Dishonoredbr
Erudite
- Joined
- Jun 13, 2019
- Messages
- 2,432
Ikd if someone know already but what's prediction for the system requirements gonna be for this?
Also CL is calculated differently so I believe that your CL for your Mythic spells will usually (always?) be higher with a merged spellbook.Full arcane and divine casters will get Mythic path spells early in comparison to other hybrid classes, downside is you have to share slots for your current spell book.How beneficial is merging spell books?
Ikd if someone know already but what's prediction for the system requirements gonna be for this?
Ikd if someone know already but what's prediction for the system requirements gonna be for this?
Time to Ray of Halberds all those who question the Massage Pit spell.Was kind hoping trickster was going to be more about illusions and making the unreal real and vice versa rather than trampoline pit spell.
Is boring,after 500 years you will dream about death.infinity
Yeah they do, they go senile and sperg out before they die.It is not like the retarded gnomes get crippled with it like humans do with ageing.
So they just grow old lol what a retardation.Yeah they do, they go senile and sperg out before they die.It is not like the retarded gnomes get crippled with it like humans do with ageing.
Unless they manage to become a Bleachling in which case they still get to be immortal, but most gnomes are too dumb do that.View attachment 15301
Mystic Theurge as a main character would be better in Wrath of the Righteous if you play an Arcane caster with a Mythic path that gets Divine spells (like a Sorcerer on the Angel path) or vice versa (like a Cleric on the Lich path) because you can hit the prerequisites for MT without having to multiclass beforehand, so your primary type of casting won't get gimped.Is Mystic Theurge finally useful without mods in the sequel?
Also, what is the default "go-to" class for the Trickster Path? Bard/Skald?
Mystic Theurge as a main character would be better in Wrath of the Righteous if you play an Arcane caster with a Mythic path that gets Divine spells (like a Sorcerer on the Angel path) or vice versa (like a Cleric on the Lich path) because you can hit the prerequisites for MT without having to multiclass beforehand, so your primary type of casting won't get gimped.Is Mystic Theurge finally useful without mods in the sequel?
Also, what is the default "go-to" class for the Trickster Path? Bard/Skald?
For Trickster, Bard or Skald would work. So would Sylvan Sorc, which is what I did (really anything with a Fey bloodline). I'm going Skald Azata right now and it's fun so far, although it restricts your companions somewhat since you want to a melee-heavy/caster-light party when you make everyone Rage.
Yes, Bard or Skald would be the natural choice. Or Eldritch Scoundrel, or AT. But any character can have at least a couple of skills they're good at.Mystic Theurge as a main character would be better in Wrath of the Righteous if you play an Arcane caster with a Mythic path that gets Divine spells (like a Sorcerer on the Angel path) or vice versa (like a Cleric on the Lich path) because you can hit the prerequisites for MT without having to multiclass beforehand, so your primary type of casting won't get gimped.Is Mystic Theurge finally useful without mods in the sequel?
Also, what is the default "go-to" class for the Trickster Path? Bard/Skald?
For Trickster, Bard or Skald would work. So would Sylvan Sorc, which is what I did (really anything with a Fey bloodline). I'm going Skald Azata right now and it's fun so far, although it restricts your companions somewhat since you want to a melee-heavy/caster-light party when you make everyone Rage.
I say Bard/Skald, since a lot of the Mythic Feats for a Trickster seem to operate under the impression that your character is a skill monkey, whilst also being able to cast spells. So this basically leaves only Bards/Skalds, since Magus' aren't skill monkeys, and pure arcane/divine casters even less so.
Mystic Theurge as a main character would be better in Wrath of the Righteous if you play an Arcane caster with a Mythic path that gets Divine spells (like a Sorcerer on the Angel path) or vice versa (like a Cleric on the Lich path) because you can hit the prerequisites for MT without having to multiclass beforehand, so your primary type of casting won't get gimped.Is Mystic Theurge finally useful without mods in the sequel?
Also, what is the default "go-to" class for the Trickster Path? Bard/Skald?
For Trickster, Bard or Skald would work. So would Sylvan Sorc, which is what I did (really anything with a Fey bloodline). I'm going Skald Azata right now and it's fun so far, although it restricts your companions somewhat since you want to a melee-heavy/caster-light party when you make everyone Rage.
There are no hoops for Mystic Theurge on Challenging. And even camping means lots of hoops on Unfair.You have no idea the hoops you have to jump through in Kingmaker to make Mystic Theurge viable.
There are no hoops for Mystic Theurge on Challenging. And even camping means lots of hoops on Unfair.You have no idea the hoops you have to jump through in Kingmaker to make Mystic Theurge viable.
So you statement is not about the class, but about the difficulty.
Mystic Theurge as a main character would be better in Wrath of the Righteous if you play an Arcane caster with a Mythic path that gets Divine spells (like a Sorcerer on the Angel path) or vice versa (like a Cleric on the Lich path) because you can hit the prerequisites for MT without having to multiclass beforehand, so your primary type of casting won't get gimped.Is Mystic Theurge finally useful without mods in the sequel?
Also, what is the default "go-to" class for the Trickster Path? Bard/Skald?
For Trickster, Bard or Skald would work. So would Sylvan Sorc, which is what I did (really anything with a Fey bloodline). I'm going Skald Azata right now and it's fun so far, although it restricts your companions somewhat since you want to a melee-heavy/caster-light party when you make everyone Rage.
I say Bard/Skald, since a lot of the Mythic Feats for a Trickster seem to operate under the impression that your character is a skill monkey, whilst also being able to cast spells. So this basically leaves only Bards/Skalds, since Magus' aren't skill monkeys, and pure arcane/divine casters even less so.
Most of them are tied to certain planes (which are in turn defined by alignment), so it's to be expected. You can always stick to the hero path if the others feel too constrictive.I kinda don't like the mythic paths assuming a character type. That defeats the purpose, no?