Oh yeah on the way if you're stacking Perception there's this very handy Scimitar. 15-20 crit range? Don't mind if I do. Real build around to tick those Barkskins up.
Third Lesser Extend hidden in the wall. These are always welcome for Haste and the like. Resist Fire, Communal is only ten minutes so useful there too, or also good with the one minute buffs.
OK, 1280 is probably more than you get for killing those Brimoraks. Do have to get by some to get to the gate though.
RNG is sooo broken! OMG got to be intentional too. Demanding refund. Does Phantasmal Web even do anything here?
Hm, guess it does. That was exactly the Fireball I needed to fail too. OK, Owlcat, we're good.
Eat lead fireball boy! And that's the last of them. Count off Crusaders and Hellknights, time to count noses. Looks like that's everybody. Good work all. This view here is the only time you can tell if someone is hurt (Channeling doesn't heal them) so if anybody gets under half I send Ember in with a Cure Crit or Seelah to lay on hands right after the fight. Really two Brimorak fights on the stairs are the only dicey ones if you play things right. Helps to come from the side.
One man, er, half Orc, left standing. On hard he was a little bit interesting but on core meh. Good job PnP whiners.
Not much of a fight - but who crawled down the wall while our attention was focused elsewhere?
Regrettably not much there either. Maybe it was the army I kept alive or finding the hidden gatehouse but I remember this part being tougher. Would be much tougher if we had to break down the gte but it's standing wide open.
Another perfectly serviceable early midgame weapon - they're working hard to give you one of each type. Except of course Bardiche.
Ah yes forgot to talk to Nurah before the Siege (if you're eligible for Trickster path there are some interesting C&C thre). Good thing Seelah took Intimidating Prowess at level nine to scare off all the adds.