companions divulge way too much info about themselves way too fast
every map has their own parallel of the swamp owlbears in kingmaker, except multiple of them
companions are -- both from a writing and technical standpoint -- not good.
Writing: I haven't gotten all of them yet, but there's so much overlap in their personalities. None of the ones I've encountered have been particularly interesting or well written.
Mechanics: If you aren't evil, you're probably going to want to play a melee class.
- Maybe it's because I have no idea how to play or build a shaman, but Camellia kinda sucks. Seems like a class that doesn't get good until higher levels.
- Seelah is... alright? But her con sucks. You're pretty much stuck with her if you aren't melee though.
I know someone is going to reply with "AKSHUALLY, if you do my x/x/x/x/x/x multiclass build that goes completely against their character/writing, that companion is great!" yeah, I don't give a shit, they shouldn't need to be built like that.
No idea why it's so hard for games to just include regular, core-party classes(like non-snowflake clerics or fighters) with decent stats and companions that aren't mental patients who need emotional support dogs. For the former, this is an area most cRPGs could learn from deadfire(first time that string of words has been typed in human history) by being able to select their class from a few thematically-fitting ones when they join your party.
TBH I have flat out zero interest in even recruiting a lot of the companions and only did so for experimentation purposes. Their characters immediately came off as someone I simply didn't want in my party because they weren't trustworthy in the least.
meh. Not really seeing it, kingmaker grabbed me quickly and I enjoyed it a lot. WotR is.. meh.