Salvo
Arcane
- Joined
- Mar 6, 2017
- Messages
- 1,414
why's mid combat healing a bad decision? is it because of the penalty to combat casting or something?Advice for anyone trying out a cleric: selective channeling is a TRAP. Waste of a feat due to mid-combat healing being a bad decision.
Also best domains seem to be Animal and Plant, the former gets an ANIMAL COMPANION at 4th level (absolutely bonkers) and the latter has Enlarge Person as a free action (great for melee fighters).
Willing to answer questions if people ask, I'm no Nerd Commando but still got plenty of experience playing the tabletop version.
Yes, also casting spells causes AoOs (which is obviously bad). The main reason though is the fact that generally Damage vastly outpaces Healing (heals are for the most part weak), expecially at early levels where a nasty crit can insta-gib you. If your cleric is healing he's not buffing/smacking mooks.
That does not mean that there are no exceptions to this. If you manage to establish a chokepoint with your fighter/tank engaging the enemies by himself, then topping him up with heals while the rest of your party uses ranged/reach weapons is a smart and solid idea. There are also some high-level spells that are worth the time spent using them, such as the 6th level spell Heal (150 hit points).
EDIT: In the end though just go what you feel is right like Rusty did, it will (probably) work out