Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter Pathfinder: Kingmaker Pre-DLC Thread [GO TO NEW THREAD]

Van-d-all

Erudite
Joined
Jan 18, 2017
Messages
1,580
Location
Standin' pretty. In this dust that was a city.
Couldn't hold my self, even if I knew that the game is buggy. Restarted with an Elven Conjurer. Damn char gen and level ups are so much fun in this game
Heh, same. Restarting is the best thing to do while waiting for a patch. Chapter I works good enough.

P.S. Valerie is the best waifu - no other character sucks so hard.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
lhtwOej.png


Alrighty then!

This spoiler may help you not feel bad about your defeat:
The treasure is +2 agile dueling sword (it's exotic proficiency)

Wait, nevermind. Being high on my victory against the greater enraged owlbears, I misread the name of the beast! That treasure is in the swamp...
The big owlbear was pretty easy battle. If you are talking about the one in the city. It is really a shame that battles that look interesting and epic end up in a flop after a turn or two,while a five wolfs in the wood endup killing your party. They made it hard in the wrong places.
+6 to all stats for 1 creature is not as potent as +6 to all stats for 5 creatures. One of the reasons why it is bad to have a party face one boss and nothing else. The boss encounter should always consist of multiple enemies. A single big CR enemy is a recipe for a walkover, especially at higher levels.
:lol::lol::lol::lol::lol:

I see you haven't played drakensang games ;). The best bosses in any CRPG i have played. Extremely hard and hell of a satisfying to beat the shit out of them and leave on your last HP with four wounds.:incline:
Isn't that one of those twitch type games? The one that spawned Nier?
:killitwithfire:
It is a fucking old school german PnP adaptation in rtwp. It is one of the most hardcore crpgs! The system alone is far more fun than D&D. Don't be uneducated pig and go play the fucking games!!!
the "real-time" part of rtwp is charitable when discussing drakensang
the games are so incredibly slow you might as well be sending letters through the mail to play
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,560
Pillars of Eternity 2: Deadfire
while waiting for the patch I decided to play some dumpsterfire and wtf? I even started a new game because I was flabbergasted by how popamole it was.. on the new game I literally rushed to first quest to get my ship and took it to the main island, I didn't do any sidequests and had a total of 6 or so fights and by the time I got to the main hub I had a full party with everyone at level 4 and did jack shit... W T F after playing pathfinder kingmaker the dumpsterfire's shallowness shines. there is more game in the first 20 minutes of pathfinder kingmaker than the majority of josh sawyer's afterbirth

fucking owlcat please patch... don't take my incline away

It's intentional that you gain initial levels fast in Deadfire (particularly 1-5) . I mean it's supposed to be the character from the first PoE, so playing half a game as a weakling would surely annoy their players.
I don't necessarily agree with the decision to go with the same story char and find a story device to weaken him, but it was made. After Port Maje the levels already slow down a little bit. And after level 12 they slow down a lot IMO.
 

bataille

Arcane
Joined
Feb 11, 2017
Messages
1,073
Looks like they've used the same maps for a lot of wilderness locations. I've seen one particular 'a road to a cave' at least thrice now...
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
177 pages? So this is actually good, huh?
No joke, this is probably the closest to a proper "IE game" that I've played since the IE games - possibly including IWD2, honestly. It's not perfect; it's bugged to hell, there's the socjus shit, there's tons of vestigial stuff (weapon focus feats without weapons and vice versa, references to things that aren't in the game, etc), some flat-out unfinished/unpolished stuff (Crusaders get worse spellcasting, Ecclesitheurges cannot cast spells in armor, etc., yet neither is mentioned anywhere), the writing is sometimes absolute shit (but most often it's perfectly OK, and occasionally good, so it evens out), it's not remotely balanced (but it ends up being in a good way), and the way the game is using alignments is just absolutely fucking bananas.

But at the end of the day, is it good?

Fuck yeah it's good.
Looks like they've used the same maps for a lot of wilderness locations. I've seen one particular 'a road to a cave' at least thrice now...
Yeah, I've seen the same road used in both maps and random encounters over and over, unfortunately. I wonder why they didn't just flip the maps around, seeing as how it's all made in a 3D environment.

Just turning the map 90, 180, or 270 degrees (or really, anything in-between 30 to 300 degrees or so, and then cut to square/rectangle) would've meant instant new wilderness map in a lot of cases. Or at least meaningfully (seemingly) different maps with a lot less work than making a completely new one every time.

Or maybe they did that and I just haven't noticed because they did it so well. ;)
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
Eldritch scoundrel works too.

Eldritch Scoundrel casts spells exactly like a Wizard only he gets up to 6th level spells. Sure, you could do that, but why the fuck would you want to? It's drastically inferior to playing a Rogue1/Wizard3/Trickster which can cast up to 9th level spells. Also, you can enter this prestige class using a level of Vivisectionist Alchemist instead of Rogue.

Woah, woah, woah, woah, woah. Hold on.

Alchemists in PF:K qualifies as arcane casters, and their extracts as arcane spells? That has... potential, especially if they introduce more PrC:s later.
I don't think they do. For example, my alchemist doesn't suffer from spell failure when drinking his infusions. What the vivisectionist gives you is sneak attack, so you can take alchemist instead of rogue, to get to the arcane trickster.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,061
the "real-time" part of rtwp is charitable when discussing drakensang
the games are so incredibly slow you might as well be sending letters through the mail to play
Yeah, no. I have enough trouble finding time to play as it is. Playing a slow as hell game would mean even less play time. No thanks.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,061
I think most people here would want things to be balanced SCS style, except Obsidian fans. They praised Sawyer in the PoE2 thread for increasing the enemy stat boosts, and prefer to play with level scaling. The contrast between the two threads is very amusing in this regard.
The PoEs already vary enemy composition on the difficulties below PotD. Of course that's not enough for the true pro gamers who need the boost.
Both the stat boost and the increased headcount take second place to improved tactics. The former two are simply the cheaper option to do. I don't know who did you see claiming the opposite, that buffs and bigger crowds are preferable.
The problem is that in the old days, fights tended to be pretty short. That meant that you can tell the mobs to do this, then do that, then do that. The players don't see the lack of AI and smarts because it seemed as if the AI is doing the smart thing.

For example, in Gold Box games, low level priests ALWAYS lead with Hold Person. High level mages lead with DBF. By the time they run out of Hold Person or DBF spam, the fight is over.

The modern games takes place with such inflated stats and crap that fights take a relatively longer time. That is when the lack of AI shines through. You don't believe me? Go play NWN2 and debugmode in a party limit of 15. Then take ALL of the companions along for the ride. You won't see the lack of AI in the game simply because the enemy won't survive long enough to say "Oh, shi-!"

But the problem is, what constitutes a good AI? One that magically knows all your buffs and reacts accordingly? Or one like ToEE where the archers actually use the ready action to shoot the first guy who starts casting? Is that good enough?
 

Steezus

Savant
Patron
Joined
Jul 7, 2018
Messages
761
177 pages? So this is actually good, huh?
No joke, this is probably the closest to a proper "IE game" that I've played since the IE games - possibly including IWD2, honestly. It's not perfect; it's bugged to hell, there's the socjus shit, there's tons of vestigial stuff (weapon focus feats without weapons and vice versa, references to things that aren't in the game, etc), some flat-out unfinished/unpolished stuff (Crusaders get worse spellcasting, Ecclesitheurges cannot cast spells in armor, etc., yet neither is mentioned anywhere), the writing is sometimes absolute shit (but most often it's perfectly OK, and occasionally good, so it evens out), it's not remotely balanced (but it ends up being in a good way), and the way the game is using alignments is just absolutely fucking bananas.

But at the end of the day, is it good?

Fuck yeah it's good.

Thanks for the short write-up.

That really does sound promising. Bugs and missing features aren't gamebreaking issues for me, not by a long shot. Shit, the best games games are ridden with jank. Looks like I'm going to give this a spin.
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
Alright, so, I just noticed a fun little thing that's not entirely PnP RAW (IIRC), but that's cool regardless, even though it kinda fucks up how the class progression screen works.

Sorcerer and Eldritch Scion bloodlines are the same, and they stack properly - there's no "loss" or redundant "overlap". If you're an Eldrich Scion 2/Sorcerer 1, you'll actually receive your Bloodline powers just as if you were Sorcerer 3 or Eldritch Scion 3, and you'll learn the bonus spell for both Eldrich Scion and Sorcerer.

I just tried it by starting a Sorcerer, taking the Arcane Bloodline, then taking 2 levels in Eldrich Scion, not being given a choice of taking a bloodline at all (I was simply assigned the Arcane Bloodline), and boom, I still got Magic Missile as a spell for both Sorcerer and Eldrich Scion, and I also got Combat Casting Adept, the 3rd-level bloodline power for the Arcane Bloodline.

Not saying it's in any way optimal or that that is the way it's "supposed" to work, but it's pretty cool that they made it work.

Only issue is that Combat Casting Adept is listed twice, which is clearly a fixable bug. I haven't been able to try to see if it actually applies twice, in which case that might be a bit of an exploit.
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
character editor

https://github.com/ericfitzgerald/KingmakerCharacterEditor/releases

seems to just be for stats, but it lets you easily fix e.g., valerie being crap
https://pathfinder.deev.io/ better one but remember to store every single items from your party in a chest before.
Completely different things. One is a character editor, the second one simply resets things. That said, the character editor currently seems to do little that isn't achievable with cheat engine, but it's got potential.
 

111111111

Guest
So far I have tried most classes except druid and alchemist and the best one seems to be an eldritch archer glass cannon build for good early and late game.

My party is eldritch archer, amiri ,valerie , octavia and a illusion specialization mercenary wizard with a random.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
setting auto-level up to 'companions' under difficulty is pretty useful when doing companion quests for companions you have no intention of actually using

calling it "auto level up" is a misnomer, you still have to do it manually it just picks everything for you.
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
... eldritch archer ...
One thing I kinda hate in PF:K is that you can't combine archetypes. I mean, I understand why and everything, it's not really a flaw, I'm not really complaining or anything, but when it comes to Magus, I really prefer Eldrich Scion/spontaneous casting over the alternative, and I always think the bloodline stuff is cool. I really kinda want to play an Eldrich Archer/Eldrich Scion, but that's not possible.

:negative:
setting auto-level up to 'companions' under difficulty is pretty useful when doing companion quests for companions you have no intention of actually using

calling it "auto level up" is a misnomer, you still have to do it manually it just picks everything for you.
Oh, that's actually really interesting. I just assumed that it worked like in every other CRPG ever that has auto-leveling, in that it actually automatically leveled the characters, which is completely cancerous. But if all it does is tick the boxes for you but still allows you to change those choices made, that's actually pretty useful.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom