First Serious Rapier (they just added a Cold Iron one at the very beginning of the tutorial so that early Cam isn't completely useless and there's a +1 you pick up at some point). Stacking bonuses are good bonuses. Ghosts are Undead.
Feeling like a Companion should have more than one choice per level in her specialty school. Animal Growth will complete the evolution of Seelah's Mount into dominance. And they took two attacks off of Smilodon. Oh yeah, we also hit level nine.
Since MC isn't attacking with weapons or needing to beat save or resistance with spells he can focus on skill monkeying. Animal Aspect Racoon is +4 to Trickery and Stealth and just took the Feat for that too, I think. Always get them mixed up. Stealthy I think. Should be able to sneak in and Disarm some traps now.
Seelah had several good options but went with Intimidating Prowess to shore up her Intimidation since Lann just got Shatter Defenses. Mythic Dazzling lets her use it as a Standard (or Move or Swift) at a penalty. Prowess cancels out the penalty (and then some). Against single target the old standby Demoralize works. Great ability the whole game.
Not that it was needed here. This guy is fun. Pretty much no AC but a nice healthy DR/- and a funky suit of armor.
He'll make you pay for crit fishing! Nice gotcha for first serious fight. And he also specializes in offing the HKs Regill gave you.
Unlike the description, Find Traps only boosts your Perception for, yes, Finding Traps, but it's good at that. You can see Ember has it up now too.
Don't forget about Ember's familiar. It boosts her Perception so if you put points into that you'll be rewarded. This Rod is so money for all the narrow Evocation spells that Sosiel and Daeran can now spam with abundant casting.
Like this:
https://www.d20pfsrd.com/magic/all-spells/u/undeath-to-death/ or this:
https://www.d20pfsrd.com/magic/all-spells/h/holy-smite/
And sometimes there's randomly tough checks with junk. Should have used Touch of Good here. Didn't get punished.