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KickStarter Pathfinder: Kingmaker Pre-DLC Thread [GO TO NEW THREAD]

Jermu

Arbiter
Patron
Joined
Aug 13, 2017
Messages
1,815
I just finnished replaying chapter 1 and this time I did not get any nightmares (rested about 5-7 times total and had 60 days left or so before deadline). Getting and finnishing Nettle Crossing quest after killing Stag Lord worked fine but they might have changed timeframe for nightmares or it got bugged (cant be the case)
 

Ibbz

Augur
Joined
Jun 20, 2002
Messages
500
Hotfix time -

Hotfix 1.0.12 – October, 24th 2018
Quests
  • There were no characters near Pitax Academy during Linzi's "A Bard's Calling" quest. Resolution: fixed.
  • One of the choices could incorrectly interrupt the dialogue with Nyrissa in one of the later chapters. Resolution: fixed.
  • "The Lonely Hunter" quest didn’t complete correctly if the player picked an option to kill Ivar at "Silverstep Grove" area. Resolution: fixed.
  • The "Hand of the Technic League" quest wasn't marked as failed at the start of the second chapter. Resolution: fixed.

Areas
  • Interface to chose sub-location to enter was missing at Capital Square in some cases. Players could enter "village-state" Capital Square instead of the available "city-state" one. Resolution: fixed.
  • Dialogue with Stefano Moskoni didn't work correctly at "Rushlight Fields" area. Resolution: fixed.
  • Some characters could remain uncontrollable in some cases (for example, Amiri could be broken after Flintrock Grassland bugs). Resolution: fixed.
  • "Test of Loyalty" event could work incorrectly for Tristian and Jaethal under certain circumstances at the "House At The Edge Of Time" area. Resolution: fixed.
  • Puzzle with three chests didn't work at "Pitax Royal Palace" area. Resolution: fixed.
  • Trolls, goblins or other unintended creatures could appear at "city-state" Capital Square after Coronation event. Resolution: fixed.
  • The dead companions could be incorrectly resurrected with the "Raise Dead" spell during the "Test of Loyalty" event at the "House At The Edge Of Time" area. Resolution: fixed.

Kingdom
  • "Pitax wins" event will no longer appear in the finished events deck after players defeat Pitax.
  • Assassins, monsters and bards kingdom events could still be active after defeating Irovetti. Resolution: fixed.
  • Lander Lebeda, Shandra Mervey and Kassil Aldori could appear at the capital regardless of the players decisions. Kingdom events to rank up the "Population" stat could work incorrectly if Lander Lebeda was appointed. Resolution: fixed.
  • The kingdom rank up event to improve "Loyalty" stat up to X didn't finish correctly (related project couldn't start properly too). Resolution: fixed.
  • The Baron's animation could be broken after the "Pitaxian Crowd Awaits an Audience" event. Resolution: fixed.
  • The kingdom event could not be completed correctly if it happened at the same time when the related councilor left the post. This issue could concern Espionage, Military and Stability events if Ekundayo or Amiri took the posts. Resolution: fixed. Players have to re-enter the "Throne Room" area - the stuck event should start after players appoint an adviser to the position.
  • Kingdom project "Find Mention of Armag's Tomb" could not be available for the players in some cases. Resolution: fixed.

Classes & Mechanics
  • Armor stats could have incorrect calculation when loading game saves or changing areas. Resolution: fixed.
  • Swarms and the other monsters of the similar types were incorrectly immune to some area effect spells like Blade Barrier. Resolution: fixed.
  • "Back to Back" feat applied bonuses multiple times. Resolution: fixed.
  • Protection Domain was not giving bonuses to saving throws. Resolution: fixed.
  • "Two Weapon Fighting" feat didn't work if base Dexterity value (without race and equipment modifications) was less than 15. Resolution: fixed.
  • Paladins that use "Lay on hands" charges for channel energy couldn't get "Selective Channeling" feat. Resolution: fixed.
  • Splash weapon (Alchemists Fire, Acid Flask, Alchemist's Bomb) could make sneak damage when missed. Resolution: fixed.
  • Madness Domain "Vision of Madness" ability was unusable. Resolution: fixed.
  • Mastery fauchard was dealing damage even on failed combat maneuvers and was not giving immunity to the forced movement of the spell Tsunami. Resolution: fixed.
  • Vicious weapon quality dealt non-magical slashing damage, causing it to be blocked by damage reduction. Resolution: It deals purely magical damage now that is not blocked by anything except qualities that reduce any type of damage.
  • "Royal Guardian" armor had more Maximum Dexterity Bonus than was mentioned in the description. Resolution: the maximum dexterity bonus was reduced to fit the description.
  • "Grandmaster's Rod" functioned as just "Greater Maximize Metamagic Rod". Resolution: It functions according to the description now.
  • "Great Dreamer's Smile" ring added the Spell Penetration bonus twice. Resolution: fixed.
  • "Mirror Bow" masterpiece second arrow ability did not work. Resolution: fixed.
  • "Undeath to Death" and "Circle of Death" did not work as well as in tabletop - as at the levels you got them you would not get many encounters with enemies that had less than 10 HD that would warrant the use of sixth level spell. They also did not require material components. Resolution: both spells inflict 100 damage on targets with HD higher than 9, but require 10 diamond dust to cast (similar to tabletop in terms of pricing).
  • Activatable abilities stopped working for not active companions (though they were kept visualized as active in the interface). Resolution: fixed.
  • "Weapon Focus" feat applied as bonus feat on the first level of Cleric Crusader didn't work. Resolution: fixed. "Weapon focus" feat will work correctly after the next cleric crusader level-up for the affected save files.
  • Thassilonian Mage couldn't use scrolls and wands without "Use Magic Devices" skill. Resolution: fixed.
  • Skeletons summoned by Jaethal's camping ability didn't disappear after death. Resolution: fixed.

Items
  • One of the vendors at the "Rushlight Tournament" area was selling a unique armor "Ravena's Embrace". Resolution: fixed. For players, who have already bought it, it will remain in the inventory.
  • "Ravena's Oath" shield didn't actually provide some of the bonuses, listed in the description. Resolution: fixed.
  • "Mythslayer", "Perfection", "Sovereign" and "Great Dreamer's Smile" no longer grant Base Attack Bonus, but give Additional Attack Bonus instead.
  • There could be several Briars in Irovetti's inventory. Resolution: fixed.
  • "Acerbic Ring" didn't give 1d6 to alchemist bomb damage. Resolution: fixed. Players have to reequip it to apply the fix.
  • "Dwarven Urgrosh +4" and "Gnome Hooked Hammer +4" had incorrect names. Resolution: fixed.

Miscellaneous
  • There were issues with "Dreamscape" area lightening. Resolution: fixed.
  • New pack of typos and localization fixes.

System
  • The Unity could chose to use OpenGL API instead of Metal on Mac platform in some cases which could cause a crash on game start. Resolution: we still couldn't reproduce this case locally but potential fix for this issue was implemented.
  • Other players autosaves can no longer overwrite "Last Azlanti" mode saves. Please, load your old "Last Azlanti" saves at least once to ensure this fix is applied to them.
  • Loading an autosave made while creating a mercenary could break the game. Resolution: the game doesn't make autosaves in this case any longer. Affected saves should be also corrected.
  • There could be issues with cloaks physics simulations on some computers. "Clothdisabled" command line switch was added to help with related game crashes.

Some of the players encountered a bug, which made their alchemist characters to lose the Bomb ability. We are going to fix this issue in the nearest hotfix (1.0.13).
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
The dead companions could be incorrectly resurrected with the "Raise Dead" spell during the "Test of Loyalty" event at the "House At The Edge Of Time" area. Resolution: fixed.
well fuck, when I send them bad shit they don't fix it, but moment I explain everyone how to avoid some nasty shit they instantly fix my exploit!
good thing I have a save haha! fuck you plot

and they still
did not
fix
faster
rank ups!!!!

Puzzle with three chests didn't work at "Pitax Royal Palace" area. Resolution: fixed.
yay
but
uh what was the puzzle

"Undeath to Death" and "Circle of Death" did not work as well as in tabletop - as at the levels you got them you would not get many encounters with enemies that had less than 10 HD that would warrant the use of sixth level spell. They also did not require material components. Resolution: both spells inflict 100 damage on targets with HD higher than 9, but require 10 diamond dust to cast (similar to tabletop in terms of pricing).
:what:
senpai noticed me
not sure if balanced tho, I mean, flat 100 dmg :shittydog: gotta check this

now to make them fix Greater Shout :littlemissfun:
 
Last edited:

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
33,191
Fucking Stag Lord's ninja killed my smilodon with ninja sneak attack... And he even had enough guts to try and persuade us to let him go! Amiri angry! Amiri smash!:argh:

At least got level 5 right before final fight.
9bi1b5.jpg
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
15,127
Romances are truly retarded.

Tristian will suck your dick in case you are doing only Good choices.

Ekun has a special romance quest and he can get close to your main character.

But good luck trying to romance Valerie. The tower shield is there for a reason.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
Romances are truly retarded.

Tristian will suck your dick in case you are doing only Good choices.

Ekun has a special romance quest and he can get close to your main character.

But good luck trying to romance Valerie. The tower shield is there for a reason.
You can romance bad father?? woah
Valerie I've read you can romance her. How to activate that I did not understand tho
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
16,177
So my second team (which I also kinda fucked up because I didn't realize inquisitors still needed min wis requirements for their spells) was steam rolling along pretty easily yesterday, and today... there's no save file. Wasn't auto saving at all aparently, or if it did, it got deleted. Cool game bros.
 

Lagole Gon

Arcane
Patron
Joined
Nov 4, 2011
Messages
7,737
Location
Australia
Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
Valerie I've read you can romance her. How to activate that I did not understand tho

Just talk to her bro. Tell her she's hot.

No, really. Tell her she's hot (but no pressure) in her Outpost dialogue. And just nod, just like in real life. You will start getting some unique dialogues, after camp interactions etc.

And then end the romance, bacause you can't agree to all this lawful neutral bullshit during alignment choices.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
15,127
Romances are truly retarded.

Tristian will suck your dick in case you are doing only Good choices.

Ekun has a special romance quest and he can get close to your main character.

But good luck trying to romance Valerie. The tower shield is there for a reason.
You can romance bad father?? woah
Valerie I've read you can romance her. How to activate that I did not understand tho

In his Feast quest, you can get him close to you or to Elina. Now I did not check the option to know what follows next.

According to this list (from owlcat forum), he isn't open minded:

Romanceable companions:
Octavia (Bisexual)
Valerie (Straight)
Tristian (Straight)
Regongar (Bisexual)
Octavia and Regongar at the same time (Bisexual).

People who have no romances:
Linzi (which has made everyone super sad)
Harrim (which is kinda sad, but makes a bit of sense)
Nok-Nok (despite widespread fan support)
Nok-Nok and Linzi at once (Definitely unequivocally not! You can write some fanfiction about it, but it's never getting in the game, even if a blind date followed by an epic medieval rap battle [the actual term of art is flyting but rap battle captures the essence] atop a burning building would be super amazing and everyone would love it)
Amiri (for reasons?)
Jubilost (Forever Alone, for Jubilost, no one regrets this fact)
Ekun (the man can't even take care of his first family and you're going to give him a chance at a second? yeah, right)
Jaethal (Romance should be warm and fuzzy, not room-temperature)
 

Jarpie

Arcane
Patron
Joined
Oct 30, 2009
Messages
6,747
Codex 2012 MCA
Looks like they didn't fix the quarterstaff being a monk weapon, which it apparently should be.

:decline:
 

Riel

Arcane
Joined
Apr 29, 2012
Messages
1,606
Location
Itaca
TL;DR game is still in alpha.

Actually beta, in alpha you can still add/remove features, we just need the game to work. I have stopped playing the game, taking a break after a marathon of it, I will wait until the game is in a more or less stable version which from the looks of it won't happen at least until next year... :negative:
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,967
TL;DR game is still in alpha.

Actually beta, in alpha you can still add/remove features, we just need the game to work. I have stopped playing the game, taking a break after a marathon of it, I will wait until the game is in a more or less stable version which from the looks of it won't happen at least until next year... :negative:
It is alpha, a few patches ago they added feature to see your city change visually. I am sure there are more coming.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,547
Bug:

You can "give" both relics (and get peace) by dropping them on the floor beforehand. Did it because they are apparently keys, and I haven't yet opened whatever they do, but they also sell for money.

Gussing I could just murderhobo them both after negotiating peace, might still do it for XP afterwards.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,967
Bug:

You can "give" both relics (and get peace) by dropping them on the floor beforehand. Did it because they are apparently keys, and I haven't yet opened whatever they do, but they also sell for money.

Gussing I could just murderhobo them both after negotiating peace, might still do it for XP afterwards.
They are keys for the area you fight Tartuchio at, nothing else.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,547
Bug:

You can "give" both relics (and get peace) by dropping them on the floor beforehand. Did it because they are apparently keys, and I haven't yet opened whatever they do, but they also sell for money.

Gussing I could just murderhobo them both after negotiating peace, might still do it for XP afterwards.
They are keys for the area you fight Tartuchio at, nothing else.

Are the kobolds and mites important for your kingdom after? The chieftains have some nice items.
 

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