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KickStarter Pathfinder: Kingmaker Pre-DLC Thread [GO TO NEW THREAD]

Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,570
How do I upgrade buildings? The info says 'Can be upgraded into XXX' but there is no button or option to do so.

I am really loving this game, but that building UI is crazy bad
Get two more settlements going and then upgrade your capital to city.
 

L'Montes

Educated
Joined
May 6, 2018
Messages
160
I think you need 5 territories altogether before it prompts you to upgrade a village to "town" status (that is, some place other than your capital). In either case, I believe there's a "project" you have to complete before you can do it too.
 

Cromwell

Arcane
Joined
Feb 16, 2013
Messages
5,443
Since I started again and think I didnt build my healbot correctly does anyone have tipps for building a good healer?
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,570
I think you need 5 territories altogether before it prompts you to upgrade a village to "town" status (that is, some place other than your capital). In either case, I believe there's a "project" you have to complete before you can do it too.
Lad...
5OCgM7H.jpg
EpnQkCC.jpg
 

RegionalHobo

Scholar
Joined
Oct 2, 2018
Messages
308
Since I started again and think I didnt build my healbot correctly does anyone have tipps for building a good healer?

i just build mine like a tank + battle casting.

selective channel is cool and all but having to put 13 charisma on a cleric is cancer. tbh i'm more interested in the buffs that in the healing and talking about healing most of the time i use it to waste less money in pots and stuff ( since scrolls are cheaper and there are the spells ). i think the only amount of healing i do in combat is on the tank, if he can t do his job with pot spam
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,570
I think you need 5 territories altogether before it prompts you to upgrade a village to "town" status (that is, some place other than your capital). In either case, I believe there's a "project" you have to complete before you can do it too.
Lad...
5OCgM7H.jpg
EpnQkCC.jpg
your kingdom is rioting you know
Loaded the last save game from the first playthrough in which I got a game over.

But yeah, only now do I realize that Montes was referring to other upgrades, capital aside. My bad.

Turns out Montes' folly is my own. :hmmm:
 
Last edited:

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
Since I started again and think I didnt build my healbot correctly does anyone have tipps for building a good healer?
Really, for a healbot, I think the best is Ecclesitheurge with Healing as it's Primary Domain (and pretty much anything else as the secondary domain), with Selective Channel and Extra Channel, and as high Charisma as reasonably possible.

The healing of the Channeling is really starting to kick in now around lvl 16, and my Ecclesitheurge isn't even really made to be a healer, and doesn't have the Healing Domain, which, at some higher level (7?) increases all healing done by 50%, IIRC, and then there's the Ecclesitheurge's Greater Domain Power at lvl 8, too, which I'm sure does something.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,814
Alright, I have one thing that might be slightly torches and pitchforks-worthy. Minor spoiler about the beginning of chapter 2 but what the hell.
The "Baron meets the nymph by himself" thing. That's all well and good, except apparently I can't load up my party and travel somewhere and leave my team outside of a cave or a glade or whatever the fuck the nymph wants. I apparently have to leave the whole party back in the capital and haul my ass out there alone. Annoying, but seems doable at first glance. Except the fact that my reedy little wizard arms can't even carry the 80 pounds of potatoes I'm lugging around, not to mention my autistic murderhobo collection of various potions, scrolls, and "Just in case" weapons and armors that no one is using. I don't trust the stashes due to bugs and I don't particularly feel keen on selling my big stash either. I'll wrestle with it tomorrow but it's late enough and I'm groggy enough that I felt pissed off at the sudden blob of inventory management looming up out of the fog ahead of me so I called it quits for the evening.

Other than getting pissed off at that though it was a fun evening. Explored the whole abandoned dwarf watch tower area which gave me some really pleasing BG1 vibes. Multiple varied combat encounters in one large area, multiple little self contained stories (The hunters, the ruin, arguably the bandit ambush, the greedy peasants looking for treasure), and a few skill checks and a text adventure bit. And some of the combat encounters were reasonably tough for a 5th level party so it wasn't completely braindead auto-attacking through everything. Really enjoyable area, shame most of the areas are smaller maybe 5 minute jaunts, although those are common enough that I don't mind 'em much in the grand scheme of things.

You can safely drop items on the ground. If it's a persistent map, the items will not disappear.

Not in random encounters. Those items are lost.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,947
Location
Small but great planet of Potatohole
Alright, I have one thing that might be slightly torches and pitchforks-worthy. Minor spoiler about the beginning of chapter 2 but what the hell.
The "Baron meets the nymph by himself" thing. That's all well and good, except apparently I can't load up my party and travel somewhere and leave my team outside of a cave or a glade or whatever the fuck the nymph wants. I apparently have to leave the whole party back in the capital and haul my ass out there alone. Annoying, but seems doable at first glance. Except the fact that my reedy little wizard arms can't even carry the 80 pounds of potatoes I'm lugging around, not to mention my autistic murderhobo collection of various potions, scrolls, and "Just in case" weapons and armors that no one is using. I don't trust the stashes due to bugs and I don't particularly feel keen on selling my big stash either. I'll wrestle with it tomorrow but it's late enough and I'm groggy enough that I felt pissed off at the sudden blob of inventory management looming up out of the fog ahead of me so I called it quits for the evening.

Other than getting pissed off at that though it was a fun evening. Explored the whole abandoned dwarf watch tower area which gave me some really pleasing BG1 vibes. Multiple varied combat encounters in one large area, multiple little self contained stories (The hunters, the ruin, arguably the bandit ambush, the greedy peasants looking for treasure), and a few skill checks and a text adventure bit. And some of the combat encounters were reasonably tough for a 5th level party so it wasn't completely braindead auto-attacking through everything. Really enjoyable area, shame most of the areas are smaller maybe 5 minute jaunts, although those are common enough that I don't mind 'em much in the grand scheme of things.

You can safely drop items on the ground. If it's a persistent map, the items will not disappear.

Not in random encounters. Those items are lost.
I would imagine, that's where the "persistent map" part comes in.
 

L'Montes

Educated
Joined
May 6, 2018
Messages
160
I think you need 5 territories altogether before it prompts you to upgrade a village to "town" status (that is, some place other than your capital). In either case, I believe there's a "project" you have to complete before you can do it too.
Lad...
5OCgM7H.jpg
EpnQkCC.jpg
your kingdom is rioting you know
Loaded the last save game from the first playthrough in which I got a game over.

But yeah, only now do I realize that Montes was referring to other upgrades, capital aside. My bad.

Yeah, there's a "project" for both. I was a bit surprised that it limited it in that way. I keep getting hamstrung by bugs, but there's another upgrade tier after the first one (obviously), and it's at some point after that 5-territory one.

I have (in my game) N & S Narlmarches, Outskirts, Shrike (capital), Kamelands, and the Silver Lake area. At that point it prompts me to annex (that is, there's a quest heading for annexation posing the question, "what kind of ruler would just give away their crown?" or something to that effect), which makes me think either you're supposed to take Maegar's land, or the snooty baron who insults you near the beginning. Talking to Maegar (even before the annexation prompt) has him just tell you that he's an ally, and that he's plenty of room "to the east" to expand himself (Dunsward?).

There are, like, forced story things that prevent you from crossing the river on the border of the Dire Narlmarches on the other side of the map. This would lead me to believe they don't let you negotiate on that side till some point in the plot. Though the Dire marches themselves aren't annexable either yet, despite the fact you can travel through them and no one seems to be in charge.

Right now, so many of the kingdom things have been a bit glitchy on flags getting checked, I'm not sure if the game needs a lot of patch-work, flags aren't getting tripped, or if they plot/chapter-locked things without making that clear.
 

glass blackbird

Learned
Patron
Joined
Apr 9, 2015
Messages
664
PC RPG Website of the Year, 2015
Started playing too. Unfair, but damage x1. Fucking slavers encounter rapes my all girl noob party. I can bring it to Valerie vs one last swordsman, but she's useless after all.

The encounter to rescue someone FROM slavers is much easier, so just let them take Valerie or whoever and then go rescue her again. It's pretty clear you're not "meant" to win that encounter, though you definitely can.
 

glass blackbird

Learned
Patron
Joined
Apr 9, 2015
Messages
664
PC RPG Website of the Year, 2015
I do wish they actually did stuff with your deity/race in dialog. If you worship the god Valerie split off from, surely that'd be something to mention, but... not really. Harrim doesn't have anything to say if you're also a death god worshipper, etc. That kind of reactivity was really cool in the Pillars games, even if it didn't really affect things too much, though I realize it takes up valuable time.
 

Lagole Gon

Arcane
Patron
Joined
Nov 4, 2011
Messages
7,562
Location
Australia
Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
Uh oh. First bugs today:
1. Sleeping bandits in some random camp kept sleeping during the fight. Works for me.
2. Amiri has now a twin sister. Kind of. In the trading post, she takes two slots in the shared party menus. This one is worrying...
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
General question: Is there some way to get rid of Permanent Ability Score Damage/Drain other than Restoration? It happens so often in this game, from environmental effects to enemy poisons, and it's putting a serious drain on my cash flow.

I just want to know if I'm missing something, because it feels like the way I'm dealing with it can't be intended.
 

L'Montes

Educated
Joined
May 6, 2018
Messages
160
Uh oh. First bugs today:
1. Sleeping bandits in some random camp kept sleeping during the fight. Works for me.
2. Amiri has now a twin sister. Kind of. In the trading post, she takes two slots in the shared party menus. This one is worrying...

I heard the second bug might be a bug introduced by a fix to the disappearing Amiri bug that happens later. I think you're supposed to be able to catch those 3 bandits asleep in the Sycamore area though... and maybe they're heavy sleepers.
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
I do wish they actually did stuff with your deity/race in dialog. If you worship the god Valerie split off from, surely that'd be something to mention, but... not really. Harrim doesn't have anything to say if you're also a death god worshipper, etc. That kind of reactivity was really cool in the Pillars games, even if it didn't really affect things too much, though I realize it takes up valuable time.
There is some dialogue with Valerie, at least, and she sort-of apologizes for possibly offending you, but it's not really noticeable, and you can't really react to it. I actually took Shelyn as a deity specifically because I was spoiled on the fact that there was a character that was an ex-Paladin of Shelyn and I wanted to see if there was some extra interaction, but so far, basically none.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,570
I do wish they actually did stuff with your deity/race in dialog. If you worship the god Valerie split off from, surely that'd be something to mention, but... not really. Harrim doesn't have anything to say if you're also a death god worshipper, etc. That kind of reactivity was really cool in the Pillars games, even if it didn't really affect things too much, though I realize it takes up valuable time.
There is some dialogue with Valerie, at least, and she sort-of apologizes for possibly offending you, but it's not really noticeable, and you can't really react to it. I actually took Shelyn as a deity specifically because I was spoiled on the fact that there was a character that was an ex-Paladin of Shelyn and I wanted to see if there was some extra interaction, but so far, basically none.
Harrim also has some slight reactivity if you are a dwarf or you worship Torag.
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
General question: Is there some way to get rid of Permanent Ability Score Damage/Drain other than Restoration? It happens so often in this game, from environmental effects to enemy poisons, and it's putting a serious drain on my cash flow.

I just want to know if I'm missing something, because it feels like the way I'm dealing with it can't be intended.
I believe that resting in "home locations" will get rid of them. At least one of the tooltips in the loading screens implies that
 

bataille

Arcane
Joined
Feb 11, 2017
Messages
1,073
Being evil continues to pay off.

I turned the troll king and kobold/totally-not-that-dickhead-gnome against one another causing the troll to smash him into pieces and making what was initially a real motherfucker of an encounter (the troll king hits like he just walked in on his wife cheating and the kobold casts some real nasty buffs/spells to augment that shit) into a much more manageable and ruthless gang beatdown. Of course, the troll tried to bitch out and ask for me to spare him but I don't support porn of trolls/elf girls and slashed his throat before the voice actor finished his lines. Thanks for the mace and belt, KID.

In other news, I am never touching those Greater Enraged Owlbears again. Unless they are guarding some sort of Holy Avenger +10 I can only walk willingly into that rape wagon so many times before I realize that I am essentially fighting three red dragons that have decided to take up shapeshifting.

I've done the same, but turns out that while this decision gets rid of half the fight, it also deprives you of some interesting and kinda heartbreaking insight:

If you fight them normally, you gain the ability to have a conversation with Tartuk. Turns out that after resurrection his imaginary persona has taken over his Tartuccio identity, and he has believed himself to be the kobold king. You have some choices then: to execute or banish him; alternatively, you can allow him to build his kobold kingdom as your vassal. Needless to say, even chaotic neutral companions do not approve of that decision and scold you for that. Valerie outright calls you mentally challenged.

Anyway, this revelation kinda caught me off guard and made it all the more SAD. Even the purple toad Fartuccio doesn't deserve such fate!
 

glass blackbird

Learned
Patron
Joined
Apr 9, 2015
Messages
664
PC RPG Website of the Year, 2015
General question: Is there some way to get rid of Permanent Ability Score Damage/Drain other than Restoration? It happens so often in this game, from environmental effects to enemy poisons, and it's putting a serious drain on my cash flow.

I just want to know if I'm missing something, because it feels like the way I'm dealing with it can't be intended.
Rest for a while in safe locations. Sometimes it takes multiple rests (since you can't adjust the time of rest there) but you'll get a notification in the log as the damage is healed.


There's also a difficulty option to make it vanish on rest if you're just sick of dealing with it and don't care about the logistics
 

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