Tacgnol
Shitlord
- Joined
- Oct 12, 2010
- Messages
- 1,871,884
When it comes to kingdom mangement no one except Jubilost seems to know what they are doing anyway.
Delgado is a fine diplomat. I know for a fact, he has some unique solutions Linzi doesn't. Eg. the border patrol resolution to impose exorbitant fines, doesn't even show with Linzi.
To elaborate, now that I have time: Sneak Attack dice is getting added to practically every damage instance that exists. There don't seem to be any checks to ensure it obeys the once-per-round/once-per-attack limitations of PathfinderApplies to almost everything.So no artisan fix, no pitax vendor fix, no sneak attack fix, some weapons being still obsolete... Eh, I ll give this one a pass, thanks Owlcat.
What's the problem with sneak attacks?
So, when you pick up a set of gloves that adds 1d6 to your attacks, you get extra Sneak Attack on that damage.
Another example: when you cast a spell that flings several bolts towards the enemy, you get Sneak Attack dice on every projectile, instead of once per spell.
It makes Scorching Ray, Hellfire Ray, etc absurdly overpowered. They're powerful as it is even with one SA blast, but with one per projectile, it gets ridiculous fast.
Hahaha. I thought it's coming from the fact they relaxed the flanking requirements, and effectively by trial and error of builds, it came to that everyone in my current party has a vivisectionist level, because it's a free 2d6 damage with accomplished sneak attacker almost with every hit.
Getting loads of sneak attacks is actually pretty accurate to the rules. You get one per attack, so a creature with two iterative attacks and two natural attacks would get five sneak attacks if they are flanking you.
The part where it's bugged/not following is when you get sneak attack on sources of bonus damage.