No one (but me, haha) understands the concept of alignment as resource to gather and keep and not limitation to overcome. One needs to proof himself good and zealous to become an angel, and one needs to be evil and daring to become a swarm.
Alignments are ok because the vast majority of characters can be of various alignments. But "skill monkey who can cast (arcane?) spells" seems overly specific.
Fair enough, although I tend to prefer mythic paths being envisioned with a particular class archetype in mind.Alignments are ok because the vast majority of characters can be of various alignments. But "skill monkey who can cast (arcane?) spells" seems overly specific.
Only from a Sawyerite perspective of balance. You can still play a less efficient mythic path & class combo if you so desire.Over-specialization as an assumed basis works against Pathfinder's cornucopia of options imo.
But that kinda defeats the purpose, like I said. The only viable way to run a trickster is to be one specific build. What's the point then? I always assumed the paths are going to give options for at least a few character types. Maybe I want to be a Barbarian trickster. Those are dime-a-dozen in pagan mythologies (Loki for one). Giving the Barbarian rage to other classes is a good example actually. It allows many classes to benefit.
Go over how, anyway? Owlcat isn't trying to revolutionize the CRPG system, but only to adapt a preestablished model from the tabletop medium.purposefully going for that with a system designed to "go over" the standard one seems iffy at best.
This is what it is. Any Mythic path can be played with a range of classes.More like giving more viable options without thinking you are purposefully gimping yourself to play what you want. It's inevitable that an RPG would have more synergistic options for certain builds.
That is not what the voices tell me.May be DM's beat tabletoppers for optimized builds?
Relax, it's a single-player game. There is no one in your room to smack you in the head for class and Mythic synergy. I promise.
Chaos acolyte confirmed. Still not sure whether you're a Slaaneshi follower or a Tzeentzchian instead.That is not what the voices tell me.May be DM's beat tabletoppers for optimized builds?
Relax, it's a single-player game. There is no one in your room to smack you in the head for class and Mythic synergy. I promise.
I wouldn't say this is about balance. More like giving more viable options without thinking you are purposefully gimping yourself to play what you want. It's inevitable that an RPG would have more synergistic options for certain builds, but purposefully going for that with a system designed to "go over" the standard one seems iffy at best.
And I am pretty sure Desiderius will somehow make a build where Barbarian Trickster being the strongest combination or something disregarding how Trickster is designed.
Should be any target within range.Btw can the trickster give himself the roll20 buff or can only target allies.
Will be crazy good with some lategame CCs most likely. actually itll be crazy good with anything.Should be any target within range.Btw can the trickster give himself the roll20 buff or can only target allies.
It should, they are both based off of the Druid companion rules (note that your Ranger levels will probably still be "Druid -3" equivalent while your Cavalier levels should be "Druid" equivalent, for your pet's progression).I have a question to those familiar with mounted combat, If make a cavalier multiclassed with a ranger(with animal companion thatll be the mount) will the animal companion scale off both class levels?