Sykar
Arcane
I don't agree that it's a waste of time, but I worry that, like every other dev that starts on PC, eventually they will abandon us in favour of lucrative brainless console garbage.
See: Bethesda
This is a response to you and the other couple of people who seem to disagree with the statement.
This game not only clearly does not belong on consoles because of the way it controls, but because of it's problems with performance it has even on the beefiest systems on the platform it was made for. Not to mention it will not appeal to the general casual taste of said console owners.
It's a waste of time and resources because it's going to sell like shit on consoles, and if the game had a troubled reception on PC because of things like complexity and difficulty, I can't imagine the outrage those few who buy it on consoles will express. It will serve to further drag the title through the critical mud and cause the publisher to apply pressure on Owlcat to alter things that are going to lead to an overall decline of quality. Either way it shakes out, it's going to deviate the focused strength of the developer.
It really surprises me how some folks around here can't recognize how this will play out given observable patterns in the industry in the past. I don't think it'll destroy Owlcat or anything, but there is no doubt in my mind that it will be a detriment in some way to the spirit of the qualities we appreciate in the developer here.
Almost any game ported to consoles resulted in major decline in some way or another. Think Witcher 3 and the massive graphics downgrade just to get consoles handle it.
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