free great feats: Exotic Proficiency, Weapon Focus, boosting Initiative with Int (better then Improved Initiative), Increasing number of AoOs with Int (simiar to Combat Reflexes), confirming Crits with Int (better then Critical Focus). Also you get to add Int to AC and, eventually, also to damage vs flat-footed enemies. You even qualify for Greater Weapon Specialization.

Sword Saint is also the best magus tank, by far. Less spellcasting capacity, far more martial prowess. A more then fair trade IMO. Definately NOT a trap.
 
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aweigh

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Are Scimmies the only weapons with the mage blade property? I'm running a Dueling Sword Sword Saint.
 

Haplo

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Pillars of Eternity 2: Deadfire
Are Scimmies the only weapons with the mage blade property? I'm running a Dueling Sword Sword Saint.

According to my knowledge, that is unfortunately the case.

Personally I'd probably either go for scimitars (Mage Blade, good uniques - that was my choice), Bastards (high base damage that goes pretty crazy if you can manage to double-enlarge the sword, for example with wand Lead Blades & Enlarge, later on Legendary Proportions - as a Sword Saint you can max base weapon damage and having 24 base damage before enchantment, modifiers or crits sounds neat) or Sais (up to 7 attacks per round, 4 of which are at max AB-2).

Dueling Swords are also a solid choice though. Lots of good ones and the best even has a wide crit range. Also nice if you want to save some feats, as they come in Agile versions too.
 
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