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KickStarter Pathfinder: Kingmaker Pre-DLC Thread [GO TO NEW THREAD]

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
Anyone knows what Defaced Sisters drain shout is based on? I take it is what log calls "agonized wail"
Agonized Wail (Su)
As a standard action, a defaced nymph can emit an agonized wail that affects all creatures within 120 feet—this wail causes those who experience it to become shaken (Will DC 20 negates) as long as they remain within 120 feet of the defaced nymph. A successful save renders a creature immune to that defaced nymph’s agonized wail for 1 minute. This is a mind-affecting fear effect. The save DC is Charisma-based.

It's also generally part of the "Broken Soul" template.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,558
Location
Bulgaria
lhtwOej.png


Alrighty then!

This spoiler may help you not feel bad about your defeat:
The treasure is +2 agile dueling sword (it's exotic proficiency)

Wait, nevermind. Being high on my victory against the greater enraged owlbears, I misread the name of the beast! That treasure is in the swamp...
The big owlbear was pretty easy battle. If you are talking about the one in the city. It is really a shame that battles that look interesting and epic end up in a flop after a turn or two,while a five wolfs in the wood endup killing your party. They made it hard in the wrong places.
+6 to all stats for 1 creature is not as potent as +6 to all stats for 5 creatures. One of the reasons why it is bad to have a party face one boss and nothing else. The boss encounter should always consist of multiple enemies. A single big CR enemy is a recipe for a walkover, especially at higher levels.
:lol::lol::lol::lol::lol:

I see you haven't played drakensang games ;). The best bosses in any CRPG i have played. Extremely hard and hell of a satisfying to beat the shit out of them and leave on your last HP with four wounds.:incline:
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
Anyone knows what Defaced Sisters drain shout is based on? I take it is what log calls "agonized wail"
Agonized Wail (Su)
As a standard action, a defaced nymph can emit an agonized wail that affects all creatures within 120 feet—this wail causes those who experience it to become shaken (Will DC 20 negates) as long as they remain within 120 feet of the defaced nymph. A successful save renders a creature immune to that defaced nymph’s agonized wail for 1 minute. This is a mind-affecting fear effect. The save DC is Charisma-based.

It's also generally part of the "Broken Soul" template.
Well that's a bit far from what it does in the game where it drains 3 stats at the same time up to 5 points, permanently.
 

Riel

Arcane
Joined
Apr 29, 2012
Messages
1,556
Location
Itaca
So I've just discovered you can sneak attack with spells... :D That's it, the half-elf is in, the little blond annoyance is out.

Just wondering. Is it worth to take one level as rogue on my wizard just to be able to sneak attack with spells? Is one level enough?
My guess is to go for the arcane trickster, but I have no idea what the reqs are and whether you even have to be a wizard/rogue. Other classes like magus might qualify too, and then there is this one alchermist kit that gains sneak attack. Tbh, I am still figuring out how basic skills work, so forget advanced chareacter building...

Arcane trickster is best if you build up on top of a real spell casting class such as wizard or sorcerer , reason being you get +1 level to an existing spell casting class which is far more powerful if you are adding progression to a class that progresses up to level 9 spells than a class that only gets up to level 6 spells such as Magus or Bard.

To qualify for the class you need 4 ranks in 3 skills (that means minimum total character level of 4) and level 2 arcane spells (wiz3/sorc4) and Sneak Attack 2.
You have two ways to get Sneak attack 2: 3 rogue levels and the one I favour the most 1 rogue level plus picking improved "accomplished sneak attacker" feat at character level 3 to add one extra dice to sneak attack thus saving two rogue levels so you will qualify fro Arcane Trickster with just a single rogue level and 3 Wiz levels, after Arcane Trickster prestige class is completed probably you should go back to your primary spell casting class to get level 9 spells asap.

*Sorcerer is workable too only you will need Rogue1/Sorc4 to qualify for Arcane Trickster but that's not going to mean a lot in the end since you will get to level 9 spells, just 1 level after wizard.
**Yes you can do arcane trickster with a mix of rogue, bard, magus, or even as a pure vivisectionist but imo those option are bad and you are better doing something else.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,502
So I've just discovered you can sneak attack with spells... :D That's it, the half-elf is in, the little blond annoyance is out.

Just wondering. Is it worth to take one level as rogue on my wizard just to be able to sneak attack with spells? Is one level enough?
My guess is to go for the arcane trickster, but I have no idea what the reqs are and whether you even have to be a wizard/rogue. Other classes like magus might qualify too, and then there is this one alchermist kit that gains sneak attack. Tbh, I am still figuring out how basic skills work, so forget advanced chareacter building...

Arcane trickster is best if you build up on top of a real spell casting class such as wizard or sorcerer , reason being you get +1 level to an existing spell casting class which is far more powerful if you are adding progression to a class that progresses up to level 9 spells than a class that only gets up to level 6 spells such as Magus or Bard.

To qualify for the class you need 4 ranks in 3 skills (that means minimum total character level of 4) and level 2 arcane spells (wiz3/sorc4) and Sneak Attack 2.
You have two ways to get Sneak attack 2: 3 rogue levels and the one I favour the most 1 rogue level plus picking improved "accomplished sneak attacker" feat at character level 3 to add one extra dice to sneak attack thus saving two rogue levels so you will qualify fro Arcane Trickster with just a single rogue level and 3 Wiz levels, after Arcane Trickster prestige class is completed probably you should go back to your primary spell casting class to get level 9 spells asap.

*Sorcerer is workable too only you will need Rogue1/Sorc4 to qualify for Arcane Trickster but that's not going to mean a lot in the end since you will get to level 9 spells, just 1 level after wizard.
**Yes you can do arcane trickster with a mix of rogue, bard, magus, or even as a pure vivisectionist but imo those option are bad and you are better doing something else.
Eldritch scoundrel works too.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
Anyone knows what Defaced Sisters drain shout is based on? I take it is what log calls "agonized wail"
Agonized Wail (Su)
As a standard action, a defaced nymph can emit an agonized wail that affects all creatures within 120 feet—this wail causes those who experience it to become shaken (Will DC 20 negates) as long as they remain within 120 feet of the defaced nymph. A successful save renders a creature immune to that defaced nymph’s agonized wail for 1 minute. This is a mind-affecting fear effect. The save DC is Charisma-based.

It's also generally part of the "Broken Soul" template.
Well that's a bit far from what it does in the game where it drains 3 stats at the same time up to 5 points, permanently.
The template has two other abilities:

Baleful Gaze (Su)
Any creature within 60 feet of a broken soul must succeed at a Fortitude save or take 1d4 points of Strength, Constitution, and Charisma drain. Whatever the result of the saving throw, the creature cannot be affected by the same broken soul’s baleful gaze again for 1 minute.

Torturous Touch (Su)
A broken soul can make a touch attack to cause hideous, painful wounds to rip open in the target’s body. This touch deals 2d6 points of slashing damage and 1d6 points of Dexterity damage, and causes the touched creature to fall prone in a fit of convulsions and be dazed for 1d4 rounds. A successful Fortitude save negates the Dexterity damage and the convulsive fit.

I guess it's a combination of these two to get 5 points ability damage.
 

glass blackbird

Learned
Patron
Joined
Apr 9, 2015
Messages
664
PC RPG Website of the Year, 2015
I wish they'd fix the hotfix so I can get back to the game. Double Amiri may be nice in theory but not so much when it breaks everything
 

Riel

Arcane
Joined
Apr 29, 2012
Messages
1,556
Location
Itaca
In regards to creating new settlements I have noticed that there's basically two versions: The one with a river that has an extra tile for the docks and the one without river that misses the 11th tile but has a more compact lay out potentially allowing for better neighbouring bonuses. What is your opinion on this? The river version seams vastly superior from what I've seen, you don't really have that many neighbouring combos to take advantage of the 3x3 plot, do you?
And also, are those two lay outs the same in all the regions, because so far I am still expanding the outskirts but maybe other "provinces" have different layouts for settlements?
 

Riel

Arcane
Joined
Apr 29, 2012
Messages
1,556
Location
Itaca
So I've just discovered you can sneak attack with spells... :D That's it, the half-elf is in, the little blond annoyance is out.

Just wondering. Is it worth to take one level as rogue on my wizard just to be able to sneak attack with spells? Is one level enough?
My guess is to go for the arcane trickster, but I have no idea what the reqs are and whether you even have to be a wizard/rogue. Other classes like magus might qualify too, and then there is this one alchermist kit that gains sneak attack. Tbh, I am still figuring out how basic skills work, so forget advanced chareacter building...

Arcane trickster is best if you build up on top of a real spell casting class such as wizard or sorcerer , reason being you get +1 level to an existing spell casting class which is far more powerful if you are adding progression to a class that progresses up to level 9 spells than a class that only gets up to level 6 spells such as Magus or Bard.

To qualify for the class you need 4 ranks in 3 skills (that means minimum total character level of 4) and level 2 arcane spells (wiz3/sorc4) and Sneak Attack 2.
You have two ways to get Sneak attack 2: 3 rogue levels and the one I favour the most 1 rogue level plus picking improved "accomplished sneak attacker" feat at character level 3 to add one extra dice to sneak attack thus saving two rogue levels so you will qualify fro Arcane Trickster with just a single rogue level and 3 Wiz levels, after Arcane Trickster prestige class is completed probably you should go back to your primary spell casting class to get level 9 spells asap.

*Sorcerer is workable too only you will need Rogue1/Sorc4 to qualify for Arcane Trickster but that's not going to mean a lot in the end since you will get to level 9 spells, just 1 level after wizard.
**Yes you can do arcane trickster with a mix of rogue, bard, magus, or even as a pure vivisectionist but imo those option are bad and you are better doing something else.
Eldritch scoundrel works too.

Ok, true that's technically possible too, but isn't that the worst option though? Its sneak attack progression sucks, it's spell progression sucks just as much, the thing doesn't have much going for it....
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,832
I've restarted about 5 times now and I'm still enjoying the game, which is amazing in and of itself.
But with everything set to normal the game feels piss easy, with everything on Challenging it feels too harsh. :negative:
 

Absinthe

Arcane
Joined
Jan 6, 2012
Messages
4,062
Eldritch scoundrel works too.
Eldritch Scoundrel casts spells exactly like a Wizard only he gets up to 6th level spells. Sure, you could do that, but why the fuck would you want to? It's drastically inferior to playing a Rogue1/Wizard3/Trickster which can cast up to 9th level spells. Also, you can enter this prestige class using a level of Vivisectionist Alchemist instead of Rogue.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,741
I think most people here would want things to be balanced SCS style, except Obsidian fans. They praised Sawyer in the PoE2 thread for increasing the enemy stat boosts, and prefer to play with level scaling. The contrast between the two threads is very amusing in this regard.
The PoEs already vary enemy composition on the difficulties below PotD. Of course that's not enough for the true pro gamers who need the boost.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
I think most people here would want things to be balanced SCS style, except Obsidian fans. They praised Sawyer in the PoE2 thread for increasing the enemy stat boosts, and prefer to play with level scaling. The contrast between the two threads is very amusing in this regard.
The PoEs already vary enemy composition on the difficulties below PotD. Of course that's not enough for the true pro gamers who need the boost.

Dunno what windmill he's crusading against, but obviously qualitative changes to enemy composition, AI, abilities, is always the best way to do difficulty. And obviously, in the absence of that, a sensible application of stat boosts is flawed but helpful.
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
I wish they'd fix the hotfix so I can get back to the game. Double Amiri may be nice in theory but not so much when it breaks everything
Someone said to try reloading, it seemed to work for me, so maybe try a few times to see if it works or not when you are at a base.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
I assume they somehow borked the Stag Lord battle. The Owlbear simply doesn't do anything anymore. Also, the achievement for killing the bandits and the quest progress happen while the battle isn't over. It's nice to see all the messages popping up while the party gets wiped.
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
That sucks if it bugged out, the Owlbear and the guy who change sides were bros, they finished things for me after everyone except for Linzi got knocked out.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,446
Location
Grand Chien
Full feat list in case anyone's interested:

Ability Focus - Bombs
Accomplished Sneak Attacker
Agile Manuevers
Aldori Dueling Mastery
Alertness
Allied Spellcaster
Arcane Armor Mastery
Arcane Armor Training
Arcane Strike
Armor Focus
Armor Proficiency (heavy)
Armor Proficiency (light)
Armor Proficiency (medium)
Augment Summoning
Back to Back
Bashing Finish
Bashing Finish
Blind-fight
Blinding Critical
Boon Companion
Bull Rush
Cautious Fighter
Cleave
Cleaving Finish
Clustered Shots
Clustered Shots
Combat Casting
Combat Expertise
Combat Mobility
Combat Reflexes
Coordinated Defense
Coordinated Maneuvers
Cornugon Smash
Crane Riposte
Crane Style
Crane Wing
Critical Focus
Critical Mastery
Crushing Blow
Crushing Blow
Dazzling Display
Deadly Aim
Deceitful
Defensive Combat Training
Deflect Arrows
Deft hands
Diehard
Dirty Trick
Disarm
Dodge
Double Slice
Dragon Ferocity
Dragon Roar
Dragon Style
Dreadful Carnage
Elemental Focus
Endurance
Exhausting Critical
Exotic Weapon Proficiency
Extra Arcane Pool
Extra Bane
Extra Bombs
Extra Channel
Extra Lay on Hands
Extra Performance
Extra Rage
Extra Rage Power
Fencing Grace
Fury’s Fall
Great Cleave
Great Fortitude
Greater Blind-Fight
Greater Bull Rush
Greater Dirty Trick
Greater Disarm
Greater Elemental Focus
Greater Penetrating Strike
Greater Shield Focus
Greater Spell Focus
Greater Spell Penetration
Greater Sunder Armor
Greater Trip
Greater Two-Weapon Fighting
Greater Weapon Focus
Greater Weapon Specialization
Hammer the Gap
Improved Blind-Fight
Improved Cleaving Finish
Improved Critical
Improved Great Fortitude
Improved Initiative
Improved Iron Will
Improved Lightning Reflexes
Improved Precise Shot
Improved Shield Bash
Improved Two-Weapon Fighting
Improved Unarmed Strike
Improved Vital Strike
Intimidating Prowess
Iron Will
Lightning Reflexes
Lingering Performance
Lunge
Many shot
Martial Weapon Proficiency
Metamagic (Empower)
Metamagic (Extend)
Metamagic (Heighten)
Metamagic (Maximize)
Metamagic (Quicken)
Metamagic (Reach)
Missile Shield
Natural Spell
Outflank
Penetrating Strike
Persuasive
Piranha Strike
Point Blank Shot
Point-Blank Master
Power Attack
Precise Shot
Precise Strike
Pummeling Bully
Pummeling Charge
Pummeling Style
Rapid Shot
Seize the Moment
Selective Channel
Shake it Off
Shatter Defenses
Shield Bash
Shield Focus
Shield Master
Shield Proficiency
Shield Wall
Shielded Caster
Sickening Critical
Simple Weapon Proficiency
Skill Focus
Slashing Grace
Spell Focus
Spell Penetration
Spell Specialization
Staggering Critical
Stealthy
Steel Soul
Stunning Fist
Sunder Armor
Superior Summoning
Tandem Trip
Throw Anything
Tiring Critical
Toughness
Tower Shield Proficiency
Trip
Two Weapon Fighting
Vital Strike
Weapon Finesse
Weapon Focus
Weapon Specialization
Wings

Also all skills in the game:

Athletics (Str)
Mobility (Dex)
Trickery (Dex)
Stealth (Dex)
Knowledge (Arcana) (Int)
Knowledge (World) (Int)
Lore (Nature) (Wis)
Lore (Religion (Wis)
Perception (Wis)
Persuasion (Cha)
Use Magic Device (Cha)

Also a list of the Sorcerer/Eldritch Scion bloodlines:
Abyssal
Arcane
Celestial
Draconic
Elemental
Fey
Infernal
Serpentine
Undead
 
Joined
Jul 8, 2006
Messages
3,026
Drowed, 7 acts in the game , i am only at act 4 and 70 hours played. I am not fabulously optimistic, this game beats baldur's gate 2 on every aspects and add more stuff to the genre.Only drawbacks are bugs, wich will be fixed.

Hey, it's not like I'm a particularly huge BG fan. I have made it clear several times on several topics that I had more fun playing Pillars (the first one) than both BGs. But because of the amount of bugs and complaints I saw about PK here (and everywhere), what you said sounded optimistic - not on the merits of BG, but because PK didn't seem to be particularly good. But I would be happy to be proven wrong.
well then you should be ecstatic about now
 

Ruchy

Scholar
Joined
Jan 11, 2017
Messages
202
Location
Australia
https://www.reddit.com/r/Pathfinder_Kingmaker/comments/9kpwtk/full_sorcerer_wizard_spell_list/

they didn't implement most of the spells, despite implementing feats that affect spells not present.

Spells DLC incoming?
There seems to be tons of vestigial stuff. Weapon Focus for weapons that aren't there, feats or class options that doesn't exist referenced in descriptions, etc.

I doubt it's for planned implementation through DLC:s. More likely it's just unfinished stuff that was hastily tidied up for release as the game was pushed out the door.
http://www.gamebanshee.com/news/121...date-55-season-pass-post-release-content.html

Game has a season pass, with "Several DLC packs per Season Pass". The text also heavily hints that a second season pass is planned. I wouldn't be surprised if they do a magic dlc pack.
Yeah, I know that there's DLC:s planned, and I wouldn't be surprised if there's a magics DLC, I'm just saying that that is probably not why there's tons of vestigial stuff. Nobody plans to have a bunch of loose ends lying around, even if they plan to put something there later. An electrician doesn't just let the wires hang out of the ceiling when he's done, saying "This looks great. I'm going to come back in two months and maybe put a lamp there for you, so it's OK".

As an Electrician, this is exactly what we do.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Five restarts and I only now found out you can visit the wizard in the woods BEFORE the trolls start rampaging.
Yeah, his story is actually pretty interesting too.
It's nearly impossible to save him when the trolls start rampaging without turning the difficulty way down. They just clobber him before you can even get close.
If you save him and do his quest he's an advisor.
 

Ent

Savant
Joined
Nov 20, 2015
Messages
541
So what exactly is the big patch at the end of the week supposed to do?
 

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