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Pathfinder Pathfinder: Wrath of the Righteous Beta Thread [GAME RELEASED, GO TO NEW THREAD]

Roguey

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People advocating in favor of unskippable cutscenes. :prosper:
 

Salvo

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It’s going to be at least fifteen years give or take until I’m a grandpa. How’re your progeny doing there, champ? Or are your sperm as weak as your skillz?

Ratnook is optional. The content that matters isn’t, and like Hosilla can’t be meaningfully overleveled.

A bit too young to have kids but I'll keep you updated
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
It's very instructive that you all are assuming you're going to have to watch it repeatedly when it's never come up until now because we've never had to worry about it.

Why is that?

git gud, janny

Annoyance features don't get you to play better, they just annoy you.

There's nothing annoying if you only have to watch it once, or at the outside twice. If you don't want to take the game seriously just turn down the difficulty. This isn't hard.
 

Roguey

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There's nothing annoying if you only have to watch it once, or at the outside twice. If you don't want to take the game seriously just turn down the difficulty. This isn't hard.

Some people want to step up to the challenge rather than admit defeat but are unable to do that without repeated failures, and an extra annoyance is discouraging that.
 

Desiderius

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Insert Title Here Pathfinder: Wrath
Suspense is not built by watching the same cutscene a dozen times.

If you're having to watch it a dozen times that means you're literally playing the game wrong. Constant reloading until you get a good roll is how people end up getting the impression that these are inteminably long games. That's not how they're designed to be played. At all.

Think of it as part of the tutorial. If you're finding this annoying it's a giant flashing light that you need to either improve or turn the difficulty down* or the rest of the game will be a slog for you cutscenes or no.

* - yes, playing with the EXP switch is in fact a mild way that I turn the difficulty down myself. I'm not in fact a powergamer. I ended up** starting P:K at Challenging and kicking up to Hard at level 3 and Unfair at Ch. 2 because I it made for a stedy difficulty curve with the rest of the game. You have these options yourself. Use them instead of ruining the game for everyone.

** - all testing of course on Unfair and I did one Unfair run from the beginning and found it way too much work.
 

Desiderius

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Insert Title Here Pathfinder: Wrath
There's nothing annoying if you only have to watch it once, or at the outside twice. If you don't want to take the game seriously just turn down the difficulty. This isn't hard.

Some people want to step up to the challenge rather than admit defeat but are unable to do that without repeated failures, and an extra annoyance is discouraging that.

Voice of experience: you're way better off mastering the game at Normal Tinman than with reload spam at Hard. Very, very bad habits formed when you're relying on the RNG in a way you don't need to by level five at the latest.
 

mediocrepoet

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It's very instructive that you all are assuming you're going to have to watch it repeatedly when it's never come up until now because we've never had to worry about it.

Why is that?

git gud, janny

Annoyance features don't get you to play better, they just annoy you.

There's nothing annoying if you only have to watch it once, or at the outside twice. If you don't want to take the game seriously just turn down the difficulty. This isn't hard.

Because I make characters and run them through the prologue to see what they're like. Not being able to skip cutscenes is gay as hell. You'd have to be a Sisyphean storyfag to disagree.
 

LannTheStupid

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Pathfinder: Wrath
The quicksave function is not blocked during the fights, so what prevents anyone from saving as soon as the fight starts? Does the boss oneshots the whole party in the first round of combat?
 

Desiderius

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Insert Title Here Pathfinder: Wrath
Because I make characters and run them through the prologue to see what they're like. Not being able to skip cutscenes is gay as hell. You'd have to be a Sisyphean storyfag to disagree.

Then turn down the difficulty for that fight. Or play better.

The problem is the reload spam. The cutscene is the cure. The end.

Everything that people bitched about in P:K had solutions in game. Use them.
 

Roguey

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Voice of experience: you're way better off mastering the game at Normal Tinman than with reload spam at Hard. Very, very bad habits formed when you're relying on the RNG in a way you don't need to by level five at the latest.

Some people die repeatedly on normal and some people die repeatedly because the different tactics they think will work end up not working until they figure out what does.
 

mediocrepoet

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Because I make characters and run them through the prologue to see what they're like. Not being able to skip cutscenes is gay as hell. You'd have to be a Sisyphean storyfag to disagree.

Then turn down the difficulty for that fight. Or play better.

The problem is the reload spam. The cutscene is the cure. The end.

Everything that people bitched about in P:K had solutions in game. Use them.

You're usually pretty sharp, so I have to assume that you're willfully misreading or pretending to be retarded on the internet.

I'm not talking about replaying it repeatedly on the same character. I'm talking about running multiple characters through the same areas and having to rewatch the same scenes I remember from earlier playthroughs because my memory lasts longer than 5 minutes.
 

Desiderius

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Insert Title Here Pathfinder: Wrath
I understand but that test is more valid on the difficulty where ten is a good roll than the one where everything under 17 is bad. The cutscene is there to encourage the former over the latter.
 

mediocrepoet

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I understand but that test is more valid on the difficulty where ten is a good roll than the one where everything under 17 is bad. The cutscene is there to encourage the former over the latter.

I disagree simply because 1) I find easy difficulties boring, 2) I'm trying to actually try out a character's abilities, 3) I might actually keep going on a character and hate adjusting difficulty mid-game on principle, 4) I could set it to story mode and I'd still have to watch the same fucking cutscene, there is no difficulty based skip boring bullshit setting.

Simply because something is interesting the first time, and maybe the second time, doesn't make it interesting the 5th+ time, whatever reason you have for viewing it at that point. Other than that, who cares why someone wants to skip a scene? Forcing people to sit through it is consoletard tier design.
 

Desiderius

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Insert Title Here Pathfinder: Wrath
I'm not talking about replaying it repeatedly on the same character. I'm talking about running multiple characters through the same areas and having to rewatch the same scenes I remember from earlier playthroughs because my memory lasts longer than 5 minutes.

Seriously, just check the phone then. It's there to prevent a massive problem from P:K. We're better off with people playing these games reasonably well and enjoying them. Reload spam will not produce that experience. Needs to be nipped early.

Just think of the alternative of reloading that fight six times quickly and getting a lucky shot in on Hosilla and feeling like you accomplished something. That player will have worn out the reload button and given up on the game before he gets out of Chapter one. Better to get the news early and either turn down the difficulty or think about how to improve his game or on that fight specifically to clear out the consumables and get the unique satisfaction of surmounting a difficult challenge. Nothing difficult about savescumming.
 

Roguey

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"stop punishing me for failure"

A great deal of quality games punish failure without forcing you to sit through a cutscene to get back to where you failed. Additionally, if the difference between success and failure in a ~difficult~ boss fight can be decided by a single roll at the beginning, then it sounds like the encounter needs to be adjusted.
 

Desiderius

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Insert Title Here Pathfinder: Wrath
The other thing that kid of cutscene does specifically is punish players like me who are overreliant on buffs. I was lucky that I had developed Tristian's nukes and Jae/Linzi's CC for my P:K Unfair run or I would have gotten owned by a similar setup at the Hunting Lodge Hellknight ambush. Another good experience for new players to have early.
 

mediocrepoet

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I'm not talking about replaying it repeatedly on the same character. I'm talking about running multiple characters through the same areas and having to rewatch the same scenes I remember from earlier playthroughs because my memory lasts longer than 5 minutes.

Seriously, just check the phone then. It's there to prevent a massive problem from P:K. We're better off with people playing these games reasonably well and enjoying them. Reload spam will not produce that experience. Needs to be nipped early.

Just think of the alternative of reloading that fight six times quickly and getting a lucky shot in on Hosilla and feeling like you accomplished something. That player will have worn out the reload button and given up on the game before he gets out of Chapter one. Better to get the news early and either turn down the difficulty or think about how to improve his game or on that fight specifically to clear out the consumables and get the unique satisfaction of surmounting a difficult challenge. Nothing difficult about savescumming.

That's not even a little bit true. It's there because they've gone for a more epic storyline that has more villainous monologuing than was in the opener of Kingmaker. It's a story element, not a difficulty gatekeep. I mean, these recent patches to the thing has nerfed the hell out of the opener dungeon and that fight already. If you're gatekeeper theory was even remotely true, that wouldn't have happened.

Other than that, you can e-peen your way through many of these arguments, but if you seriously think it's a great business decision to annoy people who won't necessarily storymode through things but might die on a fight a time or two, or who might want to try different builds at a point that you can easily reach before the refund window is finished, I'm not sure what to say.
 

Shadenuat

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Throw together with cutscenes the random encounters with 1 quasit.

Things that waste players time in banal way are punishable by death.

And prebuffing should be dealt with enemy dispels and magic dueling.
 

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