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KickStarter Pathfinder: Kingmaker Pre-DLC Thread [GO TO NEW THREAD]

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,547
Bad design/bug:

You can travel indefinitely if you get exhausted (=over weight limit due to STR malus), if you get a random encounter you can get rooted to the spot. It should check weight continually on the world map.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
16,185
Well, I've gotten a third party to the stupid kobold tree, this time without bloated enemy stats (apparently 'slightly stronger' means +2 BAB and +2 AC, which is fucking insane) and a stupid gimmicky intimidation build on my main character which I'm not sure is working or not. Also turned off shared party xp since that was apparently fucking my xp gains massively. Also didn't get a 5th party member at the ruins this time, no idea why. Just a bunch of level 6 mercs that, naturally, give xp like they're level 1.

I know it's largely in part due to having just replayed the same shit 3 times in a row, but I'm already feeling burnt out on this shitty combat. I never feel like anything I do has any importance. The difference between flanking enemies or using trivial buffs like bless doesn't feel impactful at all, and it requires micro managing everyone's positions to even do that. It seems to come down to just rolling as many d20 as you can get your hands on and hoping it mostly sticks. Since my latest character is also gimped by a bug AFAICT (no flurry of blows even when stripped naked) I might just reroll yet again and do another retarded horde of smilodons party (this time without the gimps that can't cast spells) so I can safely just sleep through all the mandatory combat and just spam some positive energy channeling between fights to heal all the critters. Trying to rely on 2-3 fighters to tank stuff seems to be just begging for some nat 20's to knock them down and team wipe you.

Are there decent NPCs showing up fairly soon? So far the only halfway competent one is the bard, which is pretty fucking sad. The priest has one of the shittiest domains and gods in the game (and no charisma to support energy channeling), the barbarian is specialized in missing and having 13 AC, and the fighter... well at least she's got AC, albeit basically nothing else going for her.

Other gripes include not knowing a chest is locked until you've whiffed your lockpicking checks without buffing first, the painful loading and travelling times, and the random wilderness locations varying between a bunch of free xp and loot behind some trivial skill checks, and random encounters with weretigers and trolls meant for level 10 parties at least.
 

Deleted Member 16721

Guest
to all the people who rated this fake news maybe you could try an SSD made in the last 5 years and/or delete your swaths of tranny porn

Loading times are fast on my SSD and I didn't have to delete any porn. Win/win. :)
 
Joined
Feb 11, 2007
Messages
2,952
Yeah, I have no porn on my SSD (not enough room on it for that), and loading times are about 10 seconds for new areas. And sometimes worse.
 

Lagole Gon

Arcane
Patron
Joined
Nov 4, 2011
Messages
7,737
Location
Australia
Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
So Linzi and her printing press - quest solved, there's a message about a free building. But I don't see anything in the buildings menu. Do you need a town or a city to build it?
When I resolved the quest the capital was just a village, so maybe that's the problem?
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,352
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
This patch reduced my fps to less than 20. It was always kinda bad on the main menu, but now it's bad everywhere.

*sigh*
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
4,059
Location
Wandering the world randomly in search of maps
And those don't attack only one person :)

They mostly do, like all enemies. Sometimes they switch to someone else, I'm not sure if it's just a periodic test for someone with lower AC in range or just a reaction to damage, but enemies still do that rarely, and if you give everyone else reach or missile weapons, they just won't.
I am pretty sure that the Lightning spam they do does not only hit one person :)

Who cares, later on you can cast AoE Lightning resists. Pure skill :positive:.

You know their gimmick so it's solved.

This is an odd fallacy--just because an encounter is beatable does not mean it's balanced or well-made.

First off, normal PnP wisps don't have at-will lightning bolts, so it's already an overly tough custom monster with no commensurate CR increase.

Second, even if you cast resist + protection from energy, the groups of wisps on candlemere can blow through that in 0-2 fights easily. So you have to recast, sometimes in the same fight, and then rest spam.

All for what? The wisps are beatable, that's not the problem. You just need this specific hard counter. But it does make these battles out of reach for parties without that spell, or players who aren't clever enough to know the spell list ahead of time (it's not like there is a manual). If you were a total noob, no knowledge of 3.x D&D, and you didn't already have protection from energy, how would you even know how to find it? These encounters would be ultra-frustrating to you.

I don't see the point of making normal encounters like this out of reach for an un-optimized party. Experienced players can use protection spells and have an easier time, but players who lack them shouldn't be totally out of luck. As it is, you have to use the hard counter and rest spam. That's just emblematic of Pathfinder's overall design. Even if you are playing it "right," it's not in a very fun way.

Of course, this gives elitist gamers the opportunity to declare how they are Better At Videogames Than You, but for a developer, everyone's money is equal.
 
Last edited:

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,547
Stag Lord fort was nice, lots of way to weaken him beforehand and sneak up from behind as well. Sadly you can't kill his 2nd lieutenant + owlbear after fight if you ally with them, or backstab the 4th lieutenant.

And those don't attack only one person :)

They mostly do, like all enemies. Sometimes they switch to someone else, I'm not sure if it's just a periodic test for someone with lower AC in range or just a reaction to damage, but enemies still do that rarely, and if you give everyone else reach or missile weapons, they just won't.
I am pretty sure that the Lightning spam they do does not only hit one person :)

Who cares, later on you can cast AoE Lightning resists. Pure skill :positive:.

You know their gimmick so it's solved.

This is an odd falacy--just because an encounter is beatable does not mean it's balanced or well-made.

First off, normal PnP wisps don't have at-will lightning bolts, so it's already an overly tough custom monster with no commensurate CR increase.

Second, even if you cast resist + protection from energy, the groups of wisps on candlemere can blow through that in 0-2 fights easily. So you have to recast, sometimes in the same fight, and then rest spam.

All for what? The wisps are beatable, that's not the problem. You just need this specific hard counter. But it does make these battles out of reach for parties without that spell, or players who aren't clever enough to know the spell list ahead of time (it's not like there is a manual). If you were a total noob, no knowledge of 3.x D&D, and you didn't already have protection from energy, how would you even know how to find it? These encounters would be ultra-frustrating to you.

I don't see the point of making normal encounters like this out of reach for an un-optimized party. Experienced players can use protection spells and have an easier time, but players who lack them shouldn't be totally out of luck. As it is, you have to use the hard counter and rest spam. That's just emblematic of Pathfinder's overall design. Even if you are playing it "right," it's not in a very fun way.

Of course, this gives elitist gamers the opportunity to declare how they are Better At Videogames Than You, but for a developer, everyone's money is equal.

I agree completely, it's utterly retarded.
 

Volrath

Arcane
Patron
Joined
May 21, 2007
Messages
4,299
And those don't attack only one person :)

They mostly do, like all enemies. Sometimes they switch to someone else, I'm not sure if it's just a periodic test for someone with lower AC in range or just a reaction to damage, but enemies still do that rarely, and if you give everyone else reach or missile weapons, they just won't.
I am pretty sure that the Lightning spam they do does not only hit one person :)

Who cares, later on you can cast AoE Lightning resists. Pure skill :positive:.

You know their gimmick so it's solved.

This is an odd falacy--just because an encounter is beatable does not mean it's balanced or well-made.

First off, normal PnP wisps don't have at-will lightning bolts, so it's already an overly tough custom monster with no commensurate CR increase.

Second, even if you cast resist + protection from energy, the groups of wisps on candlemere can blow through that in 0-2 fights easily. So you have to recast, sometimes in the same fight, and then rest spam.

All for what? The wisps are beatable, that's not the problem. You just need this specific hard counter. But it does make these battles out of reach for parties without that spell, or players who aren't clever enough to know the spell list ahead of time (it's not like there is a manual). If you were a total noob, no knowledge of 3.x D&D, and you didn't already have protection from energy, how would you even know how to find it? These encounters would be ultra-frustrating to you.

I don't see the point of making normal encounters like this out of reach for an un-optimized party. Experienced players can use protection spells and have an easier time, but players who lack them shouldn't be totally out of luck. As it is, you have to use the hard counter and rest spam. That's just emblematic of Pathfinder's overall design. Even if you are playing it "right," it's not in a very fun way.

Of course, this gives elitist gamers the opportunity to declare how they are Better At Videogames Than You, but for a developer, everyone's money is equal.
Go back to pillows lol.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,995
I still think ring of circumstances is bugged. I can't seem to choose the effects.


You get absolutely ridiculous xp boosts when using dialogue in Pitax. I made almost 200k in 4 different dialogues when I wa son my way to confront King R. LMAO

The loot you get is incredible with some super powerful weaponry... yet outside of great swords none of them are for weapons I want. They really hate dwarves sans great axes. Need some flashy hand and dwarven waraxes. L0L

The spell of super duper great enlarge is ridiculkously overpowered. There isn't even a dex debuff with it. It's only 'weakness' is it is shorter than enlarge (but it still lasts a long time).

Bugs and all, this game continues to be HELLA fun.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,667
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
With the rate this is going, I'm expecting humans spurting green blood and vice versa with the new DLC.
 

Commissar Draco

Codexia Comrade Colonel Commissar
Patron
Joined
Mar 6, 2011
Messages
20,885
Location
Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
ugLG0pH.jpg


Devs are definitely not SJW there is :obviously: racism against Elves.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,547
Which of the emissaries is optimal? What are the RP considerations, seems like one is neutral, the others force you to pick sides?

The loan is best skipped, right?
 

Lagole Gon

Arcane
Patron
Joined
Nov 4, 2011
Messages
7,737
Location
Australia
Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
Is the Linzi print house an actual building YES or NO?! Does anyone have it?

It's a free building! I want it! I NEED IT! ARRRRRRRRRRRRRRRR!!!
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,547
For reference, Ch1 took me 21 days, I think I did all quests but maybe skipped some minor areas.

If I put a companion as an adviser, can I still use them in the party?
 

Lawntoilet

Prophet
Patron
Joined
Oct 5, 2018
Messages
1,840
Which of the emissaries is optimal? What are the RP considerations, seems like one is neutral, the others force you to pick sides?

The loan is best skipped, right?
Shandra is probably optimal, it's easy to end up with only option for Councillor. The other advisor slots are easier to fill.
RP considerations: Kassil is a LG general, as opposed to your CN/CE options from your party, so he's probably preferable to Paladin-types.
Shandra is a neutral councillor who's pretty reasonable.
Lander is definitely crony capitalist Regent, he wants to do things like send shovel-leaners to pretend they're building a trade road, and dump tannery waste into your rivers. I'm guessing he is CE because it seems like there is some kind of good/neutral/evil advisor for each position.

For reference, Ch1 took me 21 days, I think I did all quests but maybe skipped some minor areas.

If I put a companion as an adviser, can I still use them in the party?
Yes.
 

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