- Joined
- May 29, 2010
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- 36,660
Another Steam Chart Sunday has gone by, and Kingmaker peaked at 22,536 concurrent players by their numbers and 22,664 by Steam's. Deadfire's was 22,639 and 22,723 by Steam's count. This is pretty good news for Owlcat, who were as "Who?" as Bioware was when they released Baldur's Gate, and a testament to the strength of the Pathfinder setting and ruleset, as well as Owlcat's particular implementation of the module even with their mishaps.
However, given Kingmaker's easier-to-understand and grog-friendlier rules, and its unpretentious, less-verbose writing, it's concerning that it didn't leave Deadfire in the dust. At this point I'd say that the original Pillars of Eternity was a fluke, and this is it as far as single-player real-time-with-pause RPGs go. Oh, sure, Kingmaker may very well have a longer tail than both Deadfire and Tyranny (and I hope it does; anything that puts Obsidian out of business is all right with me), but I doubt we're ever going to see Divinity: Original Sin II or even Pillars of Eternity levels of success from any near-future rtwp RPG without some big changes (whether that be co-op, a user friendly toolset, a combination of the two, or some other innovation). Without those big changes, this particular RPG subgenre should be considered dead as far as triple-I goes (lower-budget indies can make do with this level of player interest of course).
However, given Kingmaker's easier-to-understand and grog-friendlier rules, and its unpretentious, less-verbose writing, it's concerning that it didn't leave Deadfire in the dust. At this point I'd say that the original Pillars of Eternity was a fluke, and this is it as far as single-player real-time-with-pause RPGs go. Oh, sure, Kingmaker may very well have a longer tail than both Deadfire and Tyranny (and I hope it does; anything that puts Obsidian out of business is all right with me), but I doubt we're ever going to see Divinity: Original Sin II or even Pillars of Eternity levels of success from any near-future rtwp RPG without some big changes (whether that be co-op, a user friendly toolset, a combination of the two, or some other innovation). Without those big changes, this particular RPG subgenre should be considered dead as far as triple-I goes (lower-budget indies can make do with this level of player interest of course).