What a stupid thread. A single game does not show anything about a genre or subgenre of games. A single game can succeed or fail based on any factor, including luck. You can't just pass judgement based on 1 game. This is so retarded the OP should have a "RETARDED" tag all over his profile.
Copied from another thread because i am lazy:
RTwP is a great system, and if done correctly is a vast improvement over turn based. IE games's system was essentially turn based with autopressed "end turn" that you could disable or configure in the options. All the calculations were still turn based under the hood. If you wanted to turn BG into a pure turn based game, you could in the options. Of course it would take centuries to finish a battle because DnD is slow, but you could if you were an autistic mazochist like all those turn based lovers. The fact that they didn't speaks volumes about their intelligence, their lazyness, and their lack of honesty...
The ceiling for games like that is a lot bigger than what POE and PK sales suggest. There are other factors at play, like the bugged releases, low production values, low marketing, etc. Also, RTwP was a mainstray in AAA games 2 decades ago, now modern gamers don't know about it, except us neckbeards. Without proper marketing campaigns and fancy graphicz, it is very difficult to push AAA sale figures. Also keep in mind that technically Dragon Age was RTwP, and it did really well on sales, even the garbage Inquisition sold like hotcakes... So, as i said earlier, it is a multi-factor problem and not just "the RTwP ceiling".
Another factor that no one talks about and i should probably start a thread to discuss it, is the "time to beat" factor. Those huge RPGs take a large amount of time to truly explore and enjoy. I have Divinity OS 1 & 2 and POE 1&2, Tyranny, Tides of Numenera, 2 Shadowruns, Kingmaker, Wasteland 2, and many other "incline" RPGs installed on my disk, and haven't really played any of them. I started all of them for a few minutes and then i quit, with the exception of PoE1 pre3.0 that i played for around 10 hours before quiting... They are not bad games, they are just huge and demand a crapton of time i simply don't have. And i am just tired of learning a new convoluted RPG system for each new game, why people can't just use FUCKING D&D system and call it a day? Perhaps that will be a factor in favour of Kingmaker, since i can play it knowing the rules beforehand.
But even then, if you add up all the time it takes to finish all those games, it must be around 1000 hours. Probably more. That's a lot of fucking time. If you played 10 hours per day, meaning you are an unemployed guy with no social life, it would take 100 days to finish them all. 100 days... That's more than 3 months playing non stop... And that only includes these games, what if people like to play non rpgs? What if people like myself just love Skyrim so much? I prefer firing up Skyrim, playing for 30 minutes with my Vampire Lord stealth assassin/necromancer hybrid, and then quiting and writting code or some shit. I don't find the time to truly immerse myself in those convoluted CRPGs like i did 20 years ago. And this is a huge factor in my opinion in low sales for these games. People may have the money now, but they don't have the time. Backlogs are huge. That is probably one of the biggest factors for the sales ceiling.