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KickStarter Pathfinder: Kingmaker Pre-DLC Thread [GO TO NEW THREAD]

Discussion in 'Owlcat Games' started by MicoSelva, Sep 25, 2018.

  1. Shadenuat Arcane

    Shadenuat
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    Hotfix 1.0.16 – November, 9th 2018 - Feedback thread
    Hello everyone!


    Show Spoiler
    Dear pathfinders,
    Version 1.1 is almost here! To get ready for it, we are launching an open beta-test. It is going to run for about a week, and anyone who owns the game can participate. All you need to do is switch to the "betatest" branch and enter the code "Ms0SJWRhSRuo". Find detailed info and instructions over here: https://owlcatgames.com/content/beta-test

    The test will be first available for Windows users, with Mac and Linux joining them in about 3 days. As for reporting bugs, you will be able to do that via a special button inside the game. We are very grateful to everyone who decides to take part in this test and help us make this game even better! Your feedback and continued support are invaluable to us!

    One more thing. We keep receiving a lot of questions and suggestions on the Kingdom Management. True, this is a complicated feature! To clarify it our creative director is preparing the big post describing the kingdom mechanics and some future improvements we are planning to implement in the upcoming releases. This post is under proofreading now and will be available in the beginning of the next week.

    Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

    Quests
    • The dialogue with Tristian didn't work correctly at the Capital after the "Betrayer's Flight" quest. Resolution: fixed.
    • The special event which started the second Tristian's quest "Saving Grace" could not be triggered on the Global Map. Resolution: fixed.
    • "An Amusement for the Nobles" quest couldn't be completed correctly if players chose Evil or Chaotic options in the dialogue with Jamel Visser. Resolution: fixed.

    Areas
    • Kassil Aldori and Shandra Mervey could disappear if Neutral option (alliance with both Jamandi Aldori and Natala Surtova) was selectged during the "Hour of Rage" quest. They also could disappear in some cases after the Capital was upgraded to the "stone" state. Resolution: fixed.
    • The final dialogue with the Stag Lord could not be started if the main character was too far away from the place the Stag Lord died at at the "Stag Lord's Fort" area. Resolution: fixed.
    • The cut-scene where Linzi introduced her book about Pitax Academy could overlap with the cut-scene of Nyrissa's arrival to the Throne room. Resolution: fixed.
    • The romance with Regongar could get stuck in some cases and players couldn't leave the Capital Square or the Capital Tavern. Resolution: fixed.
    • In some cases the party could exit to the Global Map while still being in combat mode. Resolution: fixed.
    • Story events teleporting the main character from the Throne Room could break subsequent cutscenes which led to the game locking up at a later point in some cases. Resolution: fixed.
    • Certain Athletics check didn't work at the Pitax Royal Palace cellar. Resolution: fixed.
    • Clicking on the table in the Throne Room at certain specific moments could break a cut-scene. Resolution: fixed.
    • The dialogue with Hargulka could be missed in some cases in the beginning of the "Troll Lair" area. Resolution: fixed.

    Kingdom
    • Project to increase Relations rank to 8th didn't appear on the Triumph resolution of "The Wrath of Sevenarches" event. Resolution: fixed. Project is available for the players who missed it.
    • Choosing one of the options in the dialog leading to 9th rank of Arcane led to the broken dialog for 10th rank. Resolution: fixed, players who experienced the broken dialog will be able to replay it.
    • Upgraded buildings didn't provide the stats they should. Resolution: fixed.
    • Special buildings like the "Nethys' Library" weren't considered as corresponding basic building in the building requirements. Resolution: fixed.

    Classes & Mechanics
    • Dazzling Display, Dreadful Carnage and Cornugon Smash did not apply effects from the Thug rogue ability Frightening. Resolution: fixed.
    • A companion dialogue could be initiated with the party members under certain control conditions such as "Prismatic Spray". Resolution: fixed.
    • Madness Domain abilities were multiplied after loading a save. Resolution: fixed.
    • Improved Unarmed Strike ability disappeared after party participated at the "Drunken Melee" event at the "Rushlight Fields" area. Resolution: fixed.
    • Cleave, Vital Strikes and other similar abilities still required to go into melee range with the target, even when the wielder was using a reach weapon. Resolution: fixed.
    • Buffs could stay on the characters forever in some cases. Resolution: fixed.
    • Effortelss Armor did not work right after casting it and required reequipping the armor to gain the benefits. Resolution: fixed.
    • Archon's Aura did not work. Resolution: fixed.

    Items
    • Gyronna's Amulet had Mirror Image issue. Resolution: Mirror Image buff is applied on combat start and ends on combat finish.

    System
    • The mass loot UI could make the party get stuck in an area in some rare cases. Resolution: fixed.
     
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  2. Shadenuat Arcane

    Shadenuat
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    Oh man I wanted a rogue with big club but was stuck due to this.

    However I still don't understand, i.e. you gain Finesse anyway yet I should just ignore that and build Strength/Charisma Rogue? Yosharian
     
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  3. Reinhardt Arcane

    Reinhardt
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    At last. Got 4 or 5 "research curse - Trisitan" projects just trying to talk with him.
     
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  4. Jasede Prestigious Gentleman Arcane Patron

    Jasede
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    They're nothing as rare as in BG2.

    They're much much much rarer. Majority of my spells were learned from leveling up.
     
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  5. ga♥ Liturgist

    ga♥
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    Agreed. Ever seen a lvl17 wizard that doesn't know how to cast mirror images? Need that scrolls vendor.
     
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  6. Van-d-all Arbiter

    Van-d-all
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    FYI scrolls corresponding to some of the spells don't even exist as items.
     
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  7. Reinhardt Arcane

    Reinhardt
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    You can find like 50 haste or fireball scrolls and 0 other spells.
     
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  8. ArchAngel Arcane

    ArchAngel
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    The game really needs to add more spell scrolls. And if you got two mages in party? No way to have them both know many spells.
     
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  9. ArchAngel Arcane

    ArchAngel
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    Yes, my mage now casts Haste from scrolls when I need it for the battle. Everyone is dead in 5 rounds anyways :D
     
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  10. Cael Dumbfuck! Dumbfuck

    Cael
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    Well, thank goodness they didn't put in item creation feats. Scribe Scroll would be the source of a ton of frustration for players...
     
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  11. filpan Learned

    filpan
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    Yeah, it would be nice to add more scrolls to the game, like someone said, what if I want to play with two wizards. By far my favorite class in IWD and BG games. Hopefully this will get to developers' ears somehow. Thanks for the replies all.
     
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  12. Van-d-all Arbiter

    Van-d-all
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    Not sure if it's because of Owlcats interpretation, or Paizo rules but while the differences from D&D seem small on paper, in practice the balancing of combat mechanics is vastly different. Add stat bloat in the game on top of that, and honestly direct spells like damage dealing or summoning aren't as fun as in infinity games. Often applying spell effects to enemies is unreliable because of their exorbitant saves, and summons are pretty weak, aside from the fact you can spam some like animate dead. On the other hand, buffs reign supreme because stats are everything in this game, but honestly there's little fun in casting buff spells.
     
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  13. panda Savant

    panda
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    Dec 31, 2014
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    :shredder:


    Some checks against unfair lategame mobs:
    [​IMG]
    And i was not even trying to make this frightening build properly, just a side effect of her being my diplomat.

    Edit: Ok, replayed one of the lastest areas and this feature is not that great. Everyone just runs away from you and it is a huge problem to catch enemies now. And by trying to catch them you are going to aggro entire map. Looks hilarious, though.
     
    Last edited: Nov 9, 2018
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  14. Sykar Arcane

    Sykar
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    About time 4d6 rounds was ridiculous.

    Combined with slow or web might work though.
     
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  15. Lord Andre Arcane

    Lord Andre
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    I've got a question for those more familiar with the system and further into the game. I've forgotten a lot of the finer details of D&D and the game has no fucking manual.

    I made a mercenary Transonical... Transactional, Thaxicmasculin... you know, the ultra-specialized wizard one. I chose Evocation as the main school 'cause I hate shit and want to blow it up. Now, I saw that conjuration and abjuration were the banned schools and it seemed like a dick move 'cause I vaguely remember those being pretty good, especially conjuration but I said "Fuck it, as long as I still have enchantment I can still do some crowd control shit so we good."

    My question is "Have I fucked myself ?" Did I cut myself off from some absolutely needed spells past mid-game. Freedom of movement comes to mind etc. ?
     
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  16. hell bovine Arcane

    hell bovine
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    Technically so are eldritch scions, yet I don't see you complaining about the 'grandma banged a dragon' guy.
     
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  17. ArchAngel Arcane

    ArchAngel
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    Conjuration has some useful CC spells like Web (and Grease in 1.1). You can live without Abjuration. Best Abjuration spells are on Clerics anyways.
     
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  18. Haplo Cipher Patron

    Haplo
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    Pillars of Eternity 2: Deadfire
    As an Arcane Trickster congratulations: You've just downgraded your damage dice from d6 to d4. You're not supposed to use knives as an AT, use Ranged Touch Attack spells (and unlimited cantrips) instead.
     
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  19. Shadenuat Arcane

    Shadenuat
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    Abjuration you can live without, Conjuration is damn good though but you can summon from Clerics and Octavia.

    Personally I'd pick Thassilonian Conjurer over Evoker for a more "well rounded" character. Spell Focus Conjuration x2, both summoning feats, Elemental Focus Acid x2, and I think most Conjuration just ignores SR so can take some more schools or metamagic. And you basically memorize 2 summons every level in your extra slots.
    Evoker is ok too though. Just invest also in Necromancy/Trasmutation.
     
    Last edited: Nov 9, 2018
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  20. Thonius Prophet

    Thonius
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    Hell yeah! Grease! Wings for DD, Asimars, and Sorcs with appropriate bloodline ( Dragonform still transforms into Black). Project filter - big win! Oh if only game was in this state on release.
     
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  21. Serus Arcane

    Serus
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    They overnerfed it now a bit, no? They removed the crazy duration of stun (good!) but the original pnp spell has a secondary effect, if "deafened" is not in the game then they should have replaced it with some other lesser status effect - as Codex suggested. Why no one ever listens to the Codex?
    :outrage:
     
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  22. Serus Arcane

    Serus
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    Strength build seems to be the optimal choice in this case because intimidation prowess is potentially a great source of intimidate (other than ranks in persuasion). Additionally you need power attack (prerequisite for cornugon smash) which means you can't dump STR below 13 anyway. On the other hand perhaps going high charisma and skill focus persuasion would be enough for it to work? Not sure myself.
     
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  23. ArchAngel Arcane

    ArchAngel
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    Does not matter, everyone is beating end game with Sirocco anyways.
     
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  24. Incendax Augur

    Incendax
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    Yeah. Thessalonian Conjurer is really solid. Even at low levels you get Stone Call, which rocks most early level encounters. Especially the Kobold King and Mite Queen room. Then at Level 5 you start getting good wolfspam.
     
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  25. Lawntoilet Cipher Patron

    Lawntoilet
    Joined:
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    Have you looked at the Pathfinder 2e playtest? It's packed with the most broken and retarded shit and definitely backs up your statement. I played a Paladin for a couple of playtest sessions a friend was running... :despair:
     
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