Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Pathfinder Pathfinder: Wrath of the Righteous Beta Thread [GAME RELEASED, GO TO NEW THREAD]

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,905
"help I didn't prepare properly the game is at fault!"

The adjustment would be "you can't win with a single roll," making it harder. :hmmm:
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,953
Insert Title Here Pathfinder: Wrath
"stop punishing me for failure"

A great deal of quality games punish failure without forcing you to sit through a cutscene to get back to where you failed. Additionally, if the difference between success and failure in a ~difficult~ boss fight can be decided by a single roll at the beginning, then it sounds like the encounter needs to be adjusted.

Indeed. That's what the in-game difficulty slider is for. If you're suggesting that it necessarily comes down to a single roll there you are mistaken. The resources are there to take RNG out of play if you go all out. Even on Hard.
 
Last edited:

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,953
Insert Title Here Pathfinder: Wrath
I'm not sure what to say.

I think "I'm too proud to put the difficulty at an appropriate level for my own design choices/level of commitment" works.

Roguey, your unspoken premise is that people will have to sit through it multiple times in a single playthrough (the initial complaint). If you're saying it's too long to sit through at all no it just isn't.

I played it once on Hard for testing and went all out so Lann was Druid with Pet, main was Bard, Seelah was maxxed out for Smite, Cam on Hampering and didn't seem particularly difficult. I never noticed it was annoying because it wasn't. If I know I don't have optimal party I don't crank difficulty all the way up until I have to for challenge.

I guess maybe have a button that lets you skip cutscenes after you've completed the game or something would be a decent compromise.
 
Last edited:

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,905
Indeed. That's what the in-game difficulty slider. If you're suggesting that it necessarily comes down to a single roll there you are mistaken. The resources are there to take RNG out of play if you go all out. Even on Hard.

You're the guys saying that people are reloading to win through better rolls (extremely unlikely unless it's just one or slightly more than one). :M
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,953
Insert Title Here Pathfinder: Wrath
Indeed. That's what the in-game difficulty slider. If you're suggesting that it necessarily comes down to a single roll there you are mistaken. The resources are there to take RNG out of play if you go all out. Even on Hard.

You're the guys saying that people are reloading to win through better rolls (extremely unlikely unless it's just one or slightly more than one). :M

That's because they're doing that instead of using the tools at their disposal. The purpose of this part of the tutorial is to viscerally illustrate the unviability of that approach going forward. Now you can say no they're trying out different things then you're better off doing that at an appropriate difficulty level.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,953
Insert Title Here Pathfinder: Wrath

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,905
That's because they're doing that instead of using the tools at their disposal. The purpose of this part of the tutorial is to viscerally illustrate the unviability of that approach going forward. Now you can say no they're trying out different things then you're better off doing that at an appropriate difficulty level.

I doubt they put that much thought into it.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,953
Insert Title Here Pathfinder: Wrath
That's because they're doing that instead of using the tools at their disposal. The purpose of this part of the tutorial is to viscerally illustrate the unviability of that approach going forward. Now you can say no they're trying out different things then you're better off doing that at an appropriate difficulty level.

I doubt they put that much thought into it.

Seems pretty straightforward. Designers put a decent amount of thought into pros and cons of savescumming and how to prevent it.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
never forget what they took from you
Spider_Swarm_AoE.jpg
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,953
Insert Title Here Pathfinder: Wrath
Seems pretty straightforward. Designers put a decent amount of thought into pros and cons of savescumming and how to prevent it.

I get the impression that unless they're Josh Sawyer they don't think about it at all.

I mean it's definitely set up to give you ways around the RNG and to make life difficult if you're just relying on good rolls and not availing yourselves of those ways.

Example: a lot of people grew up on Tank, Spank, and Heal which leaves you pretty vulnerable to bad rolls on the spanker if you haven't figured out a way to get her buffed beyond the RNG yet whereas the tough fights in P:K aren't really designed to be tanked and healing is also not great for various reasons (most of which they've fixed in Wrath, though not getting hit probably is still better) so you're better off having everyone be an offensive threat which reduces one's reliance on RNG by orders of magnitude via sheer redundancy.
 

Utgard-Loki

Arcane
Joined
Dec 29, 2011
Messages
1,925
never forget what they took from you
Spider_Swarm_AoE.jpg
the real problem with kingmaker encounters was not being able to fuck off and instead being forced to reload. also btw, really great how they made the cave bigger to compensate for the swarms. thanks, we really needed more busywork in the game.
 

Thonius

Arcane
Joined
Sep 18, 2014
Messages
6,495
Location
Pro-Tip Corporation.
Update: Hosilla's boss fight has no right being this difficult AND having a 2 minutes long unskippable cutscene before it. It's annoying design.

I must admit, I do hate fights that have a massive long convo tree or cutscene right before. Player punishment should be the shame of loss, not boredom going through the same pre-sequence again.
Cant save mid-combat. Boss is two-stage with dialog in between, pause after 1st stage is not enough to save or just no pause. :^)
 

santino27

Arcane
Patron
Joined
Oct 1, 2008
Messages
2,793
My team has the sexiest and deadliest waifus you can recruit.
I do think being able to skip in-engine cinematics (like Hossila or even the intro invasion) after seeing them at least once makes sense. As a serial restarter, there's a lot of fluff to slog through that loses its interest on the 2nd or 9th viewing.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,953
Insert Title Here Pathfinder: Wrath
I do think being able to skip in-engine cinematics (like Hossila or even the intro invasion) after seeing them at least once makes sense. As a serial restarter, there's a lot of fluff to slog through that loses its interest on the 2nd or 9th viewing.

So can only skip on first viewing each playthrough?

Sounds perfect.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom