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KickStarter Pathfinder: Kingmaker Pre-DLC Thread [GO TO NEW THREAD]

Cael

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Experimenting with sorcerer bloodlines has led so far to inconclusive results. Tristian with one level in serpentine can cast hold person on both wolves and worgs:
fcpphg.jpg


However my druid with one level serpentine cannot cast hold animal on worgs. :argh: I suspect the bloodline might affect only spells that are on the arcane spell list, so I'll keep the healbot mutliclassed for further tests. Anyway, it would make the serpentine / undead sorcerer an interesting option for mystic theurges, because it gives a lot more power to low level spells. (edit: especially for feyspeaker/sorcerer mystics, since feyspeakers can choose some wizard spells from the illusion and enchantment schools, if I'm not mistaken)

The real question is: Why do these wolves have 12 Wis? Why did that worg leader have like 18 Wis?
Most animals have a positive Wis modifier, even in 3.x.

It is their Int that is restricted to 1 or 2.
 

Luckmann

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Experimenting with sorcerer bloodlines has led so far to inconclusive results. Tristian with one level in serpentine can cast hold person on both wolves and worgs:
fcpphg.jpg


However my druid with one level serpentine cannot cast hold animal on worgs. :argh: I suspect the bloodline might affect only spells that are on the arcane spell list, so I'll keep the healbot mutliclassed for further tests. Anyway, it would make the serpentine / undead sorcerer an interesting option for mystic theurges, because it gives a lot more power to low level spells. (edit: especially for feyspeaker/sorcerer mystics, since feyspeakers can choose some wizard spells from the illusion and enchantment schools, if I'm not mistaken)

The real question is: Why do these wolves have 12 Wis? Why did that worg leader have like 18 Wis?
For some reason, animals (and by extension, magical beasts for the most part) in D&D (at least 3.5)/PF have always had high Wisdom. I think it's the consequence of Wisdom concerning intuition and instinct. Most animal-based furry races and shit also tend to get a bonus to Wisdom, and awakened animals make surprisingly amazing clerics.

Animal intelligence is limited to "below 3", though - although it's never stated (in 3.X at least) what happens if an animal gets more than 2. Most assume that they become Magical Beasts (like Worgs).

Edit:
Most animals have a positive Wis modifier, even in 3.x.


It is their Int that is restricted to 1 or 2.
Stop being such a fucking ninja, Cael.
:x
 
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ArchAngel

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I've just finished the season of bloom, and I have to say, I'm really liking the tone, the storylines and quests are serious, but it's not gritty grimdark at least so far or drab, like in PoE. Maybe my memory is too hazy as it's been a while since I played them, so someone can correct me, but the tone reminds me a lot of BG1 and 2, as all three games still have that "high adventure" feeling and tone. That being said, the game is certainly not without its faults, one thing I miss is the long(er), more detailed and complicated sidequests, like the class quests, stronghold quests, and many sidequests in Athkathla, like the murders investigation. One of the quests I remember fondly is the temple ruins quest, where you meet the halfling IIRC.

Hopefully they'll do those in the upcoming DLCs, I also seem to remember that they'd be adding companions and maybe classes on those as well.
Well there is that investigation quest with the Lamashu cultists. Short but fun.
 

panda

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It seems that artisians are best income source investment wise. Just got 300 BP worth hat and another 250 from leather armor.
 

Cael

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Huh, didn't know that. Although 18 Wis seems a bit excessive even then.
IIRC, some bog standard animals are in the 14 region. Owls, for example, have Wis 14.

18 is high for an animal, but for a magical beast, it is very possible. Bog standard worgs are 4HD magical beasts with Wis 14. A pack leader with extra HD and inflated stats would hit 18 easy.
 

Luckmann

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Huh, didn't know that. Although 18 Wis seems a bit excessive even then.
IIRC, some bog standard animals are in the 14 region. Owls, for example, have Wis 14.

18 is high for an animal, but for a magical beast, it is very possible. Bog standard worgs are 4HD magical beasts with Wis 14. A pack leader with extra HD and inflated stats would hit 18 easy.
Yeah, I now unironically want to make a Worg mini-boss for my upcoming Pathfinder Kingmaker game, with a few class levels of Cleric.
Or Inquisitor.
:shredder:
It could make a cool sidequest, and it would be a nice curveball when the worg packleader uses Bane by howling mid-fight, and then stares one of the players down, casting Hold.

Edit: Ooon, no, I know. Oracle levels, with the Clouded Vision curse. A large-ass blind, white, elder worg oracle. Too bad there's no Malar in Golarion.
 
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Cael

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Huh, didn't know that. Although 18 Wis seems a bit excessive even then.
IIRC, some bog standard animals are in the 14 region. Owls, for example, have Wis 14.

18 is high for an animal, but for a magical beast, it is very possible. Bog standard worgs are 4HD magical beasts with Wis 14. A pack leader with extra HD and inflated stats would hit 18 easy.
Yeah, I now unironically want to make a Worg mini-boss for my upcoming Pathfinder Kingmaker game, with a few class levels of Cleric.
Or Inquisitor.
:shredder:
It could make a cool sidequest, and it would be a nice curveball when the worg packleader uses Bane by howling mid-fight, and then stares one of the players down, casting Hold.
DnD 3.5.

Human Avenger Spontaneous Druid 3/Sorcerer 1/Mystic Theurge 4/Arcane Heirophant x

Baboon animal companion. DM allowed me to take Aeranal Beastkeeper, reasoning that a starting feat for +3 Druid equivalent levels for the AC specific to baboons only was fair without the elf and regional requirements.

Leadership feat, designating the now intelligent AC as the follower. While tempted to give it Druid levels, no, I gave it Fighter/Unarmed Swordsage levels instead.

The result?

Sun Wukong
journey-to-the-west-2010-1.jpg



And yes, he got all the Quarterstaff feats.

Surprisingly, the DM didn't peg until it was way too late, although one of the other guys at the table was practically under the table trying not to laugh.
 

Shadenuat

Arcane
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Dec 9, 2011
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Russia
Man, this game....

On chapter 6 at the moment, when Pitax just started its offensive.
Was on the my Capital's main square with the Bards agitating against me.
Can't leave area, area exits don't work.
Save, quit game, load save.
Area exits now work.

....Scary ass game, I swear....
Yeah it has something to do with bards leaving area. Once you load they leave leaving only leaflets and so can u.
 

Luckmann

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Imagine a game where the monsters are hunting you using their sense smell.

And the scent of a menstruating sends them in a frenzy.
It would be genuinely amazing if something like this would be in the game, but never hinted at or explained. It wouldn't even be that hard to do. Just have a scripted event/CYOA where you end up hunted by wolves and/or worgs, and if it's between, say, the 6th and the 13th of the month and you have Amiri, or between the 11th and the 18th and you have Valerie, etc., the event becomes a lot harder and if you fail the (now slightly harder) checks to escape them (or just make bad choices), you get into a battle in which the worgs are (at least initially) enraged or gets bonuses to initiative, etc.

And then never have it explained in the game, never hinted at, never talked about in some shitty cringy dialogue that will inevitably be accused by brainlets for being sexist; no nothing. It would just be there as the tiniest facet in an amazing game.
 

ArchAngel

Arcane
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Mar 16, 2015
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Seems there is a nasty bug in the game where building upgrades cost way more than it says in the UI :(
 

Luckmann

Arcane
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Messages
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Experimenting with sorcerer bloodlines has led so far to inconclusive results:

However my druid with one level serpentine cannot cast hold animal on worgs. :argh: I suspect the bloodline might affect only spells that are on the arcane spell list, so I'll keep the healbot mutliclassed for further tests. Anyway, it would make the serpentine / undead sorcerer an interesting option for mystic theurges, because it gives a lot more power to low level spells. (edit: especially for feyspeaker/sorcerer mystics, since feyspeakers can choose some wizard spells from the illusion and enchantment schools, if I'm not mistaken)
I would report that as a bug/oversight. The description for the Serpentine Bloodline doesn't say that it only affects arcane spells or only sorcerer spells or whatever, and in the tabletop, due to a FAQ response (which in PF *does* count as RAW), it should *explicitly* work unless otherwise noted.

I think it's a reasonable houserule to say that bloodline powers/arcana only works with spells casted as a sorcerer (or bloodrager, etc), and it's common that players shit over that particular rule for various reasons, and I've said multiple times that we should not assume that things work like in the tabletop (in fact, I think it probably should diverge *more*), but no matter what, there's an issue here. Either it is intended to work like in the TT but doesn't, or it is not intended to work like in the TT but isn't noted anywhere.
 

Shadenuat

Arcane
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Baleful Polymorph on a Lich on round one!!
This is the most disappointing fight in the whole game. Nok-Nok killed him in like 2 rounds for me. With +2 kukris.

They must add Mantle/Timestop/Sequencers to the game.

Or fix sneak attacks or wizard AI.
 
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Fenix

Arcane
Vatnik
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Jul 18, 2015
Messages
6,663
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Russia atchoum!
What about elfs using melee weapons? Or halflings/gnomes?

Elfs are basically dystrophies, they could do some weight-lifting and get muscules, gnomes - if not too short, like 1.3 meter or maybe 1.4 with strong physique - why not?
Human can beat Ork with a honed sword/weapon technique, better equipment and like tectical maneuvers, like wedge etc.

And then never have it explained in the game, never hinted at, never talked about in some shitty cringy dialogue that will inevitably be accused by brainlets for being sexist; no nothing. It would just be there as the tiniest facet in an amazing game.

Disagree, there should be something about it for the sake of Greater Lulz.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,865
Seems there is a nasty bug in the game where building upgrades cost way more than it says in the UI :(
Like it matters when you end up with 1 million gp nothing to spend on anyway lol.
Except this is already happening in act 2/3 when you can start upgrading stuff and you don't have that kind of loot.
 

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