Dear pathfinders,
Version 1.1 is almost here! To get ready for it, we are launching an open beta-test. It is going to run for about a week, and anyone who owns the game can participate. All you need to do is switch to the "betatest" branch and enter the code "Ms0SJWRhSRuo". Find detailed info and instructions over here:
https://owlcatgames.com/content/beta-test
The test will be first available for Windows users, with Mac and Linux joining them in about 3 days. As for reporting bugs, you will be able to do that via a special button inside the game. We are very grateful to everyone who decides to take part in this test and help us make this game even better! Your feedback and continued support are invaluable to us!
One more thing. We keep receiving a lot of questions and suggestions on the Kingdom Management. True, this is a complicated feature! To clarify it our creative director is preparing the big post describing the kingdom mechanics and some future improvements we are planning to implement in the upcoming releases. This post is under proofreading now and will be available in the beginning of the next week.
Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!
Quests
- The dialogue with Tristian didn't work correctly at the Capital after the "Betrayer's Flight" quest. Resolution: fixed.
- The special event which started the second Tristian's quest "Saving Grace" could not be triggered on the Global Map. Resolution: fixed.
- "An Amusement for the Nobles" quest couldn't be completed correctly if players chose Evil or Chaotic options in the dialogue with Jamel Visser. Resolution: fixed.
Areas
- Kassil Aldori and Shandra Mervey could disappear if Neutral option (alliance with both Jamandi Aldori and Natala Surtova) was selectged during the "Hour of Rage" quest. They also could disappear in some cases after the Capital was upgraded to the "stone" state. Resolution: fixed.
- The final dialogue with the Stag Lord could not be started if the main character was too far away from the place the Stag Lord died at at the "Stag Lord's Fort" area. Resolution: fixed.
- The cut-scene where Linzi introduced her book about Pitax Academy could overlap with the cut-scene of Nyrissa's arrival to the Throne room. Resolution: fixed.
- The romance with Regongar could get stuck in some cases and players couldn't leave the Capital Square or the Capital Tavern. Resolution: fixed.
- In some cases the party could exit to the Global Map while still being in combat mode. Resolution: fixed.
- Story events teleporting the main character from the Throne Room could break subsequent cutscenes which led to the game locking up at a later point in some cases. Resolution: fixed.
- Certain Athletics check didn't work at the Pitax Royal Palace cellar. Resolution: fixed.
- Clicking on the table in the Throne Room at certain specific moments could break a cut-scene. Resolution: fixed.
- The dialogue with Hargulka could be missed in some cases in the beginning of the "Troll Lair" area. Resolution: fixed.
Kingdom
- Project to increase Relations rank to 8th didn't appear on the Triumph resolution of "The Wrath of Sevenarches" event. Resolution: fixed. Project is available for the players who missed it.
- Choosing one of the options in the dialog leading to 9th rank of Arcane led to the broken dialog for 10th rank. Resolution: fixed, players who experienced the broken dialog will be able to replay it.
- Upgraded buildings didn't provide the stats they should. Resolution: fixed.
- Special buildings like the "Nethys' Library" weren't considered as corresponding basic building in the building requirements. Resolution: fixed.
Classes & Mechanics
- Dazzling Display, Dreadful Carnage and Cornugon Smash did not apply effects from the Thug rogue ability Frightening. Resolution: fixed.
- A companion dialogue could be initiated with the party members under certain control conditions such as "Prismatic Spray". Resolution: fixed.
- Madness Domain abilities were multiplied after loading a save. Resolution: fixed.
- Improved Unarmed Strike ability disappeared after party participated at the "Drunken Melee" event at the "Rushlight Fields" area. Resolution: fixed.
- Cleave, Vital Strikes and other similar abilities still required to go into melee range with the target, even when the wielder was using a reach weapon. Resolution: fixed.
- Buffs could stay on the characters forever in some cases. Resolution: fixed.
- Effortelss Armor did not work right after casting it and required reequipping the armor to gain the benefits. Resolution: fixed.
- Archon's Aura did not work. Resolution: fixed.
Items
- Gyronna's Amulet had Mirror Image issue. Resolution: Mirror Image buff is applied on combat start and ends on combat finish.
System
- The mass loot UI could make the party get stuck in an area in some rare cases. Resolution: fixed.