Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter Pathfinder: Kingmaker Pre-DLC Thread [GO TO NEW THREAD]

Prime Junta

Guest
Our lead QA is Russian. One of her previous jobs was testing spaceship parts for Roskosmos. She was very upset when one of the rockets blew up. An older colleague of hers reassured her, "do not be sad, it is in the nature of rockets to blow up sometimes."

Told you.

(That cosmonaut has balls of steel though. Also, I wonder what other descent modes a rocket launch with a booster failure has than ballistic...)
 

Elex

Arbiter
Joined
Oct 17, 2017
Messages
2,043
a5753f2dd11541a9a1a4fe93de4deb65b5ae6df6.jpg
 

RegionalHobo

Scholar
Joined
Oct 2, 2018
Messages
295
left my hunter in the middle of act 3 to reroll for the third time, having fun with a scaled monk and a party of half mercs, half npcs.

it s amazing how much i've missed from the areas i've already explored + choices exclusive for alignements.
 

kain30

Cipher
Joined
Aug 7, 2014
Messages
543
Location
spain
well, game version is 1.0.8b now. b for beta patch?? that sounds scary. Loading game right know. I left it inside womb of lamatshu. Let see what´s fix and what´s broken...
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,969
Location
Russia
Hotfix 1.0.8 – October 11th, 2018
11 OCTOBER - THEZEISONSHA
Hello everyone!

Please, be aware that there are plot spoilers in the descriptions below (in the Quest, Areas and Kingdom sections)!
Quests
  • Bokken could die after his artisan's quest if players came to the "Oleg's Trading Post" area too late. Resolution: fixed, Bokken can't die any longer.
  • Tristian could become immortal after completing the "Betrayer's Flight" quest. Resolution: fixed.
  • Jubilost didn't appear in the tavern during the "Door to Nowhere" quest. Resolution: fixed.
  • The NPC Amalia didn't appear at the Capital Square after citizen revolt in the Season of Bloom chapter (Tristian's "Kingdom of the Cleansed" quest). Resolution: fixed.
  • The party couldn't leave "Oleg's Trading Post" area if players failed Nok-Nok's companion quest and the "Trouble with Goblins" quest. Resolution: fixed.

Areas
  • Dialogue with Akiros didn't work properly at the "Stag Lord Fort" area after the party got over the wall if the formation layout set party members too far from each other. Resolution: fixed.
  • The party couldn't leave the "Womb of Lamashtu" area if an animal companion got stuck at the separated area part. Resolution: fixed.
  • The vendor didn't sell goods at "Brineheart" area after resolving all of the problems in the area. Resolution: fixed.
  • The dialogue with Amiri at the end of events at "Flintlock Grasslands" area could be inconsistent if players choose chaotic dialogue option. Resolution: fixed.
  • The NPC Gwart didn't appear at the end of events in the "Flintlock Grasslands" area if players visited the area first and then came back after completing Tristian's quest. Resolution: fixed.
  • There were issues with navigation at "Mysterious Shrine" and "Gnawed Rocks" areas. Resolution: fixed.
  • Tristian repeated romance dialogue when the party entered the Capital Square. Resolution: fixed.
  • Ekundayo's dialogue didn't work properly at the "Ruined Watchtower" area if players discovered the "Troll Lair" area before talking to him. Resolution: fixed.

User Interfaces
  • Critical modifiers weren't visualized in tooltips. Resolution: fixed.

Classes & Mechanics
  • The Arcane Weapon - Shock enchantment would give a weapon the Brilliant Energy property instead. Resolution: Shocking Weapon Enchant gives Shock weapon property now.
  • Skeletons summoned by Jaethal's camping ability dropped loot and didn't disappear after death. Resolution: fixed.
  • Disintegrated units were invisible after resurrection. Resolution: fixed.

Miscellanous
  • There was a mistake in the Fighter class description, leading to wrong expectations about class development. Resolution: fixed.
  • Epilogue ended after the Tiger Lords message. Resolution: the rest of epilogue should play normally now.
  • New pack of typos and localization fixes.

System
  • Some players complained that video cards might be running out of memory. Resolution: a couple of video memory leaks are fixed.

We have noticed there were a lot of questions and misunderstanding surrounding our game’s crafting feature, the artisans, so we’ve decided to clear things up a little bit.

As a kingdom’s artisans become better at their craft, they can reach ever higher degrees of mastery, mechanically represented by different tiers. The quality of gifts they present to the player depends on their tier, with their finest work – the masterpiece – serving as the reward for reaching the artisan’s highest tier.

To increase an artisan’s tier, you need to complete their respective quests, but that is not the only requirement. You also need to improve your newborn country, so that the artisans have access to better tools and materials – that is, you need to rank up the different kingdom stats associated with the artisan.

As already mentioned, once an artisan’s mastery reaches the highest tier, they will present you with an item of great power – the masterpiece. At the moment, some players may experience an issue where an artisan tells the player they’ve started work on a masterpiece even though not all the necessary requirements have been met. This will be fixed in one of the nearest updates.

Also, we are currently working to make the process of improving an artisan’s tier more obvious and reactive.
 

Riel

Arcane
Joined
Apr 29, 2012
Messages
1,382
Location
Itaca
well, game version is 1.0.8b now. b for beta patch?? that sounds scary. Loading game right know. I left it inside womb of lamatshu. Let see what´s fix and what´s broken...

If you appear in that womb it looks good... otherwise you have been delivered by patch?
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
well, game version is 1.0.8b now. b for beta patch?? that sounds scary. Loading game right know. I left it inside womb of lamatshu. Let see what´s fix and what´s broken...
'b' would indicate that it's just a minor iteration upon the 'a' patch, likely to fix something small not warranting a full version number unto itself
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,185
OK, i have read the patch notes. they still haven´t fix Pitax.
Those are minor fixes for early game, there's probably at least a thousand more bugs to fix still. Then they have to rebalance the fights. Its like a pen and paper game except the DM is a russian neckbeard gone crazy , foaming from the mouth, emptying buckets of lead figurines on the table screaming "DEAL WITH IT! CYKA BLYAT!".
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,081
OK, i have read the patch notes. they still haven´t fix Pitax.
Those are minor fixes for early game, there's probably at least a thousand more bugs to fix still. Then they have to rebalance the fights. Its like a pen and paper game except the DM is a russian neckbeard gone crazy , foaming from the mouth, emptying buckets of lead figurines on the table screaming "DEAL WITH IT! CYKA BLYAT!".
I agree, the fights need to be made harder! It is so easy atm you can solo on Hard.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom