Maybe I'll write something in a week. So far it's okay.So any of your beta owners cares to do a not so short preview of the game so far for the rest of us plebs?
Is there the need for grind in this game?Interesting. This means you didn't kill the encounter on the road, which means there should be extra enemies in the camp.She was abducted by The Technical League.
Go grab the extra companion from the tomb and level up to 3 then try again. I don't think there's a time limit to it.
I made a video for this game. You can watch me be bad if you want.
Definitely an incline,really miss the feeling of getting your ass handled by hand placed enemy and the coming back 5 levels later and wiping them out.Hope that there is no level scaling.As far as I can tell, no.Is there the need for grind in this game?
It's just that the game allows you to explore and that means you might end up in an area for which you are underlevel. For example, quite a short distance from your main base, there's a map called the Great Oak or something like that. If you don't play strictly on rails and explore on your own you might just wind up there at level 2 at which point a troll will wipe the floor with you.
Same thing on a map where I was attacked by a Water Elemental (which looks like a bear - I think not all models are in yet). Even in a dungeon which was fairly easy with the standard giant insects there's a simple puzzle to unlock a door and I got wrecked by Undead Champions.
Personally, I consider this to be . There's 0 satisfaction to be had in exploring if you can go anywhere and kill anything the moment you get there, it makes me feel like I'm just checking boxes.
That sounds like that ogre south of Friendly Arms Inn that you can run into as lvl 1 and get one shotAs far as I can tell, no.Is there the need for grind in this game?
It's just that the game allows you to explore and that means you might end up in an area for which you are underlevel. For example, quite a short distance from your main base, there's a map called the Great Oak or something like that. If you don't play strictly on rails and explore on your own you might just wind up there at level 2 at which point a troll will wipe the floor with you.
Same thing on a map where I was attacked by a Water Elemental (which looks like a bear - I think not all models are in yet). Even in a dungeon which was fairly easy with the standard giant insects there's a simple puzzle to unlock a door and I got wrecked by Undead Champions.
Personally, I consider this to be . There's 0 satisfaction to be had in exploring if you can go anywhere and kill anything the moment you get there, it makes me feel like I'm just checking boxes.
or just any enemy in gothic/risen/elex without the "appropiate weakened tag name on it"Or the cazador north of Goodspring in FNV.
Characters when they go down their health goes into negative points. Have enough of those and you die but otherwise you can get healed and get up. BG didn't have such system.Will be kinda cool to add the shadow looking one where some of the NPCs have for the player as well. Also I hope they add the none voice set for character like most games. I hope they make some of the options in the character creation that can't be chosen to be clickable and then told the requirement for them.
Pretty nice, they added some of the better things from PoE, Tyranny and Conquistador I think. There doesn't seem to be negative modifiers from getting downed I think tho, the MC when he was downed during the fight with the wolves he got up after but when he was downed during the bandits, it got similar to BGs, not sure what is up with that. Also there doesn't seem to be any cooldowns to drinking potions, wonder if you could also use from the inventory or put it in quick access for individuals during combat or something.
I don't quite understand the racial bonus, I always thought that meant its what all individuals of that race share in common or something, I guess I was wrong.
Honestly I find that barbarian holding that huge sword far more ridiculous than the shield.
It's a weeb thing, for some reason Japs are enamoured with the concept of giant slabs of metal acting as bona fide swords
Honestly I find that barbarian holding that huge sword far more ridiculous than the shield.
It's a weeb thing, for some reason Japs are enamoured with the concept of giant slabs of metal acting as bona fide swords
That has more to do with real life guys like Miyamoto Musashi. That dude was a certified badass. Killed his first samurai in a duel at 13, and in the last duel he had at age 30, he beat the guy to death with an oar. And that was because his opponent was known for using a longsword so he needed something with reach.
A nodachi is ridiculously long, but it’s also fairly thin for its length. Nothing like the big fat metal slabs you see in Berserk or Final Fantasy.
Honestly I find that barbarian holding that huge sword far more ridiculous than the shield.
It's a weeb thing, for some reason Japs are enamoured with the concept of giant slabs of metal acting as bona fide swords
That has more to do with real life guys like Miyamoto Musashi. That dude was a certified badass. Killed his first samurai in a duel at 13, and in the last duel he had at age 30, he beat the guy to death with an oar. And that was because his opponent was known for using a longsword so he needed something with reach.
A nodachi is ridiculously long, but it’s also fairly thin for its length. Nothing like the big fat metal slabs you see in Berserk or Final Fantasy. Not sure how the Japanese used their super long swords, but the Chinese had something similar that was a dedicated anti-cavalry weapon designed to cut a horse’s legs off.
Nodachi:
Pretty sure the anime preference for huge, thick swords is less about the duel at Ganryu Island and more something Freudian. That or the giant slabs of metal are their approximation of a big ass western sword.
Give Shane a break, it's tiring to keep repeating Raistlin P Gygax Whatever the Turd