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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

ERYFKRAD

Barbarian
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Joined
Sep 25, 2012
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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
On the topic of the different name for same item: Fauchard and Glaive.

Yet, one is Martial and the other is Exotic.
Of course. Fauchard is French so obviously it's like the rapier of polearms.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Any suggestions for a DW Eldritch scoundrel, for flavor I know it is not the strongest class, MC? Thinking of only having 16 intelligence to have access to the highest spell level but focusing on buffing and only using spells without saving throws like Vampiric Touch and utilizing dex DW with Piranha Strike, maybe.
Lol it is the strongest class. It has everything. Seriously don’t get the ES hate.

Use Vitals and attack in melee (don’t cast usually) with a gazillion sneaks and free DEX to damage you get at level 3. Key is fighting Reduced since it’s all upside for you. Mage Armor, Shield,Barkskin, Shield of Faith, Cat’s Grace, and your illusion spells and you’ll never get hit thx to your Uncanny Dodge. You’ve got it all.

Debilitating Strike helps your iteratives land (and the rest of the team as well). Once you hit Double Debilitation you can tank about anything. Don’t use Piranha to make sure you land that first sneak. You’ll have plenty of damage from Sneaks and Reduced DEX to dam.

I liked casting Transmutation spells like Slow and Obsidian Flow on Wolj in Wrath but you could also try to make sure your Stunning Barrier gets there. No reason to skimp on INT, you can beat some saves in a pinch and skill pts are gold for MC.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Rat cave has Shock Short Sword that’s good early weapon. Game also has good Rapiers (+2 Corrosive available early ch 2) but some of those are Agile which you don’t need. Since you get multiple Finesse Trainings don’t need to restrict yourself to one weapon. +3 AC Dagger in offhand is a nice one.
 

Cyberarmy

Love fool
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Divinity: Original Sin 2
So what is a good initial stat distribution? Something like 19 int with racial bonus, 17-18 dex and lower maybe strength and wis to 9 or 8?
16-17 is enough for start, my mid game you'll drowning in stat enhancing belts and headgear, also many spells to enhance your stats and saves.
I mostly dump CON instead of wisdom for frontliners. Losing will saves hurt more and AC can skyrocket more easily
 
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This is a pic on Monarch before I even knew what I was doing. No Sacred bonus at all, lousy Luck bonus. Two or three other things missing. I think he was just Flat-footed from Stealth. But kinda yeah really don't need it.

View attachment 26416

This is Unfair, not Challenging/Core. This is a game about weighing trade-offs and exploring/testing your options and figuring out the niches where one thing is good and where another thing isn't needed. Very few things are broken and if you think something is it's much more likely you just aren't aware of the other things you can do and what works best against what challenge.

The easier flanking turns on Sneaks without needing Shatter. It's people who have talked themselves into 45AC being high because PnP who think they have to have it to land their ninth bite.
"41 AC is trivial to hit, there's no need to target flatfooted AC"

*shows a picture of him targetting flatfooted AC*
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
This is a pic on Monarch before I even knew what I was doing. No Sacred bonus at all, lousy Luck bonus. Two or three other things missing. I think he was just Flat-footed from Stealth. But kinda yeah really don't need it.

View attachment 26416

This is Unfair, not Challenging/Core. This is a game about weighing trade-offs and exploring/testing your options and figuring out the niches where one thing is good and where another thing isn't needed. Very few things are broken and if you think something is it's much more likely you just aren't aware of the other things you can do and what works best against what challenge.

The easier flanking turns on Sneaks without needing Shatter. It's people who have talked themselves into 45AC being high because PnP who think they have to have it to land their ninth bite.
"41 AC is trivial to hit, there's no need to target flatfooted AC"

*shows a picture of him targetting flatfooted AC*
Yes, from Stealth. Which is the point. You shouldn't have to blow three feats and give your team -4 AC and Saves to get it. It's pretty easy on things that don't have Uncanny.

But yeah add on the DEX bonus and still blowing it out. On Unfair. With Deadly Aim on. Before I knew how to play. Everyone else has seen Haplo doing another 40 AB. Or I could post the ones from the testing where I was close to that too if you'd prefer.

Everyone else can look at that picture and figure that out. But somehow you've managed to convince yourself it's still an own.

Never ceases to amaze me how quickly this generation rushes to beclown yourselves in public. You really never have been called out in your entire life, have you?
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
So what is a good initial stat distribution? Something like 19 int with racial bonus, 17-18 dex and lower maybe strength and wis to 9 or 8?
Yeah Cyberarmy is right. I just start with 12 on everything then add pts until it costs 3 on the stuff I want. Don't skimp on STR too much since Reduce Person reduces it but ten or twelve shld be fine since you don't wear armor. DEX is easier to get than INT so maybe put the extra 3 on INT. A stat or two here or there doesn't matter much. Always want 12 CON tho for traveling.
 

Correct_Carlo

Arcane
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I redid my party. I went back to the ranger for my MC, a Cleric with a pet, a sword saint, and I wanted a bard, but I also wanted outflank for melee, so I'm doing that monk/bard hybrid class. I had no idea it existed at all until I googled melee bard builds. It's a strange class in that it uses Wisdom for dodge and attack ratings. It has most of the bard songs, but it doesn't have heroism or bravery, which kind of sucks. It has mass bark skin and mass true strike, though. It also seems pretty survivable without armor thus far.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
12 even on charisma?
For MC sure. ES is INT-based so you can cover several skills. Non-Thug Rogues get big bonus to Perception as you level. Probably shoot for Persuasion, Perception, both Knowledges, and all DEX skills eventually. Definitely want Trickery, Perception, and Persuasion on MC tho.

Up to 13 Stats only cost 1 CP. The benefits of dumping anything aren’t worth the cost.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
I redid my party. I went back to the ranger for my MC, a Cleric with a pet, a sword saint, and I wanted a bard, but I also wanted outflank for melee, so I'm doing that monk/bard hybrid class. I had no idea it existed at all until I googled melee bard builds. It's a strange class in that it uses Wisdom for dodge and attack ratings. It has most of the bard songs, but it doesn't have heroism or bravery, which kind of sucks. It has mass bark skin and mass true strike, though. It also seems pretty survivable without armor thus far.
Sensai is pretty great, but Bard can get Outflank fine. Maybe try the companions eventually. They’re really good.
 

cruel

Prophet
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1,031
Can somebody provide me a quick TL;DR summary for Kingdom Management? Or any decent quick guide that's not 30 pages long? What I mean: how to get the important stuff (like artisans?) while spending the absolute minimum amount of time on kingdom management? I actually enjoy the game when it lets me play it (eg. really liked Swap Witch Hut area / quests), but the moment I come back and need to deal with this management crap I just want to put the game away for few days. I know I can set it to Auto, but I think this will make me miss on some important stuff, right?
 

vibehunter

Learned
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Feb 1, 2021
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264
Can somebody provide me a quick TL;DR summary for Kingdom Management? Or any decent quick guide that's not 30 pages long? What I mean: how to get the important stuff (like artisans?) while spending the absolute minimum amount of time on kingdom management? I actually enjoy the game when it lets me play it (eg. really liked Swap Witch Hut area / quests), but the moment I come back and need to deal with this management crap I just want to put the game away for few days. I know I can set it to Auto, but I think this will make me miss on some important stuff, right?
I followed this guide. It's pretty short and to the point: https://steamcommunity.com/sharedfiles/filedetails/?id=1534683229
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Has anyone ever tried to make Linzi work as a DC caster? Does that work even at higher levels? I usually just make her buffbot + archery.
Archery is a waste. She doesn’t have the Feats or abilities for it. She can use Heavy Shield and has Mirror Image. At minimum she can tank in combat (especially with Cautious Fighter) but the game has good Agile Rapiers so with one Feat (Weapon Finesse) she can be useful in combat. Eventually with Sense Vitals she even adds Sneaks. For any DEX-based melee Reduce Person is gold and it reduces her all the way to Tiny.

You can either go for Dazzling Display with her high CHR that can be used while tanking or pick up Outflank at seven and trigger Crit chains with the wide threat range on Rapier, or eventually both.

She can also land Enchantments early and Evo spells late against foes that are predominantly weak against Will then Fortitude. She takes a little more help than fast progression casters but it’s diable if you attack weak saves.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Can somebody provide me a quick TL;DR summary for Kingdom Management? Or any decent quick guide that's not 30 pages long? What I mean: how to get the important stuff (like artisans?) while spending the absolute minimum amount of time on kingdom management? I actually enjoy the game when it lets me play it (eg. really liked Swap Witch Hut area / quests), but the moment I come back and need to deal with this management crap I just want to put the game away for few days. I know I can set it to Auto, but I think this will make me miss on some important stuff, right?
The game is called Kingmaker. The KM *is* the important stuff. It’s where you get all your best items and universal buffs for some of the toughest fights. Obv also drives the plot.

90% of people bitching about it is a direct result of this garbage attitude and never even trying to figure it out or what the benefits are or how it works. Even if you only care about combat your success there hinges on the items generated by managing your kingdom well.

The Curse is the overall game timer for each Chapter, but once you get the hang of the KM time will go fast.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Has anyone ever tried to make Linzi work as a DC caster? Does that work even at higher levels? I usually just make her buffbot + archery.
Linz13Grief.jpgLinzi CHR.jpgLinzi DC.jpgLinzi Going Off.jpgLinzi Saves.jpgLinzi Skills.jpgLinzi Dispel, Greater.jpgLinzi will not be denied.jpgLinzi13Bigskillcheck.jpgLinzi14Confusion.jpgLinziShout.jpgLinziEnchanter12 vs Bulette.jpg

One of these pics is... not like the others.

(all P:K pics were Unfair, tho I preferred to start on Challenging and go up every five levels. The ones with the Grenadier MC was Unfair all the way).
 

Correct_Carlo

Arcane
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I redid my party. I went back to the ranger for my MC, a Cleric with a pet, a sword saint, and I wanted a bard, but I also wanted outflank for melee, so I'm doing that monk/bard hybrid class. I had no idea it existed at all until I googled melee bard builds. It's a strange class in that it uses Wisdom for dodge and attack ratings. It has most of the bard songs, but it doesn't have heroism or bravery, which kind of sucks. It has mass bark skin and mass true strike, though. It also seems pretty survivable without armor thus far.
Sensai is pretty great, but Bard can get Outflank fine. Maybe try the companions eventually. They’re really good.

I'm doing the Varnhold DLC. However, when I get back to the main campaign, I might buy a Sensei merc. It's amazing how OP no armor is in this game. When fully buffed, she's way better at not getting hit than my sword saint with Mirror Image turned on.
 

cruel

Prophet
Joined
Sep 17, 2014
Messages
1,031
Can somebody provide me a quick TL;DR summary for Kingdom Management? Or any decent quick guide that's not 30 pages long? What I mean: how to get the important stuff (like artisans?) while spending the absolute minimum amount of time on kingdom management? I actually enjoy the game when it lets me play it (eg. really liked Swap Witch Hut area / quests), but the moment I come back and need to deal with this management crap I just want to put the game away for few days. I know I can set it to Auto, but I think this will make me miss on some important stuff, right?
The game is called Kingmaker. The KM *is* the important stuff. It’s where you get all your best items and universal buffs for some of the toughest fights. Obv also drives the plot.

90% of people bitching about it is a direct result of this garbage attitude and never even trying to figure it out or what the benefits are or how it works. Even if you only care about combat your success there hinges on the items generated by managing your kingdom well.

The Curse is the overall game timer for each Chapter, but once you get the hang of the KM time will go fast.

I wouldn't really call it 'garbage attitude', it's more about the whole management being not fun / annoying / tedious. The whole adventure aspect is derailed by constant noise - I wouldn't really call it the fun of my life to click 'assign advisor' and wait 14 days for the result. Even more fun if the advisor is already assigned to a different project, and - before the end of the month - you suddenly get another 'problem' to deal with, and have no way of solving it before the timer. Those events should have X days to solve, not 'expire on 1 Erastus' for all of them, like this was a magical date or something. Same thing with being forced to visit the Barony to see what's happening - even it's something as simple as 'weeds spotted'. Mail pigeons exist for 2000 years or so, this is just another way for this game to make the whole experience more annoying (out of many). Damn, whenever I force myself and start playing this, they will do something that makes me want to drop all of this and never come back.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Can somebody provide me a quick TL;DR summary for Kingdom Management? Or any decent quick guide that's not 30 pages long? What I mean: how to get the important stuff (like artisans?) while spending the absolute minimum amount of time on kingdom management? I actually enjoy the game when it lets me play it (eg. really liked Swap Witch Hut area / quests), but the moment I come back and need to deal with this management crap I just want to put the game away for few days. I know I can set it to Auto, but I think this will make me miss on some important stuff, right?
The game is called Kingmaker. The KM *is* the important stuff. It’s where you get all your best items and universal buffs for some of the toughest fights. Obv also drives the plot.

90% of people bitching about it is a direct result of this garbage attitude and never even trying to figure it out or what the benefits are or how it works. Even if you only care about combat your success there hinges on the items generated by managing your kingdom well.

The Curse is the overall game timer for each Chapter, but once you get the hang of the KM time will go fast.

I wouldn't really call it 'garbage attitude', it's more about the whole management being not fun / annoying / tedious. The whole adventure aspect is derailed by constant noise - I wouldn't really call it the fun of my life to click 'assign advisor' and wait 14 days for the result. Even more fun if the advisor is already assigned to a different project, and - before the end of the month - you suddenly get another 'problem' to deal with, and have no way of solving it before the timer. Those events should have X days to solve, not 'expire on 1 Erastus' for all of them, like this was a magical date or something. Same thing with being forced to visit the Barony to see what's happening - even it's something as simple as 'weeds spotted'. Mail pigeons exist for 2000 years or so, this is just another way for this game to make the whole experience more annoying (out of many). Damn, whenever I force myself and start playing this, they will do something that makes me want to drop all of this and never come back.
You see what you want to see. Social contagion. You think managing a Kingdom - especially that one - *isn't* about problem-solving within constraints and uncertainty? Everything you mentioned is more or less manageable just as much as combat is.

It's unfinished. But people assumed all kinds of things about it before even trying to figure it out. Wrongly. Which probably goes a long way to explaining why Owlcat never got around to finishing it. Why waste their time?

Many such cases.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
I redid my party. I went back to the ranger for my MC, a Cleric with a pet, a sword saint, and I wanted a bard, but I also wanted outflank for melee, so I'm doing that monk/bard hybrid class. I had no idea it existed at all until I googled melee bard builds. It's a strange class in that it uses Wisdom for dodge and attack ratings. It has most of the bard songs, but it doesn't have heroism or bravery, which kind of sucks. It has mass bark skin and mass true strike, though. It also seems pretty survivable without armor thus far.
Sensai is pretty great, but Bard can get Outflank fine. Maybe try the companions eventually. They’re really good.

I'm doing the Varnhold DLC. However, when I get back to the main campaign, I might buy a Sensei merc. It's amazing how OP no armor is in this game. When fully buffed, she's way better at not getting hit than my sword saint with Mirror Image turned on.
Sword Saint doesn't wear armor either, genius. You're speed-running all the fallacies I see. Better than getting stuck on one I guess.
 

Correct_Carlo

Arcane
Joined
Jul 19, 2012
Messages
8,750
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Pronouns: He/Him/His
I redid my party. I went back to the ranger for my MC, a Cleric with a pet, a sword saint, and I wanted a bard, but I also wanted outflank for melee, so I'm doing that monk/bard hybrid class. I had no idea it existed at all until I googled melee bard builds. It's a strange class in that it uses Wisdom for dodge and attack ratings. It has most of the bard songs, but it doesn't have heroism or bravery, which kind of sucks. It has mass bark skin and mass true strike, though. It also seems pretty survivable without armor thus far.
Sensai is pretty great, but Bard can get Outflank fine. Maybe try the companions eventually. They’re really good.

I'm doing the Varnhold DLC. However, when I get back to the main campaign, I might buy a Sensei merc. It's amazing how OP no armor is in this game. When fully buffed, she's way better at not getting hit than my sword saint with Mirror Image turned on.
Sword Saint doesn't wear armor either, genius. You're speed-running all the fallacies I see. Better than getting stuck on one I guess.

I know, but he's not as durable. Also, thanks for reminding me why I should ignore you.
 

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