It’s going to be at least fifteen years give or take until I’m a grandpa. How’re your progeny doing there, champ? Or are your sperm as weak as your skillz?
Ratnook is optional. The content that matters isn’t, and like Hosilla can’t be meaningfully overleveled.
git gud, jannyPeople advocating in favor of unskippable cutscenes.
git gud, janny
git gud, janny
Annoyance features don't get you to play better, they just annoy you.
There's nothing annoying if you only have to watch it once, or at the outside twice. If you don't want to take the game seriously just turn down the difficulty. This isn't hard.
Suspense is not built by watching the same cutscene a dozen times.
There's nothing annoying if you only have to watch it once, or at the outside twice. If you don't want to take the game seriously just turn down the difficulty. This isn't hard.
Some people want to step up to the challenge rather than admit defeat but are unable to do that without repeated failures, and an extra annoyance is discouraging that.
It's very instructive that you all are assuming you're going to have to watch it repeatedly when it's never come up until now because we've never had to worry about it.
Why is that?
git gud, janny
Annoyance features don't get you to play better, they just annoy you.
There's nothing annoying if you only have to watch it once, or at the outside twice. If you don't want to take the game seriously just turn down the difficulty. This isn't hard.
Why the cutscenes in Baldur's Gate had immense artistic value.People advocating in favor of unskippable cutscenes.
Because I make characters and run them through the prologue to see what they're like. Not being able to skip cutscenes is gay as hell. You'd have to be a Sisyphean storyfag to disagree.
Voice of experience: you're way better off mastering the game at Normal Tinman than with reload spam at Hard. Very, very bad habits formed when you're relying on the RNG in a way you don't need to by level five at the latest.
Because I make characters and run them through the prologue to see what they're like. Not being able to skip cutscenes is gay as hell. You'd have to be a Sisyphean storyfag to disagree.
Then turn down the difficulty for that fight. Or play better.
The problem is the reload spam. The cutscene is the cure. The end.
Everything that people bitched about in P:K had solutions in game. Use them.
"stop punishing me for failure"git gud, janny
Annoyance features don't get you to play better, they just annoy you.
I understand but that test is more valid on the difficulty where ten is a good roll than the one where everything under 17 is bad. The cutscene is there to encourage the former over the latter.
I'm not talking about replaying it repeatedly on the same character. I'm talking about running multiple characters through the same areas and having to rewatch the same scenes I remember from earlier playthroughs because my memory lasts longer than 5 minutes.
"stop punishing me for failure"
"help I didn't prepare properly the game is at fault!"if the difference between success and failure in a ~difficult~ boss fight can be decided by a single roll at the beginning, then it sounds like the encounter needs to be adjusted.
I'm not talking about replaying it repeatedly on the same character. I'm talking about running multiple characters through the same areas and having to rewatch the same scenes I remember from earlier playthroughs because my memory lasts longer than 5 minutes.
Seriously, just check the phone then. It's there to prevent a massive problem from P:K. We're better off with people playing these games reasonably well and enjoying them. Reload spam will not produce that experience. Needs to be nipped early.
Just think of the alternative of reloading that fight six times quickly and getting a lucky shot in on Hosilla and feeling like you accomplished something. That player will have worn out the reload button and given up on the game before he gets out of Chapter one. Better to get the news early and either turn down the difficulty or think about how to improve his game or on that fight specifically to clear out the consumables and get the unique satisfaction of surmounting a difficult challenge. Nothing difficult about savescumming.