What a bloody mess:
cashing in on dragon age origins nostalgia among fourteen year olds
the loading times between areas is like 5 seconds tops
Nigga, you literally just need 2 characters attacking same enemy.and it requires micro managing everyone's positions to even do that
to all the people who rated this fake news maybe you could try an SSD made in the last 5 years and/or delete your swaths of tranny porn
I got such a SSD and except for Act 1 it is nowhere near 5s. You are either still in Act 1 or you got a terrible sense on time. Use a stopwatchthe loading times between areas is like 5 seconds tops
to all the people who rated this fake news maybe you could try an SSD made in the last 5 years and/or delete your swaths of tranny porn
For me, loading of the kingdom management and loading of castle areas is slowest probably.Yeah, I have no porn on my SSD (not enough room on it for that), and loading times are about 10 seconds for new areas. And sometimes worse.
And those don't attack only one person![]()
They mostly do, like all enemies. Sometimes they switch to someone else, I'm not sure if it's just a periodic test for someone with lower AC in range or just a reaction to damage, but enemies still do that rarely, and if you give everyone else reach or missile weapons, they just won't.I am pretty sure that the Lightning spam they do does not only hit one person
Who cares, later on you can cast AoE Lightning resists. Pure skill.
You know their gimmick so it's solved.
And those don't attack only one person![]()
They mostly do, like all enemies. Sometimes they switch to someone else, I'm not sure if it's just a periodic test for someone with lower AC in range or just a reaction to damage, but enemies still do that rarely, and if you give everyone else reach or missile weapons, they just won't.I am pretty sure that the Lightning spam they do does not only hit one person
Who cares, later on you can cast AoE Lightning resists. Pure skill.
You know their gimmick so it's solved.
This is an odd falacy--just because an encounter is beatable does not mean it's balanced or well-made.
First off, normal PnP wisps don't have at-will lightning bolts, so it's already an overly tough custom monster with no commensurate CR increase.
Second, even if you cast resist + protection from energy, the groups of wisps on candlemere can blow through that in 0-2 fights easily. So you have to recast, sometimes in the same fight, and then rest spam.
All for what? The wisps are beatable, that's not the problem. You just need this specific hard counter. But it does make these battles out of reach for parties without that spell, or players who aren't clever enough to know the spell list ahead of time (it's not like there is a manual). If you were a total noob, no knowledge of 3.x D&D, and you didn't already have protection from energy, how would you even know how to find it? These encounters would be ultra-frustrating to you.
I don't see the point of making normal encounters like this out of reach for an un-optimized party. Experienced players can use protection spells and have an easier time, but players who lack them shouldn't be totally out of luck. As it is, you have to use the hard counter and rest spam. That's just emblematic of Pathfinder's overall design. Even if you are playing it "right," it's not in a very fun way.
Of course, this gives elitist gamers the opportunity to declare how they are Better At Videogames Than You, but for a developer, everyone's money is equal.
Go back to pillows lol.And those don't attack only one person![]()
They mostly do, like all enemies. Sometimes they switch to someone else, I'm not sure if it's just a periodic test for someone with lower AC in range or just a reaction to damage, but enemies still do that rarely, and if you give everyone else reach or missile weapons, they just won't.I am pretty sure that the Lightning spam they do does not only hit one person
Who cares, later on you can cast AoE Lightning resists. Pure skill.
You know their gimmick so it's solved.
This is an odd falacy--just because an encounter is beatable does not mean it's balanced or well-made.
First off, normal PnP wisps don't have at-will lightning bolts, so it's already an overly tough custom monster with no commensurate CR increase.
Second, even if you cast resist + protection from energy, the groups of wisps on candlemere can blow through that in 0-2 fights easily. So you have to recast, sometimes in the same fight, and then rest spam.
All for what? The wisps are beatable, that's not the problem. You just need this specific hard counter. But it does make these battles out of reach for parties without that spell, or players who aren't clever enough to know the spell list ahead of time (it's not like there is a manual). If you were a total noob, no knowledge of 3.x D&D, and you didn't already have protection from energy, how would you even know how to find it? These encounters would be ultra-frustrating to you.
I don't see the point of making normal encounters like this out of reach for an un-optimized party. Experienced players can use protection spells and have an easier time, but players who lack them shouldn't be totally out of luck. As it is, you have to use the hard counter and rest spam. That's just emblematic of Pathfinder's overall design. Even if you are playing it "right," it's not in a very fun way.
Of course, this gives elitist gamers the opportunity to declare how they are Better At Videogames Than You, but for a developer, everyone's money is equal.
What a bloody mess:
cashing in on dragon age origins nostalgia among fourteen year olds
Shandra is probably optimal, it's easy to end up with only option for Councillor. The other advisor slots are easier to fill.Which of the emissaries is optimal? What are the RP considerations, seems like one is neutral, the others force you to pick sides?
The loan is best skipped, right?
Yes.For reference, Ch1 took me 21 days, I think I did all quests but maybe skipped some minor areas.
If I put a companion as an adviser, can I still use them in the party?