Elex
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- Joined
- Oct 17, 2017
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https://en.ostrog.com/m/1497/
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‘’I would have cut a bit of content: the game had too much of it. A lot more than we planned in the beginning,’’ said Oleg. The game had more than 1.2 million words of text, instead of 800 thousand that developers approximated. Oleg did not argue that the game released in less than ideal condition. One of the main reasons for that was that the studio underestimated the amount of content. The game director was also honest about admitting that they did not have any first-hand experience testing these types of games: ‘’You need at least a week to test one branch of the game, and there are hundreds of such branches in there.’’
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