Yosharian
Arcane
I'm toxic apparently =(
As a human you should have enough brain power to ignore people without software crutches.Taking you off ignore was a mistake that I shall rectify presently.
So you are using a CON/DR tank as a meatshield who can hit things in opposite to summons and pets. It might be viable, but wouldn't Jaethal be better for that? She does not need resurrection after death.Hard. Amiri kills fast enough she can take hits. Of course you don't want her getting beaten up but when stuff starts to hit hard enough that Val's AC stops mattering it's better her than anyone else. So put her in harm's way so others don't have to be.
^ Says the guy who has 130 people in his ignore list.I'm toxic apparently =(
I don't think anyone here is flexing the diff they play on. If someone is describing a strategy/build they use then it's very relevant to ask what difficulty they play on as things work differently the harder things get. Some builds just plain stop working. The felt difference isn't too much going from challenging to hard. I hear it's night and day going from hard to unfair. So "what difficulty are you playing on?" is fair to ask. It provides context to what you're saying.Just a side note for the people flexing about which difficulty they played on. Isn't the game balanced around the core rules, thereby making the discussion gay?
Normal is too easy for me to enjoy. I don't even recommend normal to new players because it lets you get away with too much shit. You can't even die on normal you just get injured and crits don't happen to you. Start on challenging or you'll never have any motivation to learn the systems. If you've played the tabletop (I hadn't) start on hard. Move up when you want to. Not to flex but when you are getting bored. If you haven't needed to heal in like 3 or 4 rests you've probably got the diff too low. Fine if that's what you like but games need some challenge to be fun.I agree with you up to the point that, for example, people say Nok Nok is useless because on hard he gets blown up too quickly. I agree but the game is balanced around having a million potions and playing on normal rules.
Tbf I'm not saying it's stupid to talk about higher difficulty modes, but built into that has to be the knowledge that the game wasn't really balanced that way.
Well if it suits you then play on normal. I'm not gonna judge you for it. You can customize a diff for yourself. You're not even limited to the default settings. Maybe turn death's door off though? That setting is a wee bit gay.I do think Normal is too easy but this is my first run and I am at Varnhold Vanishing.
There is no "Core" in Kingmaker though. That's in Wrath. Equivalent in Kingmaker would probably be hard as (based on my limited time with it) Wrath is a harder game.I believe that OwlCat senior game design said somewhere that Normal is the difficulty for novices in the genre and Core for CRPG veterans.
You can die on Normal, actually. It just has to happen twice.Normal is too easy for me to enjoy. I don't even recommend normal to new players because it lets you get away with too much shit. You can't even die on normal you just get injured and crits don't happen to you. Start on challenging or you'll never have any motivation to learn the systems. If you've played the tabletop (I hadn't) start on hard. Move up when you want to. Not to flex but when you are getting bored. If you haven't needed to heal in like 3 or 4 rests you've probably got the diff too low. Fine if that's what you like but games need some challenge to be fun.I agree with you up to the point that, for example, people say Nok Nok is useless because on hard he gets blown up too quickly. I agree but the game is balanced around having a million potions and playing on normal rules.
Tbf I'm not saying it's stupid to talk about higher difficulty modes, but built into that has to be the knowledge that the game wasn't really balanced that way.
You can die on Normal, actually. It just has to happen twice.Normal is too easy for me to enjoy. I don't even recommend normal to new players because it lets you get away with too much shit. You can't even die on normal you just get injured and crits don't happen to you. Start on challenging or you'll never have any motivation to learn the systems. If you've played the tabletop (I hadn't) start on hard. Move up when you want to. Not to flex but when you are getting bored. If you haven't needed to heal in like 3 or 4 rests you've probably got the diff too low. Fine if that's what you like but games need some challenge to be fun.I agree with you up to the point that, for example, people say Nok Nok is useless because on hard he gets blown up too quickly. I agree but the game is balanced around having a million potions and playing on normal rules.
Tbf I'm not saying it's stupid to talk about higher difficulty modes, but built into that has to be the knowledge that the game wasn't really balanced that way.
Death's Door just gives you another life.
I agree with you up to the point that, for example, people say Nok Nok is useless because on hard
Eldritch Knight is not that great in general but yeah. It's a hold over from 3E. Most Pathfinder classes like Magus are complete packages. You generally don't multi-class away from those unless you're just accumulating early class features, like multiple stats to AC.So is it me, or is it only worth multiclassing into Eldritch knight if you start as a wizard?
Oh, well that's disappointing to hear.Eldritch Knight is not that great in general but yeah. It's a hold over from 3E. Most Pathfinder classes like Magus are complete packages. You generally don't multi-class away from those unless you're just accumulating early class features, like multiple stats to AC.So is it me, or is it only worth multiclassing into Eldritch knight if you start as a wizard?
So is it me, or is it only worth multiclassing into Eldritch knight if you start as a wizard? As Magus you don't really gain anything and as sorc you lose out on bloodlines and get even worse spell progression, so it seems wizard is the most optimal option.