Heh, I too discovered never ever to let my BPs go negative. I was literally at -1 BP for one minute it took me to run outside and buy more and it was enough to bring my stability down. Ugh.
Heh, I too discovered never ever to let my BPs go negative. I was literally at -1 BP for one minute it took me to run outside and buy more and it was enough to bring my stability down. Ugh.
They said to always keep 100 bp at all times, I have 200bp. But that events fucks u up for -500bp. Definitely gets way into the negative after that. Just wondering which quest brings it in or it's random? If it's Nok Nok's, I'm gonna ignore his sidequest coz he brings in that annoying giant into your kingdom as well.
Yeah,we know about you. You kill everything on the first turn on epic hardest while everyone else plays on easy and cheats.It is a hard fight,i found it harder than the boss.I had a fight with Astraldeamon yesterday inI felt so smart when I castin Vordekai's tomb.Death ward to stop his energy draining abilities only to have him dispel it immediately with a touch or something :D
As I already said.... Astradaemon are ultra easy to permastun with chains of light.
Killed at first try without buffing.
On higher difficulties they have better saves though coz stats bloating.
Yeah,we know about you. You kill everything on the first turn on epic hardest while everyone else plays on easy and cheats.It is a hard fight,i found it harder than the boss.I had a fight with Astraldeamon yesterday inI felt so smart when I castin Vordekai's tomb.Death ward to stop his energy draining abilities only to have him dispel it immediately with a touch or something :D
As I already said.... Astradaemon are ultra easy to permastun with chains of light.
Killed at first try without buffing.
On higher difficulties they have better saves though coz stats bloating.
I've read on steam this sometimes happens when you leave the area the debuff isn't removed. You can reenter the area (usually it's the area with those first world plants that give those wild magic debuff) then leave again to get it removed. Perhaps this works for you too.So there's this bug in the house at the edge of time where you get a permanent wild energies debuff (50% spell failure) on the whole party. Hotfix from last week says this is fixed but I only just got it today. I think at this point it's time to call it quits and agree with everyone who said don't play past Pitax. Time to wait for The Big Patch (TM)
Changes to kingdom in 1.1, "kingdom manual" incoming
To the OP and everyone else who commented: I understand your concerns about kingdom management, and believe me, we hear you here at the studio. We are currently working on a huge, thorough document that explains a lot of the kingdom mechanics, provides examples and advice, and answers a lot of the questions you guys have. We have already entered the editing phase, so it shouldn't take long from now. It will be posted on Steam forums and here as soon as it's ready.
Also, in the coming 1.1 patch there will be many improvements to the way kingdom management works - that includes mechanical changes, better notifications and small quality-of-life improvements.
(As a side note, I wish you could see the size of the patch notes we're compiling for 1.1 - the document is about as long as all the previous patch notes combined...)
So there's this bug in the house at the edge of time where you get a permanent wild energies debuff (50% spell failure) on the whole party. Hotfix from last week says this is fixed but I only just got it today. I think at this point it's time to call it quits and agree with everyone who said don't play past Pitax. Time to wait for The Big Patch (TM)
They are launching beta test for 1.1.
https://steamcommunity.com/app/640820/discussions/0/1751232561617674857/
No patch notes so itisamystery.jpg.
version 1.1 is almost here! To get ready for it, we are launching an open beta-test. It is going to run for about a week, and anyone who owns the game can participate.
In order to keep your saves unaffected, we have created a separate folder for your beta saves (this is the reason why cloud saving will not be available). If you want to continue your main playthrough in the beta, simply open your Pathfinder: Kingmaker folder and copy the files from the 'Saved Games' folder over to 'Saved Games Test'.
To take part in this beta test, you will need to switch to the 'betatest' branch. Here’s how it’s done:
I. (optional) If you want to continue your main playthrough in the beta, copy your save files from "C:\Users\%username%\AppData\LocalLow\Owlcat Games\Pathfinder Kingmaker\Saved Games"
to
"C:\Users\%username%\AppData\LocalLow\Owlcat Games\Pathfinder Kingmaker\Saved Games Test".
To avoid problems with the main version of the game, we don't want the beta version to mess with your Version 1.0 saves. For the same reason cloud saving will not be available for the beta test.
When is it due?Fuck the womb of lamatchu
Wish there was Timestop. Loved that spell. Wonder why no game actually did Timestop after BG2. Or spell triggers and contigency spells for that matter.
Just like some real P&P parties...Have recently encountered a bug where my PC's are occasionally attacking either each other or themselves. Just lucky I'm not using commando or Nok I guess so I can usually save myself before death.