hexer
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Patched hotfix is on steam!
Anyone else play a Knife Master Rogue? These sneak attack numbers are enough to cure my erectile dysfunction.
In what way? do you mean the rules? or the module in particular?I wish the game stuck more to the actual Pathfinder rules. It's really confusing having the game's rules differ so much from the current PnP rules.
Looks like they did fix the Amiri bug since you can now add her back into the party via the manage party menu. So long as you didn't complete Valerie's second quest (Burning Bridges) you probably won't get stuck like I did.
The fact that these bugs are getting found in chronological order and are universal shows that they didn't bug test past chapter one.
Well, to name a few examples off the top of my head:In what way? do you mean the rules? or the module in particular?I wish the game stuck more to the actual Pathfinder rules. It's really confusing having the game's rules differ so much from the current PnP rules.
He wrote the companion that has 3 lines of dialogue and is barely literate.Can someone remind me what Avellone actually did in this game again?
Chris AvelloneCan someone remind me what Avellone actually did in this game again?
Can someone remind me what Avellone actually did in this game again?
From what I read, Avellone's work is limited to the module that is only available to Royal Edition or better. I'm not sure how much he is involved in the Kingmaker campaign.
Correct me if I'm wrong.
No, I wrote for the core game (and edited for the core game, although not every character - there was too many in the time provided).
I'm sure there's a link to a post here on the forums where I break down what I worked on, but in short, I only worked on part of the game - Owlcat, obviously, did most of the writing, and we had at least 2 other editors at any one time helping with the English translations as well (when I say "editing," it was less about removing words vs. naturalizing the English).
Paizo wanted changes on the module, so it's undergoing revisions (their revision requests were about 16 pages for a 32 page module, so it's taking a while to go through all their feedback).
this is the problem with licensing an IPCan someone remind me what Avellone actually did in this game again?
From what I read, Avellone's work is limited to the module that is only available to Royal Edition or better. I'm not sure how much he is involved in the Kingmaker campaign.
Correct me if I'm wrong.
No, I wrote for the core game (and edited for the core game, although not every character - there was too many in the time provided).
I'm sure there's a link to a post here on the forums where I break down what I worked on, but in short, I only worked on part of the game - Owlcat, obviously, did most of the writing, and we had at least 2 other editors at any one time helping with the English translations as well (when I say "editing," it was less about removing words vs. naturalizing the English).
Paizo wanted changes on the module, so it's undergoing revisions (their revision requests were about 16 pages for a 32 page module, so it's taking a while to go through all their feedback).
There you go.
Don't use that cancer called GalaxyAnyone got a direct link for the latest hotfix (gog version)? don't want to go through the galaxy bullshit again and my shelf isn't working properly (idk if the ability to dl patches from it was deprecated or it's just my browser fucking up or some other issue, contacted support but they stay silent for now).
Well, to name a few examples off the top of my head:In what way? do you mean the rules? or the module in particular?I wish the game stuck more to the actual Pathfinder rules. It's really confusing having the game's rules differ so much from the current PnP rules.
That's just a couple that I've found out so far from attemping to create some builds
- Eldritch Scion Magus archetype doesn't use Bloodrager bloodlines, but Sorcerer ones, which completely changes the way it is built
- lots of feats such as Intensified Spell which don't seem mechanically complex or hard to implement, haven't made it into the game
- some feats such as Crane Style, Slashing Grace, aren't supposed to work with Magus, but apparently they do in this game, which is very confusing
- Rogue, and possibly some other classes, are using Unchained rules, for some reason, which is confusing since it isn't explained anywhere AFAIK
Don't use that cancer called Galaxy
Well, to name a few examples off the top of my head:In what way? do you mean the rules? or the module in particular?I wish the game stuck more to the actual Pathfinder rules. It's really confusing having the game's rules differ so much from the current PnP rules.
That's just a couple that I've found out so far from attemping to create some builds
- Eldritch Scion Magus archetype doesn't use Bloodrager bloodlines, but Sorcerer ones, which completely changes the way it is built
- lots of feats such as Intensified Spell which don't seem mechanically complex or hard to implement, haven't made it into the game
- some feats such as Crane Style, Slashing Grace, aren't supposed to work with Magus, but apparently they do in this game, which is very confusing
- Rogue, and possibly some other classes, are using Unchained rules, for some reason, which is confusing since it isn't explained anywhere AFAIK
Increased DR rage power stacking with Invulnerable Rager DR is another one. They don't stack in the P&P.
Yes and no. There's a difference between kicking out of party and dismissing. Mercenaries get a small "X" next to their portraits, and if you dismiss them from the party that way, they seem to be gone forever. If you just move them, it's fine.Anyway, does anyone know whether bought mercenaries that you kick out of your party just disappear?
This is a lie!GoG copies have it apparently, presumably its somewhere in the steam approvals process, so hopefully not far away.Where?
I'm not getting anything on Steam
Can someone remind me what Avellone actually did in this game again?
From what I read, Avellone's work is limited to the module that is only available to Royal Edition or better. I'm not sure how much he is involved in the Kingmaker campaign.
Correct me if I'm wrong.
No, I wrote for the core game (and edited for the core game, although not every character - there was too many in the time provided).
I'm sure there's a link to a post here on the forums where I break down what I worked on, but in short, I only worked on part of the game - Owlcat, obviously, did most of the writing, and we had at least 2 other editors at any one time helping with the English translations as well (when I say "editing," it was less about removing words vs. naturalizing the English).
Paizo wanted changes on the module, so it's undergoing revisions (their revision requests were about 16 pages for a 32 page module, so it's taking a while to go through all their feedback).
There you go.
-Chris Avellone really wants to write Amiri and Jubilost. He is definitely writing Nok-Nok.
this is the problem with licensing an IP
Enjoying my playthrough as a Abyssal Angelic Celestial Eldritch Scion Magus atm.
- Eldritch Scion Magus archetype doesn't use Bloodrager bloodlines, but Sorcerer ones, which completely changes the way it is built
Well I for one am glad they changed Slashing / Fencing Grace. The way this worked in PnP it made 90% of all maguses (magi?) just use scimitars because that weapon and only that weapon can get dex to damage with spellcombat. Well fuck that, fuck those dancing dervish Drizzt wannabes with their own scimitars.
- some feats such as Crane Style, Slashing Grace, aren't supposed to work with Magus, but apparently they do in this game, which is very confusing