level 1
CaptainWafflebeard
Score hidden ·
2 hours ago
If a game has Chris Avellone's name on it, it's generally safe to assume there's a lot of nuanced, grey morality at play with many of the characters, so my question is how do you balance that ambiguity with the alignment system where good and evil have to be concrete factors? KOTOR2 exists, so apparently you can still introduce moral complexity even into a setting based entirely on extreme binary good and evil, but I'm curious how play to both of those aspects.
level 2
ChrisAvellone
Score hidden ·
2 hours ago
I think as soon as you include neutral, lawful, and chaotic variations in the playstyle, that's what allows for the nuances (like in Planescape: Torment) - it's one thing to be binary good and evil, but when you add the full alignment spectrum from Chaotic Good, Neutral (True Neutral), or Lawful Evil, that's what makes for interesting choices - and the game has taken efforts to reward those who pursue non-binary paths, which is great.