- Joined
- May 29, 2010
- Messages
- 36,905
"help I didn't prepare properly the game is at fault!"
The adjustment would be "you can't win with a single roll," making it harder.
"help I didn't prepare properly the game is at fault!"
"stop punishing me for failure"
A great deal of quality games punish failure without forcing you to sit through a cutscene to get back to where you failed. Additionally, if the difference between success and failure in a ~difficult~ boss fight can be decided by a single roll at the beginning, then it sounds like the encounter needs to be adjusted.
I'm not sure what to say.
It's unfair that I'm expected to equip my characters, level them up, and prepare for an encounter. If I die in a single roll then it is simply the game's fault."help I didn't prepare properly the game is at fault!"
The adjustment would be "you can't win with a single roll," making it harder.
Indeed. That's what the in-game difficulty slider. If you're suggesting that it necessarily comes down to a single roll there you are mistaken. The resources are there to take RNG out of play if you go all out. Even on Hard.
I'm not sure what to say.
I think "I'm too proud to put the difficulty at an appropriate level for my own design choices/level of commitment" works.
Indeed. That's what the in-game difficulty slider. If you're suggesting that it necessarily comes down to a single roll there you are mistaken. The resources are there to take RNG out of play if you go all out. Even on Hard.
You're the guys saying that people are reloading to win through better rolls (extremely unlikely unless it's just one or slightly more than one).
I'm not sure what to say.
I think "I'm too proud to put the difficulty at an appropriate level for my own design choices/level of commitment" works.
Good luck with remedial English class.
REMINDER: shitters will ignore you before considering getting good at a game
That's because they're doing that instead of using the tools at their disposal. The purpose of this part of the tutorial is to viscerally illustrate the unviability of that approach going forward. Now you can say no they're trying out different things then you're better off doing that at an appropriate difficulty level.
shitters like Vargr Raekr who is ignoring the entire forum. wtf who is this guy, has anyone ever seen him actually post?REMINDER: shitters will ignore you before considering getting good at a game
That's because they're doing that instead of using the tools at their disposal. The purpose of this part of the tutorial is to viscerally illustrate the unviability of that approach going forward. Now you can say no they're trying out different things then you're better off doing that at an appropriate difficulty level.
I doubt they put that much thought into it.
Seems pretty straightforward. Designers put a decent amount of thought into pros and cons of savescumming and how to prevent it.
Seems pretty straightforward. Designers put a decent amount of thought into pros and cons of savescumming and how to prevent it.
I get the impression that unless they're Josh Sawyer they don't think about it at all.
the real problem with kingmaker encounters was not being able to fuck off and instead being forced to reload. also btw, really great how they made the cave bigger to compensate for the swarms. thanks, we really needed more busywork in the game.never forget what they took from you
Cant save mid-combat. Boss is two-stage with dialog in between, pause after 1st stage is not enough to save or just no pause. :^)Update: Hosilla's boss fight has no right being this difficult AND having a 2 minutes long unskippable cutscene before it. It's annoying design.
I must admit, I do hate fights that have a massive long convo tree or cutscene right before. Player punishment should be the shame of loss, not boredom going through the same pre-sequence again.
5 con elf wizard: born with an inability to breathe without breaking his spine, becomes a lich because he hates GodSo do we know if we turn undead during the beta on the Lich path? Desiderius forgive me, but now I'm thinking of dumping CON.
I do think being able to skip in-engine cinematics (like Hossila or even the intro invasion) after seeing them at least once makes sense. As a serial restarter, there's a lot of fluff to slog through that loses its interest on the 2nd or 9th viewing.