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KickStarter Pathfinder: Kingmaker Pre-DLC Thread [GO TO NEW THREAD]

Yosharian

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So far I have tried most classes except druid and alchemist and the best one seems to be an eldritch archer glass cannon build for good early and late game.

My party is eldritch archer, amiri ,valerie , octavia and a illusion specialization mercenary wizard with a random.
The best party is 6 custom characters
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
The modern games takes place with such inflated stats and crap that fights take a relatively longer time.
This is a big part of the reason why PoE/II combat is inferior to IE games' combat.

But the problem is, what constitutes a good AI? One that magically knows all your buffs and reacts accordingly? Or one like ToEE where the archers actually use the ready action to shoot the first guy who starts casting? Is that good enough?
If the AI is kiting me, interrupting, and going for casters, that's a good start.
 
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One thing I kinda hate in PF:K is that you can't combine archetypes. I mean, I understand why and everything, it's not really a flaw, I'm not really complaining or anything, but when it comes to Magus, I really prefer Eldrich Scion/spontaneous casting over the alternative, and I always think the bloodline stuff is cool. I really kinda want to play an Eldrich Archer/Eldrich Scion, but that's not possible.
:negative:
Combining archetypes is a big plus of Pathfinder archetypes, yes. Can get some very interesting combinations that way. Archer / Scion should be possible as they don't really change the same things (or at least, not in the same way). Sadly, I doubt this will be in the game any time soon, they would first need to implement lot more archetypes.
 
Vatnik Wumao
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One thing I kinda hate in PF:K is that you can't combine archetypes. I mean, I understand why and everything, it's not really a flaw, I'm not really complaining or anything, but when it comes to Magus, I really prefer Eldrich Scion/spontaneous casting over the alternative, and I always think the bloodline stuff is cool. I really kinda want to play an Eldrich Archer/Eldrich Scion, but that's not possible.
:negative:
Combining archetypes is a big plus of Pathfinder archetypes, yes. Can get some very interesting combinations that way. Archer / Scion should be possible as they don't really change the same things (or at least, not in the same way). Sadly, I doubt this will be in the game any time soon, they would first need to implement lot more archetypes.
I want my Hellknights first. Not to mention a Daemon Bloodline as the counterpart to the Abyssal one.
 

Rinslin Merwind

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Mine is actually an Ecclesitheurge, and he's not very optimized at all. I made some poor decisions on creation. Clerics are extremely versatile, though, so it's largely up to what you want to achieve.

Same here, I am not very good at char creationg. I just pumped Wis and Cha and created a healbot that spams healing spells and channels energy.

Full feat list in case anyone's interested:

Ability Focus - Bombs
Accomplished Sneak Attacker
Agile Manuevers
Aldori Dueling Mastery
Alertness
Allied Spellcaster
Arcane Armor Mastery
Arcane Armor Training
Arcane Strike
Armor Focus
Armor Proficiency (heavy)
Armor Proficiency (light)
Armor Proficiency (medium)
Augment Summoning
Back to Back
Bashing Finish
Bashing Finish
Blind-fight
Blinding Critical
Boon Companion
Bull Rush
Cautious Fighter
Cleave
Cleaving Finish
Clustered Shots
Clustered Shots
Combat Casting
Combat Expertise
Combat Mobility
Combat Reflexes
Coordinated Defense
Coordinated Maneuvers
Cornugon Smash
Crane Riposte
Crane Style
Crane Wing
Critical Focus
Critical Mastery
Crushing Blow
Crushing Blow
Dazzling Display
Deadly Aim
Deceitful
Defensive Combat Training
Deflect Arrows
Deft hands
Diehard
Dirty Trick
Disarm
Dodge
Double Slice
Dragon Ferocity
Dragon Roar
Dragon Style
Dreadful Carnage
Elemental Focus
Endurance
Exhausting Critical
Exotic Weapon Proficiency
Extra Arcane Pool
Extra Bane
Extra Bombs
Extra Channel
Extra Lay on Hands
Extra Performance
Extra Rage
Extra Rage Power
Fencing Grace
Fury’s Fall
Great Cleave
Great Fortitude
Greater Blind-Fight
Greater Bull Rush
Greater Dirty Trick
Greater Disarm
Greater Elemental Focus
Greater Penetrating Strike
Greater Shield Focus
Greater Spell Focus
Greater Spell Penetration
Greater Sunder Armor
Greater Trip
Greater Two-Weapon Fighting
Greater Weapon Focus
Greater Weapon Specialization
Hammer the Gap
Improved Blind-Fight
Improved Cleaving Finish
Improved Critical
Improved Great Fortitude
Improved Initiative
Improved Iron Will
Improved Lightning Reflexes
Improved Precise Shot
Improved Shield Bash
Improved Two-Weapon Fighting
Improved Unarmed Strike
Improved Vital Strike
Intimidating Prowess
Iron Will
Lightning Reflexes
Lingering Performance
Lunge
Many shot
Martial Weapon Proficiency
Metamagic (Empower)
Metamagic (Extend)
Metamagic (Heighten)
Metamagic (Maximize)
Metamagic (Quicken)
Metamagic (Reach)
Missile Shield
Natural Spell
Outflank
Penetrating Strike
Persuasive
Piranha Strike
Point Blank Shot
Point-Blank Master
Power Attack
Precise Shot
Precise Strike
Pummeling Bully
Pummeling Charge
Pummeling Style
Rapid Shot
Seize the Moment
Selective Channel
Shake it Off
Shatter Defenses
Shield Bash
Shield Focus
Shield Master
Shield Proficiency
Shield Wall
Shielded Caster
Sickening Critical
Simple Weapon Proficiency
Skill Focus
Slashing Grace
Spell Focus
Spell Penetration
Spell Specialization
Staggering Critical
Stealthy
Steel Soul
Stunning Fist
Sunder Armor
Superior Summoning
Tandem Trip
Throw Anything
Tiring Critical
Toughness
Tower Shield Proficiency
Trip
Two Weapon Fighting
Vital Strike
Weapon Finesse
Weapon Focus
Weapon Specialization
Wings

Also all skills in the game:

Athletics (Str)
Mobility (Dex)
Trickery (Dex)
Stealth (Dex)
Knowledge (Arcana) (Int)
Knowledge (World) (Int)
Lore (Nature) (Wis)
Lore (Religion (Wis)
Perception (Wis)
Persuasion (Cha)
Use Magic Device (Cha)

Also a list of the Sorcerer/Eldritch Scion bloodlines:
Abyssal
Arcane
Celestial
Draconic
Elemental
Fey
Infernal
Serpentine
Undead

character editor

https://github.com/ericfitzgerald/KingmakerCharacterEditor/releases

seems to just be for stats, but it lets you easily fix e.g., valerie being crap

Serus Cleric doesn't have many good archetypes, though Crusader is amazingly counter-intuitive by being worse at what it's intended for. I'd rather they put Evangelist over Ecclesitheurge though: It would fit Tristian and not be a fucking horrible archetype.

Domains: Madness, Plant
Race: Dwarf
Str: 16
Dex: 13
Con: 13
Int: 07
Wis: 18
Cha: 07

Equipment:
Armor: Full Plate
Weapon: any Simple, Battleaxe, Warhammer, Heavy Pick

1: Heavy Armor Proficiency
3: Spell Focus: Necromancy/Enchantment
5: Spell Specialization
7: Greater Spell Focus: Necromancy/Enchantment
9: Outflank
11: Metamagic: Heighten
13: Spell Penetration
15: Greater Spell Penetration
17: Metamagic: Extend
19: Metamagic: Empower

Fuck people up with offensive spells (curses, enchantments, confusion), tank enemy hits, give allies flanking bonuses. Adapted from a Reddit build called Bobo! I chose Plant because giving everyone Barkskin is insane, and the Trickery subdomain that that build uses isn't available in this game.

Some of the feats are flexible.

Thank you very much for answers and providing useful information

I think I'm going to make a Halfling Sylvan Sorcerer. any thoughts? seems like a good fit but I've never really done a pathfinder sorcerer before so I've no idea whether that's actually good or not.
I didn't tried sylvan, but I heard that this archetype need full progression, not best choice for multiclassing.
 

Infinitron

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Another review: https://www.gameskinny.com/lhfsn/pathfinder-kingmaker-review-boldly-rolling-the-dice

Pathfinder: Kingmaker Review -- Boldly Rolling the Dice
Pathfinder: Kingmaker brings a classic tabletop RPG to the PC. Does it succeed in balancing PC gameplay with traditional RPG aspects? You bet it does.

Ever since the Pathfinder RPG made its debut in 2009, it has won over fans of classic RPGs time and time again -- including Dungeons and Dragons, which Pathfinder owes its lineage to.

The Pathfinder tabletop game earned its popularity and devoted fan base by staying true to more traditional elements of Dungeons and Dragons. But does Pathfinder: Kingmaker stay true to those same roots?

In a world where the RPG has been popularized and ultimately toned down by the likes of The Elder Scrolls and World of Warcraft, is there a place for the unforgiving nature of tabletop RPGs?

Spoiler alert: the answer just might be yes.
Interface and Controls


For anyone who has played anything similar to a true roleplaying game in the last 15 years, Pathfinder: Kingmaker's user interface should automatically feel familiar. It features a small menu with different character management and game system options. The character screen offers a very familiar inventory and equipment management interface that centers around dragging pieces of gear around an animated model of your character.

On a more practical action based front, the camera controls are your standard WASD keys. Then the combat controls themselves come on a tried and true action bar.

That's really where the similarities end, though. Pathfinder: Kingmaker isn't the PC RPG (CRPG) that you're probably used to. Kingmaker is a tabletop RPG in digital form. It is your dungeon master, and you're playing much the same game you would if gathered around with a group of friends.

Such a relatively bold move presents a unique set of challenges when it comes to controls. Most gamers, even RPG fans, have never played a game that controls like a tabletop game. That means that the controls would need to be highly intuitive to your average gamer while still preserving the tabletop gameplay elements.

Pathfinder: Kingmaker mostly succeeds in its control design. There are elements of that pen and paper gameplay that translate very well into a PC game. However, there are others, like live action combat and formations, which feel sort of strange and out of place initially.

It never gets perfectly smooth, but it is possible to adapt to it and feel mostly comfortable down the line.

Gameplay


Diving deeper into its gameplay, you'll really feel how strange Pathfinder: Kingmakerseems at first. Your first instinct will probably be to dive in and start mashing the buttons on your action bar, much like you would in countless other RPGs. That's, of course, not the way Pathfinder works. It is a virtual tabletop RPG, and it plays like one. That includes automatic dice roll mechanics. Yes, it rolls virtual dice.

When you first engage in combat, time freezes and gives you a chance to plan out a strategy for your party. This part is well explained in the initial tutorial, and it works great. After you have your strategy in place, you unfreeze time and dive into the fight.

That's where things get a little weird.

After the live-action combat kicks off, it's not all that easy to manage your party anymore, and attempting to attack just feels clunky, especially with the dice rolling mechanic factoring into the combat as well.

That's why, in practice, Pathfinder: Kingmaker feels a bit like a cross between an RPG and a Real Time Strategy (RTS) game. That wouldn't really be the case if you were only controlling your one character, more like it's pen and paper origin, but it's also clear why that system wouldn't work all that well in the context of a PC game.

Altogether, the combat experience in Pathfinder is fun, but it definitely takes some getting used to, and there is a learning curve.



The game also features a fairly unique travel system that aims to replicate the experience of the tabletop game.

The map interface is nicely designed, and it cuts out a lot of what could be nonsense while retaining the adventuring feel present in a pen and paper RPG. Most of it is fast travel until you encounter a challenge on the road. At that point, you'll drop down to a ground-level view to fight.

Stopping also means setting up camp to rest and gathering rations. Rest resets your party's abilities and heals them up. You can also find interesting side content on the road that leads you down different narrative paths that build on the story and flesh out the world.

Art and Graphics


The art and graphical aesthetic of Pathfinder: Kingmaker are fantastic. The key here is not to go in expecting the same level of graphical polish that you'd find in a AAA title with a gargantuan budget. That's not what this game is, and it doesn't try to be.

Kingmaker's static artwork is essentially the same art that you'd associate with the Pathfinder or Dungeons and Dragons tabletop games. If you're not familiar, it's a painted style that takes advantage of a wide color pallet and a sense of motion. That same style is common in other media within the fantasy genre, especially with novels. It fits well with Pathfinder, and it really does help build the overall ambiance of the game.

The in-game environments are great as well. They expertly set the scene in the locations that you're playing through, and really do help with immersion, which is a huge deal in an RPG.

The game does a great deal with environment detail that helps to set the stage of the world, helping players understand bits about the plot and overall lore, without the need to play through any additional content.

There is one weak point with the in-game artwork, though: character models. They just aren't that detailed. In some cases, they even feel slightly out of place. The world itself seems more finely tuned graphically, while it's hard to shake the feeling that the character models feel dated.

Story


There isn't too much to say without revealing any spoilers, but Pathfinder: Kingmaker'sstory feels like a very well put together tabletop campaign.

It comes complete with a main quest line that brings your character along through a story complete with meaningful decisions and the ability to shape your own narrative. It even partners you with a bard character to chronicle your story, which is a nice touch.

The story kicks off with your character attending a gathering of heroes and mercenaries, all of whom were brought together for a chance to claim a lordship of their own complete with land and titles.

Of course, there's a catch. The land is occupied by a somewhat mysterious warlord. Within a few minutes, things at the gathering go violently wrong, and your adventure kicks off prematurely and chaotically.

Customization, The World, and RPG Elements
No RPG is complete without real role-playing aspects. This is another area where Kingmaker really delivers. The first part of every RPG is character creation.



So, when you first start up your campaign, you're able to create your character. There are a handful of template characters that you can pick and get started with right way. Chances are, though, you're an RPG player, and you want to make your character from scratch.

Of course, that is an option, too.



The beginning of the character creation process is probably also the weakest. There aren't many playable character races to choose from. It would have been nice to see more options, especially in a landscape where RPG fans expect a broad range of options.

Once you do pick your character's race, you'll get to customize their appearance. Unfortunately, the available options are limited. It would have been nice to see more variation here, especially with how invested RPG fans tend to get in their characters.

Beyond that, the class customization options are great. Pathfinder: Kingmaker brings an impressive range of character classes and subclasses to the table. The classes do feel unique, and each variation changes the flavor of the class and changes the way you play.

Of course, you get to choose specific talents and abilities for your character and customize their stats. Stats are a huge part of creating characters in a pen and paper RPG, and they're still very present here.

The world itself feels very alive. There are secrets, items, and NPCs to interact with through the entire world. Some just give you interesting loot. Others provide additional side stories or enhance the main plot of the game.

A lot of the game is fully voice acted. While not all of it is great, there are some real stand out characters that help to bring the game to life and build investment in both the characters and the story.

The Verdict
Pathfinder: Kingmaker is a breath of fresh air in a fairly stale RPG landscape. It takes some seriously bold risks, and they pay off for the right audience. If you're a fan of tabletop RPG games, or you're looking for an unexpected challenge in the form of something truly different, you won't be disappointed.

It's important to note that the launch of the game was plagued with a really nasty bugcausing saved games to fail to load. While there are some easy temporary fixes on Windows, Mac and Linux players are having a rougher time of it.

In reviewing this game on Linux, it was extremely frustrating having to start the entire game over every time the full party died because saved games couldn't load. That said, it's just a bug, and hopefully, it'll be fixed soon.

Pathfinder: Kingmaker set out to bring the look, feel, and gameplay experience of a classic tabletop RPG to the PC and, in that, is an absolute success. It's not without its flaws, but all of them could be corrected with additions and further content patches, which a game like this lends itself to very well.

You can pick up Pathfinder: Kingmaker on Steam for $39.99.

[Note: The developer provided the copy of Pathfinder: Kingmaker used in this review.]

Our Rating
8

Pathfinder: Kingmaker brings a classic tabletop RPG to the PC. Does it succeed in balancing PC gameplay with traditional RPG aspects? You bet it does.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
What's up with the candle "puzzle" in the place you go when chasing Tristian? I managed to get all the candles lit and nothing happened. Is this actually a puzzle, or what?
 

bataille

Arcane
Joined
Feb 11, 2017
Messages
1,073
Alright, I have one thing that might be slightly torches and pitchforks-worthy. Minor spoiler about the beginning of chapter 2 but what the hell.
The "Baron meets the nymph by himself" thing. That's all well and good, except apparently I can't load up my party and travel somewhere and leave my team outside of a cave or a glade or whatever the fuck the nymph wants. I apparently have to leave the whole party back in the capital and haul my ass out there alone. Annoying, but seems doable at first glance. Except the fact that my reedy little wizard arms can't even carry the 80 pounds of potatoes I'm lugging around, not to mention my autistic murderhobo collection of various potions, scrolls, and "Just in case" weapons and armors that no one is using. I don't trust the stashes due to bugs and I don't particularly feel keen on selling my big stash either. I'll wrestle with it tomorrow but it's late enough and I'm groggy enough that I felt pissed off at the sudden blob of inventory management looming up out of the fog ahead of me so I called it quits for the evening.

Other than getting pissed off at that though it was a fun evening. Explored the whole abandoned dwarf watch tower area which gave me some really pleasing BG1 vibes. Multiple varied combat encounters in one large area, multiple little self contained stories (The hunters, the ruin, arguably the bandit ambush, the greedy peasants looking for treasure), and a few skill checks and a text adventure bit. And some of the combat encounters were reasonably tough for a 5th level party so it wasn't completely braindead auto-attacking through everything. Really enjoyable area, shame most of the areas are smaller maybe 5 minute jaunts, although those are common enough that I don't mind 'em much in the grand scheme of things.

You can safely drop items on the ground. If it's a persistent map, the items will not disappear.
 

bataille

Arcane
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Feb 11, 2017
Messages
1,073
Oh, I've finally got it! Prefix 'Ferocious' means that an enemy has barbarian levels. I've just encountered a ferocious devourer, and it just clicked, heh.
 

fantadomat

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Jarpie

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Like other people have said in here, the start of the game is much stronger than Pillars of Eternity had, it has clear hook for the player, you get easily what you are suppose to do etc. They can build up the story later on and make it more detailled later on. For all its flaws, I think Wasteland 2 did this well too, it put you in action pretty quickly.
 

Luckmann

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Location
Scandinavia
I've noticed a bug, sometimes characters move like in slow motion, and hitting v twice fixes it.

V is actually the short cut for slow mow, not sure what they call it but it's in the key bindings.
Yet they didn't bother to make a shortcut for stealth :negative:
Stealth is useless,it works only if the enemy doesn't see you directly.
Stealth is actually great, the main problem being that your more heavily armored allies suck ass at it. It's extremely easy to score ranged sneak attacks in the game, too, and stealth is tracked individually from character to character even after combat has started, and even for characters that doesn't have sneak attacks, it means that for the start of the encounter, they won't be targeted. It also helps tremendously with moving into position, just be careful not to get too close to the enemy with things that have a lot of armor. I gave Valerie the +10 Stealth cloak to compensate.

Always stealth before combat. Always.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Is Jubilost's personal quest bugged? It tells me to speak with him but there's no new dialogue options.

edit: figured it out
for anyone else who has the problem, you have to speak to him outside your court room and in the actual city.
 

fantadomat

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Messages
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I've noticed a bug, sometimes characters move like in slow motion, and hitting v twice fixes it.

V is actually the short cut for slow mow, not sure what they call it but it's in the key bindings.
Yet they didn't bother to make a shortcut for stealth :negative:
Stealth is useless,it works only if the enemy doesn't see you directly.
Stealth is actually great, the main problem being that your more heavily armored allies suck ass at it. It's extremely easy to score ranged sneak attacks in the game, too, and stealth is tracked individually from character to character even after combat has started, and even for characters that doesn't have sneak attacks, it means that for the start of the encounter, they won't be targeted. It also helps tremendously with moving into position, just be careful not to get too close to the enemy with things that have a lot of armor. I gave Valerie the +10 Stealth cloak to compensate.

Always stealth before combat. Always.
In such a way,sure. It is useless for my double rapier rogue,you get seen when you get in the enemie's cone of view. You can't even disable a trap in a dark dungeon without being seen. I don't really care about positioning,i do play on normal/challenging custom settings. Still haven't seen a battle where i need stealth for positioning. I use Valerie as a wall of destruction :),she have more than 41 AC without any buffs and a bastard sword with elemental damage + hammering the gap. She just decimates anything she touches,no need for sneaking.
 

111111111

Guest
I've noticed a bug, sometimes characters move like in slow motion, and hitting v twice fixes it.

V is actually the short cut for slow mow, not sure what they call it but it's in the key bindings.
Yet they didn't bother to make a shortcut for stealth :negative:
Stealth is useless,it works only if the enemy doesn't see you directly.
Stealth is actually great, the main problem being that your more heavily armored allies suck ass at it. It's extremely easy to score ranged sneak attacks in the game, too, and stealth is tracked individually from character to character even after combat has started, and even for characters that doesn't have sneak attacks, it means that for the start of the encounter, they won't be targeted. It also helps tremendously with moving into position, just be careful not to get too close to the enemy with things that have a lot of armor. I gave Valerie the +10 Stealth cloak to compensate.

Always stealth before combat. Always.
In such a way,sure. It is useless for my double rapier rogue,you get seen when you get in the enemie's cone of view. You can't even disable a trap in a dark dungeon without being seen. I don't really care about positioning,i do play on normal/challenging custom settings. Still haven't seen a battle where i need stealth for positioning. I use Valerie as a wall of destruction :),she have more than 41 AC without any buffs and a bastard sword with elemental damage + hammering the gap. She just decimates anything she touches,no need for sneaking.

Can you post your valerie character screen so I can see how you get 41 ac.
 

hexer

Guest
I've noticed a bug, sometimes characters move like in slow motion, and hitting v twice fixes it.

V is actually the short cut for slow mow, not sure what they call it but it's in the key bindings.

I don't think that's a bug.
Moving around whole party matches the speed of the slowest party member, so someone must be slowed, exhausted, etc.
If you want to move them faster either wait for the condition to go away or move others separately
 

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