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KickStarter Pathfinder: Kingmaker Pre-DLC Thread [GO TO NEW THREAD]

deuxhero

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It's fully possible they changed it for the game. Here is pnp version
http://www.d20pfsrd.com/classes/core-classes/Cleric/archetypes/paizo-cleric-archetypes/crusader
A crusader chooses only one domain and gains one fewer spell of each level than normal. If this reduces the number to 0, she may cast spells of that level only if they are domain spells or if her Wisdom allows bonus spells of that level.

If this is true, it's workable but I'd still say Luck+Protection (Shelyn) are both better for a battle cleric than the feats
 
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Serus

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It's fully possible they changed it for the game. Here is pnp version
http://www.d20pfsrd.com/classes/core-classes/Cleric/archetypes/paizo-cleric-archetypes/crusader
A crusader chooses only one domain and gains one fewer spell of each level than normal. If this reduces the number to 0, she may cast spells of that level only if they are domain spells or if her Wisdom allows bonus spells of that level.
Yep, I just found it myself, he is supposed to get 1 less spell per level. That makes a difference and I'm inclined to agree that this combined with one less domain might not be worth the few additional feats. So basic cleric > crusader, for a combat cleric. Which, to be honest, sucks.

Edit: Funny thing, someone cannot count to 5. One feat at level 1 plus one feat every 5 levels (so at level 5, 10, 15 and 20) = 5 total feats at level 20, not six. But it says six on the page you linked (AND in game as well!). Shows only 5 at correct levels. And you would think dnd nerds are good at basic math :smug:.
 
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Roqua

Prospernaut
Dumbfuck Repressed Homosexual In My Safe Space
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YES!
These Owlcat people can't be trusted. They are screening registrants for their game forums, and rejecting people for undisclosed reasons. I only hoped to find out about any hard media for game distribution, and registered there before the release. I went through the full seies of steps, and answered their automated eMail address check, and was given the assurance that I was ready to participate.

But after I logged in, all possible modes of action were "permission required" -- so I queried the webmaster. Two weeks ago. And again a week ago, at which time I finally found a flag saying I was banned, and would never be unbanned.

As I say, these people are doing something illegal or unethical, or simply nasty. Don't buy anything they are selling. It's a scam of some kind!
How the fuck is a scam??? I pirated it and played more than half of it! They are just retarded sjws that bought the codex's ip list from Infi and IP banned all of us. Lets summon Roqua ,he will explain it longer.

I actually gave in and bought two copies. Regardless of their Goebbels/Stalin silencing tactics - I'd rather be silenced and have real crpgs than have free speech and more pokeman games for retarded kids. The fact that all the fucking morons on this forum can't even figure out how to charge, never mind win at a pretty simple and easy combat system, makes me want to support it more. If they ever apologize for their communism/NAZIism authoritarian tyranny, I'll buy three more copies. But not from steam, who is complicit in this crazy nonsense. I'll have to make three more gog accounts I guess.
 

deuxhero

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Serus Cleric doesn't have many good archetypes, though Crusader is amazingly counter-intuitive by being worse at what it's intended for. I'd rather they put Evangelist over Ecclesitheurge though: It would fit Tristian and not be a fucking horrible archetype.
 

Roqua

Prospernaut
Dumbfuck Repressed Homosexual In My Safe Space
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Charge hints for the dummies that can't seem to figure it out-

Set it up to pause on enemy spot - before combat is initiated your characters can charge with 0 second delay or initiative roll.
Personally, I sent in my high AC character and have the rest auto combat. This is so all enemies get on her and my others follow quickly after.

If you charge after combat initiates, it rolls initiative and you could have to wait to charge for 3.5 seconds or so.
 
Vatnik Wumao
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Serus Cleric doesn't have many good archetypes, though Crusader is amazingly counter-intuitive. I'd rather they put Evangelist over Ecclesitheurge. It would fit Tristian and not be a fucking horrible archetype.
I'd be interested on your stance as to the Druid archetypes present within the game.
 

Ruchy

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Australia
Serus Cleric doesn't have many good archetypes, though Crusader is amazingly counter-intuitive. I'd rather they put Evangelist over Ecclesitheurge. It would fit Tristian and not be a fucking horrible archetype.
I'd be interested on your stance as to the Druid archetypes present within the game.

I'm currently doing a play through as a defender of the True world druid... I was hoping it would have opened up some options when dealing with Fey but seems to be the same options regardless, basically help them (good) or kill them (evil). Kind of disappointing from an RP perspective.
 

Yosharian

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Grand Chien
Luckmann Cromwell Sorry for asking, but can you share your cleric builds? I tried make my own custom cleric merc, but i have trouble with it.
Also what party composition do you use?

There's two main types of Cleric build here, three if they actually implemented share spells: Herald Caller is straight forward summoner (take herald caller and a domain that buffs allies. Summon and buff), battle cleric is also relatively straight forward (take decent strength and buff the shit out of your cleric to turn things into paste. Do NOT pick Crusader.) and the animal abuse Cleric (share spells the personal only buff spells onto an animal companion from the Animal domain, may not be implemented). Eccelesiathuge is shit, as is Crusader.
Domains: Madness, Plant
Race: Dwarf
Str: 16
Dex: 13
Con: 13
Int: 07
Wis: 18
Cha: 07

Equipment:
Armor: Full Plate
Weapon: any Simple, Battleaxe, Warhammer, Heavy Pick

1: Heavy Armor Proficiency
3: Spell Focus: Necromancy/Enchantment
5: Spell Specialization
7: Greater Spell Focus: Necromancy/Enchantment
9: Outflank
11: Metamagic: Heighten
13: Spell Penetration
15: Greater Spell Penetration
17: Metamagic: Extend
19: Metamagic: Empower

Fuck people up with offensive spells (curses, enchantments, confusion), tank enemy hits, give allies flanking bonuses. Adapted from a Reddit build called Bobo! I chose Plant because giving everyone Barkskin is insane, and the Trickery subdomain that that build uses isn't available in this game.

Some of the feats are flexible.
 
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glass blackbird

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PC RPG Website of the Year, 2015
I think I'm going to make a Halfling Sylvan Sorcerer. any thoughts? seems like a good fit but I've never really done a pathfinder sorcerer before so I've no idea whether that's actually good or not.
 

deuxhero

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Serus Cleric doesn't have many good archetypes, though Crusader is amazingly counter-intuitive. I'd rather they put Evangelist over Ecclesitheurge. It would fit Tristian and not be a fucking horrible archetype.
I'd be interested on your stance as to the Druid archetypes present within the game.

Defender of the True World is overspecialized to fight fey. There are some significant fey foes going by the modules, but they are far from the majority so it's not going to come up in 95%+ of fights.
Blight Druid doesn't change major features except your domain options. Flat out worse if you go for familiar instead of domain, neutral otherwise.
Now feyspeaker is an interesting one: You lose a lot of melee ability, but Charm Person, Mirror Image (especially if share spells is in) and Heroism (plus whatever other options you have. Mostly core illusion/enchantment really falls apart in a video game) on your list are nice. The main reason to take it is that it makes Charisma your casting stat, but if you already have a charismatic dude in your party it's going to be worse than Wisdom (will saves, perception and wilderness are based on wisdom, only talking and UMD are based on charisma)

Yosharian
Essentially a battle cleric, but not bad.

I think I'm going to make a Halfling Sylvan Sorcerer. any thoughts? seems like a good fit but I've never really done a pathfinder sorcerer before so I've no idea whether that's actually good or not.

Works. You give up relatively little for a fantastic ability of having a melee companion on a class with great buffs (including many personal only ones you might be able to share spells onto the animal companion if they implemented it). Halfling's +charisma +dex -strength +1 all saves +2 perception is great for a sorcerer. Just grab boon companion at level 5 to make your companion full strength.
The real question is the exact nature of the overland movement mechanics in the game. If you're small you're slow, which would really suck in an overland travel focused game without mounts or magical flight IF they bothered to implement different speeds for overland travel.
 
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so started with a lawful good (more like cucked retard) angelkin aasmir scaled fist after rerolling like a dozen times.

despite being strength focused dragon styler, he is a better tank than valerie hoe due to dex bonuses, cha bonuses stacking with tartuco's ring and bracers of armor.

i mean naked guy deals and absorbs more damage than that dumb pretty blond in heavy armor and tower shield. who could have guessed?

anyways valerie is a useless bitch.

dwarf cleric is emo and irritating with shit charisma and subpar wisdom.

linzi is endearing but thats about it. very awful at plinking foes with her light crossbow. not to mention most stuffies tend to resist her cc spells.

barbarian women is semidecent i suppose, but her oversized weapon is horrible with -2 attack penalty. she does much better with a two handed martial weapon.

haven't tried the undead elf yet (only level 3 now exploring the caves where tartuco is supposed to be)

furst priority is saving enough jewgold to get some nice nice munchkinned custom built companions.

anyways, i never was a fan of rtwp; but at least the first chapter has that baldurs gate charm.

you know standard high fantasy murderhobo thingys. i think i will actually be able to finish this is the bugs are patched (and lv3 into the game and i am already itching for another reroll).
 
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Codex Year of the Donut
so started with a lawful good (more like cucked retard) angelkin aasmir scaled fist after rerolling like a dozen times.

despite being strength focused dragon styler, he is a better tank than valerie hoe due to dex bonuses, cha bonuses stacking with tartuco's ring and bracers of armor.

i mean naked guy deals and absorbs more damage than that dumb pretty blond in heavy armor and tower shield. who could have guessed?

anyways valerie is a useless bitch.

dwarf cleric is emo and irritating with shit charisma and subpar wisdom.

linzi is endearing but thats about it. very awful at plinking foes with her light crossbow. not to mention most stuffies tend to resist her cc spells.

barbarian women is semidecent i suppose, but her oversized weapon is horrible with -2 attack penalty. she does much better with a two handed martial weapon.

haven't tried the undead elf yet (only level 3 now exploring the caves where tartuco is supposed to be)

furst priority is saving enough jewgold to get some nice nice munchkinned custom built companions.

anyways, i never was a fan of rtwp; but at least the first chapter has that baldurs gate charm.

you know standard high fantasy murderhobo thingys. i think i will actually be able to finish this is the bugs are patched (and lv3 into the game and i am already itching for another reroll).
barbarian woman is pretty ok with a glaive or other reach weapon because her survivability is shit
 

deuxhero

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So has anyone found anything that 'Use Magical Device' is actually useful for?

The game's implementation may vary, but it lets you use wands/scrolls that aren't on your spell list plus ignore race class restrictions on other magic items.
 

deuxhero

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Not if they followed strict rules, but it's fully possible the exact way the game implemented it allows it (it does work like that in NWN/NWN2 for example). In PNP armor (and passive abilities of weapons) never has an alignment required, but evil characters trying to use good aligned gear instead take penalties when wearing/holding it
 

hell bovine

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I think I'm going to make a Halfling Sylvan Sorcerer. any thoughts? seems like a good fit but I've never really done a pathfinder sorcerer before so I've no idea whether that's actually good or not.
I can't recommend it. I've played a bit with a sylvan, but the problem is that while the animal companion is really good at killing stuff early on, a sorcerer just lacks the druid buffing spells specific for them.

Imo, a pure sorcerer with a bloodline will give you more in the long run (provided they didn't screw up in implementing their abilities, lol). E.g. the fey bloodline gives you spells & abilities similar to sylvan, but instead gets +2 dc on compulsion spells.
 

L'Montes

Educated
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May 6, 2018
Messages
160
I've been experiencing some interesting "things" in the current build, though maybe they were in the last build. It's hard to say.

Comrades/companions:

There's a companion quest for Ekun (the first?), where you're supposed to take him to some woods for a get together. I don't think that's a huge spoiler. At any rate, despite it showing up on the map, going up/down/around the paths around his quest area doesn't give you a prompt/option to turn in the direction of that location (like it does for any other place). So, that seems borked at the moment (for me). It's inaccessible for unclear reasons.

Octopussy (and monster boy) have yet to have any companion quests pop for them. No romance either? I'm heard that you can get some sort of thing by giving her the whip that the local mage wants returned? However, he (the mage) asked for it first and it was stolen from him? and I wasn't aware she wanted it? I dunno. I generally make choices she likes, but if she's locked behind a whip transaction I guess that's never happening? I'm to the bloom chapter. Nothing has changed or moved in the relationship. The Orc seemed to hit on me once, but I shot him down because I was uninterested in getting porked by an orc to see her. I found out about the whip in a roundabout way because orc boy's dialog changes so you can ask him why "they" need a whip, even if you never heard her ask for it. She, herself, has yet to change any dialog.

I did a quest with cleric-boy and some cultists, and after the bloom started it showed there were new events in that old location (that required him). Nothing happened when I went there (day or night).

Kingdom:

There's a constant prompt to meet my regent for an urgent message in the throne room. Clicking on it takes me there to... nothing.

The Scythe Tree "curse" spawned two identical projects to investigate it.

Rebuilding the Elk Temple Project explicitly says it prevents the pillage project. Doing it removed that project, and then added an exclamation point with a new project to "Pillage Elk Temple"... the one I just fucking built over the course 30-45 days or whatever it was.

Bokken seemed to get stuck in a loop after doing the first leg of his questline (animal testing?). Everytime I went to the throne room, he was there, giving me.... nothing, and that was it.

There's a quest objective to build a village. I've already built one in every region I've claimed. Guess that didn't count.

I'm to a point where it says I should "annex" a region, by... negotiating or something I guess. The only other ruler I can talk to in Maegar Varn, and he doesn't give me the option to say shit about anything other than reaffirm we're friends.

Anyhoo... main-plot-wise, the game seems to be crashing for me in the conclusion of the Bloom chapter, so I'll have to reload further back anyway.

As a side note, there's some map node on the bottom-left (border of Dire Narlmarches maybe?), Rill spillway or something, I'm forgetting the name and I don't feel like rebooting the game to check right after it crashed. But entering there was bugged... like 100% of the time it placed my party outside of the navigate-able map area, and so I could leave or do nothing.

It was aggravating.
 
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Fenix

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So, not playing now, waiting for patches etc.
My primary character will be Rogue-based as usual, but... I thinking about something else.
Like some class that have a lot of Natural weapon attacks (or how it's called) like claws and fangs, I guess some Druid should have it, paired with sneak dices, maybe Druide with some Rogue or it's subclusses levels.
Imagine 2-3-5 Natural Weapon attacks per round, with 3d6 sneak attacks, what do you think deuxhero?
 

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