Yeah, it would be nice to add more scrolls to the game, like someone said, what if I want to play with two wizards. By far my favorite class in IWD and BG games. Hopefully this will get to developers' ears somehow. Thanks for the replies all.
Not sure if it's because of Owlcats interpretation, or Paizo rules but while the differences from D&D seem small on paper, in practice the balancing of combat mechanics is vastly different. Add stat bloat in the game on top of that, and honestly direct spells like damage dealing or summoning aren't as fun as in infinity games. Often applying spell effects to enemies is unreliable because of their exorbitant saves, and summons are pretty weak, aside from the fact you can spam some like animate dead. On the other hand, buffs reign supreme because stats are everything in this game, but honestly there's little fun in casting buff spells.Yeah, it would be nice to add more scrolls to the game, like someone said, what if I want to play with two wizards. By far my favorite class in IWD and BG games. Hopefully this will get to developers' ears somehow. Thanks for the replies all.
Dazzling Display, Dreadful Carnage and Cornugon Smash did not apply effects from the Thug rogue ability Frightening. Resolution: fixed.
You guys wanna see something interesting which is not in patch notes?
Dazzling Display, Dreadful Carnage and Cornugon Smash did not apply effects from the Thug rogue ability Frightening. Resolution: fixed.
Some checks against unfair lategame mobs:
And i was not even trying to make this frightening build properly, just a side effect of her being my diplomat.
Edit: Ok, replayed one of the lastest areas and this feature is not that great. Everyone just runs away from you and it is a huge problem to catch enemies now. And by trying to catch them you are going to aggro entire map. Looks hilarious, though.
Technically so are eldritch scions, yet I don't see you complaining about the 'grandma banged a dragon' guy.Sorcerers are animu trash. My mother was a werewolf, my aunt was legolas, right
Conjuration has some useful CC spells like Web (and Grease in 1.1). You can live without Abjuration. Best Abjuration spells are on Clerics anyways.I've got a question for those more familiar with the system and further into the game. I've forgotten a lot of the finer details of D&D and the game has no fucking manual.
I made a mercenary Transonical... Transactional, Thaxicmasculin... you know, the ultra-specialized wizard one. I chose Evocation as the main school 'cause I hate shit and want to blow it up. Now, I saw that conjuration and abjuration were the banned schools and it seemed like a dick move 'cause I vaguely remember those being pretty good, especially conjuration but I said "Fuck it, as long as I still have enchantment I can still do some crowd control shit so we good."
My question is "Have I fucked myself ?" Did I cut myself off from some absolutely needed spells past mid-game. Freedom of movement comes to mind etc. ?
I can see that, and I do agree with you to a large extent. I am just not convinced that a Dex build is not a trap unless you are building a ranged physical attacker (e.g., archer). Strength automatically gives a bonus to-hit and to damage plus carrying capacity. Dex, on the other hand, requires one more feat to just match what Strength does.Vivisecionist over Rogue.So one dip in rogue is recomended for everybody?
Rogue does provide free Weapon Finesse though, it can be in some cases preferable to Mutagen.
You can also do a Knife Master 1, Wiz 3, A. Trickster X. I just dumped strength since most damage is going to come from spells and sneak attack anyway, the 8 sided sneak dices overcome my puny strength damage modifier by the mid levels, as an arcane trickster I don't care for 1 alchemist spell slot for shield / true strike and oh yes, I forget bow, two handed weapons ofc to trigger sneak attack as much as possible while spells are used mostly for disables and self protection in the front lines, you are pretty sustainable with mage armor and shield pretty early, and later you are just untouchable as long as you maintain your prots up, and of course you can always open a fight with nice AOE SA. This build requires DEX and INT, there's no room for strength no matter how nice it would be, not enough points.
For this case I think Rogue Knife Master >>> Vivisectionst.
Abjuration you can live without, Conjuration is damn good though but you can summon from Clerics and Octavia.I've got a question for those more familiar with the system and further into the game. I've forgotten a lot of the finer details of D&D and the game has no fucking manual.
I made a mercenary Transonical... Transactional, Thaxicmasculin... you know, the ultra-specialized wizard one. I chose Evocation as the main school 'cause I hate shit and want to blow it up. Now, I saw that conjuration and abjuration were the banned schools and it seemed like a dick move 'cause I vaguely remember those being pretty good, especially conjuration but I said "Fuck it, as long as I still have enchantment I can still do some crowd control shit so we good."
My question is "Have I fucked myself ?" Did I cut myself off from some absolutely needed spells past mid-game. Freedom of movement comes to mind etc. ?
They overnerfed it now a bit, no? They removed the crazy duration of stun (good!) but the original pnp spell has a secondary effect, if "deafened" is not in the game then they should have replaced it with some other lesser status effect - as Codex suggested. Why no one ever listens to the Codex?You guys wanna see something interesting which is not in patch notes?
Strength build seems to be the optimal choice in this case because intimidation prowess is potentially a great source of intimidate (other than ranks in persuasion). Additionally you need power attack (prerequisite for cornugon smash) which means you can't dump STR below 13 anyway. On the other hand perhaps going high charisma and skill focus persuasion would be enough for it to work? Not sure myself.Oh man I wanted a rogue with big club but was stuck due to this.
However I still don't understand, i.e. you gain Finesse anyway yet I should just ignore that and build Strength/Charisma Rogue? Yosharian
Does not matter, everyone is beating end game with Sirocco anyways.They overnerfed it now a bit, no? They removed the crazy duration of stun (good!) but the original pnp spell has a secondary effect, if "deafened" is not in the game then they should have replaced it with some other lesser status effect - as Codex suggested. Why no one ever listens to the Codex?You guys wanna see something interesting which is not in patch notes?
Yeah. Thessalonian Conjurer is really solid. Even at low levels you get Stone Call, which rocks most early level encounters. Especially the Kobold King and Mite Queen room. Then at Level 5 you start getting good wolfspam.Personally I'd pick Thassalonian Conjurer over Evoker for a more "well rounded" character. Spell Focus Conjuration x2, both summoning feats, Elemental Focus Acid x2, and I think most Conjuration just ignores SR so can take some more schools or metamagic. And you basically memorize 2 summons every level in your extra slots.
Have you looked at the Pathfinder 2e playtest? It's packed with the most broken and retarded shit and definitely backs up your statement. I played a Paladin for a couple of playtest sessions a friend was running...Then they're fucking morons.sneak attack isn't going anywhere, on the stream the devs did with paizo (the one after the one w/ avellone) the paizo guys said they really enjoyed how they made sneak attack work in the computer game. it was mentioned unprompted by anything just watching the game being played.
Kingdom management is a bit borked isn't it? You should just be able to assign everyone to a task and then advance time (if at all) on everyone universally. Instead certain tasks can only be done by advancing time, and they have to be done one at a time?.
I played kingdom management from start on normal and I don't savescum to succeed in events at all. The idea of the game is that your kingdom can also fail, it is not just how good an adventurer you are.I'm usually one for playing things on hard difficulties but I really do recommend setting kingdom to easy or effortless in Beta.
You'll just savescum it anyway, but unlike the scumming people use for fights, it doesn't feel rewarding.
no argument to give Scorching Ray and Hellfire Ray three times SA
You don't really need them anyways.You're correct. I don't want to play the kingdom management part of the game. Why? Because it's not very fun or good or rewarding. It's just a chore.
Not that I blame them, this was in the source material. I also dislike this in actual pen and paper. I prefer adventuring.
Setting it to auto fucks up your artisans.
Yeah, I really don't think it matters if she wins.Valerie spoiler:
So I built Valerie with UMD in mind, pre-buffed her with all the spells before her duel where she had about +20Attack and 42AC. Then she's using a wand of truestrike, vanish throughout the battle and and about 50 potions of healing. Eventually she wins - level 7, adamantine armor, flaming bastard sword. I'm sure that a man-hating SJW would be punching the air in triumph at depleting their store of resources after all that for just 72 or so XP - all for the glory of kicking the mysogynist authoritarian on his ass but ... but I think I'm just gonna reload and let her get her face bashed in.
The whole thing is all about her standing on her own two feet and building character right? And she'll probably need those resources in the future anyway...