Tacgnol
Shitlord
- Joined
- Oct 12, 2010
- Messages
- 1,871,884
frajaq
I don't know how's warpriest in wrath, but I was pretty disappointed with it in kingmaker with CoTW installed.
The only build that I found interesting is cult leader with kukris. Feral champion might be decent, haven't looked into it. Overall I agree with Desiderius, just pick a crusader. It's the same bab and bonus feats, but with a full spell progression and good channeling.
- Blessings are basically just castrated domains;
- Sacred weapon is only really good for some specific stuff, like light weapons or shield bashes. Damage increase for bigger weapons is marginal and takes overly long to get;
- The weapon enchantments last only 1 round! Yes, you have several charges, but it's still awful;
- You are still 0,75 BAB class, same as cleric, but can only access level 6 spells at best;
- Worse channeling;
- Sacred armor is whatever, "protection from energy" spells are easily accessible;
- Swift self buffing is ok, but you can buff before entering combat.
On the tabletop one of the more popular uses of the warpriest is to do a whip build.
Whips normally have completely garbage damage, but the warpriest ability to replace the damage dice via sacred weapon allows them to keep their qualities (15 ft reach and good for doing combat maneuvers).
Also not sure how COTW implemented weapon enchantments, but they cost a swift to activate and can stay active for rounds equal to your class level. So they can last more than one round. That sounds more like the COTW creator couldn't code it correctly.