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KickStarter Pathfinder: Kingmaker Pre-DLC Thread [GO TO NEW THREAD]

hexer

Guest
Patched hotfix is on steam!
 

yes plz

Arcane
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2,159
Pathfinder: Wrath
Looks like they did fix the Amiri bug since you can now add her back into the party via the manage party menu. So long as you didn't complete Valerie's second quest (Burning Bridges) you probably won't get stuck like I did.

The fact that these bugs are getting found in chronological order and are universal shows that they didn't bug test past chapter one.
 

Sinatar

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Joined
Jan 25, 2014
Messages
569
Looks like they did fix the Amiri bug since you can now add her back into the party via the manage party menu. So long as you didn't complete Valerie's second quest (Burning Bridges) you probably won't get stuck like I did.

The fact that these bugs are getting found in chronological order and are universal shows that they didn't bug test past chapter one.

Chapter 3. That's where the beta went up to.
 

Aemar

Arcane
Joined
Aug 18, 2018
Messages
6,277
Been playing the game for a couple of days now, still waiting for additional patches and whatever it was announced for this Friday.

My general impression of the game: PK is like getting one of those mail-order Russian brides - very attractive, doesn't speak English that well, a bit of rough when it comes to dealing with foreigners, yet there is a lot of potential once one is willing to overlook the flaws.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
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Location
Grand Chien
I wish the game stuck more to the actual Pathfinder rules. It's really confusing having the game's rules differ so much from the current PnP rules.
In what way? do you mean the rules? or the module in particular?
Well, to name a few examples off the top of my head:

  • Eldritch Scion Magus archetype doesn't use Bloodrager bloodlines, but Sorcerer ones, which completely changes the way it is built
  • lots of feats such as Intensified Spell which don't seem mechanically complex or hard to implement, haven't made it into the game
  • some feats such as Crane Style, Slashing Grace, aren't supposed to work with Magus, but apparently they do in this game, which is very confusing
  • Rogue, and possibly some other classes, are using Unchained rules, for some reason, which is confusing since it isn't explained anywhere AFAIK
That's just a couple that I've found out so far from attemping to create some builds
 
Joined
Apr 3, 2013
Messages
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Siberia
Anyone got a direct link for the latest hotfix (gog version)? don't want to go through the galaxy bullshit again and my shelf isn't working properly (idk if the ability to dl patches from it was deprecated or it's just my browser fucking up or some other issue, contacted support but they stay silent for now).
 

Haba

Harbinger of Decline
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Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Can someone remind me what Avellone actually did in this game again?

From what I read, Avellone's work is limited to the module that is only available to Royal Edition or better. I'm not sure how much he is involved in the Kingmaker campaign.

Correct me if I'm wrong.

No, I wrote for the core game (and edited for the core game, although not every character - there was too many in the time provided).

I'm sure there's a link to a post here on the forums where I break down what I worked on, but in short, I only worked on part of the game - Owlcat, obviously, did most of the writing, and we had at least 2 other editors at any one time helping with the English translations as well (when I say "editing," it was less about removing words vs. naturalizing the English).

Paizo wanted changes on the module, so it's undergoing revisions (their revision requests were about 16 pages for a 32 page module, so it's taking a while to go through all their feedback).

There you go.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Can someone remind me what Avellone actually did in this game again?

From what I read, Avellone's work is limited to the module that is only available to Royal Edition or better. I'm not sure how much he is involved in the Kingmaker campaign.

Correct me if I'm wrong.

No, I wrote for the core game (and edited for the core game, although not every character - there was too many in the time provided).

I'm sure there's a link to a post here on the forums where I break down what I worked on, but in short, I only worked on part of the game - Owlcat, obviously, did most of the writing, and we had at least 2 other editors at any one time helping with the English translations as well (when I say "editing," it was less about removing words vs. naturalizing the English).

Paizo wanted changes on the module, so it's undergoing revisions (their revision requests were about 16 pages for a 32 page module, so it's taking a while to go through all their feedback).

There you go.
this is the problem with licensing an IP
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Anyone got a direct link for the latest hotfix (gog version)? don't want to go through the galaxy bullshit again and my shelf isn't working properly (idk if the ability to dl patches from it was deprecated or it's just my browser fucking up or some other issue, contacted support but they stay silent for now).
Don't use that cancer called Galaxy
 

Tacgnol

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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I wish the game stuck more to the actual Pathfinder rules. It's really confusing having the game's rules differ so much from the current PnP rules.
In what way? do you mean the rules? or the module in particular?
Well, to name a few examples off the top of my head:

  • Eldritch Scion Magus archetype doesn't use Bloodrager bloodlines, but Sorcerer ones, which completely changes the way it is built
  • lots of feats such as Intensified Spell which don't seem mechanically complex or hard to implement, haven't made it into the game
  • some feats such as Crane Style, Slashing Grace, aren't supposed to work with Magus, but apparently they do in this game, which is very confusing
  • Rogue, and possibly some other classes, are using Unchained rules, for some reason, which is confusing since it isn't explained anywhere AFAIK
That's just a couple that I've found out so far from attemping to create some builds

Increased DR rage power stacking with Invulnerable Rager DR is another one. They don't stack in the P&P.
 

Ruchy

Scholar
Joined
Jan 11, 2017
Messages
202
Location
Australia
I wish the game stuck more to the actual Pathfinder rules. It's really confusing having the game's rules differ so much from the current PnP rules.
In what way? do you mean the rules? or the module in particular?
Well, to name a few examples off the top of my head:

  • Eldritch Scion Magus archetype doesn't use Bloodrager bloodlines, but Sorcerer ones, which completely changes the way it is built
  • lots of feats such as Intensified Spell which don't seem mechanically complex or hard to implement, haven't made it into the game
  • some feats such as Crane Style, Slashing Grace, aren't supposed to work with Magus, but apparently they do in this game, which is very confusing
  • Rogue, and possibly some other classes, are using Unchained rules, for some reason, which is confusing since it isn't explained anywhere AFAIK
That's just a couple that I've found out so far from attemping to create some builds

Increased DR rage power stacking with Invulnerable Rager DR is another one. They don't stack in the P&P.

Fair enough I have not experienced those examples yet, they seem more like oversights (except missing feats which is a bummer) than a different interpretation of the rules so should hopefully be corrected. As for the missing Feats hopefully with the apparent success of the base game we should see more added in the expansions.
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
Anyway, does anyone know whether bought mercenaries that you kick out of your party just disappear?
Yes and no. There's a difference between kicking out of party and dismissing. Mercenaries get a small "X" next to their portraits, and if you dismiss them from the party that way, they seem to be gone forever. If you just move them, it's fine.

No, the game does not tell you this beforehand.

Where?
I'm not getting anything on Steam
GoG copies have it apparently, presumably its somewhere in the steam approvals process, so hopefully not far away.
This is a lie!
 

hexer

Guest
Can someone remind me what Avellone actually did in this game again?

From what I read, Avellone's work is limited to the module that is only available to Royal Edition or better. I'm not sure how much he is involved in the Kingmaker campaign.

Correct me if I'm wrong.

No, I wrote for the core game (and edited for the core game, although not every character - there was too many in the time provided).

I'm sure there's a link to a post here on the forums where I break down what I worked on, but in short, I only worked on part of the game - Owlcat, obviously, did most of the writing, and we had at least 2 other editors at any one time helping with the English translations as well (when I say "editing," it was less about removing words vs. naturalizing the English).

Paizo wanted changes on the module, so it's undergoing revisions (their revision requests were about 16 pages for a 32 page module, so it's taking a while to go through all their feedback).

There you go.

From Owlcat forums...

-Chris Avellone really wants to write Amiri and Jubilost. He is definitely writing Nok-Nok.
 

Commissar Draco

Codexia Comrade Colonel Commissar
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Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Game at this state is beta at best; I wish they would just release demo (the first mansion or some short module) cause so far its not worth paying for and its too big to ''demo'' it whole. IF they manage to squish the most game braking bugs and add some optimization this game will be greatest RPG since Aod/Underail/W2 and if not it will be another Russian made great in concept barely playable unless fans fix it eventually tittle. And speaking about engines why use the unity piece of shit instead of licensing Aurora?
 
Last edited:
Joined
Feb 11, 2007
Messages
2,952
  • some feats such as Crane Style, Slashing Grace, aren't supposed to work with Magus, but apparently they do in this game, which is very confusing
Well I for one am glad they changed Slashing / Fencing Grace. The way this worked in PnP it made 90% of all maguses (magi?) just use scimitars because that weapon and only that weapon can get dex to damage with spellcombat. Well fuck that, fuck those dancing dervish Drizzt wannabes with their own scimitars.
 

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