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Pathfinder Pathfinder: Wrath of the Righteous Beta Thread [GAME RELEASED, GO TO NEW THREAD]

NJClaw

OoOoOoOoOoh
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Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
I love playing EK in Kingmaker and I will probably love playing it in WotR. It's just a class that's particularly dear to me and with which I always have a lot of fun, but more in a "let's try to make this work" way than in a "let's build the most optimal character" way. The game is perfectly playable even with a character with no feature apart from its spells, and you still have 5 other characters that you can optimize.
 

NJClaw

OoOoOoOoOoh
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Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Eldritch knight?
How you would buuld one?
If this game is anything like Kingmaker, the correct way to build an Eldritch Knight is to play a Magus with zero Eldritch Knight levels. The EK is an anachronistic heritage of D&D 3.x, where you needed prestige classes to play a fighter/caster hybrid. Since in Pathfinder these hybrids already exist as base classes, there's really no point to it. I mean, yes, you get a different spell list, if that's what you're into.

But if you're really stubborn, the basic entry options are Paladin 2/Sorcerer 6, Fighter 1/Wizard 5, or just Wizard 5 if the Martial Weapon Proficiency feat still gives proficiency with all the weapons.

AND IF OWLCAT IS LISTENING, they really should homebrew a new Eldritch Knight taking inspiration from the 3.5 Abjurant Champion. THANK YOU OWLCAT, VERY COOL.
 

MrMarbles

Cipher
Joined
Jan 13, 2014
Messages
438
Mythic path is probably the unique example of a TT rule deviation which improved the game. Tabletop games are social experience, so things must be fun for the group. CRPG's are solo experience, so things must be fun for the player. I an loving the Lich mythic path, but I don't think that it would work on TT. Deviation of rules is 99% of the time is to take out cool stuff, this is probably the unique case where it is used to add cool stuff.

Also, reached chapter 4. The final battle of CH 3 was quite troublesome but fun. My spellbook

u96B6Mx.png


The chapter 4 is quite interesting. But I believe that I can't share details about chapter 4. Not even under spoiler tag.

I always played with a small party. With no XP share till lv 12 and with XP share after it.

Those spell icons look like a huge upgrade from what we got in PF:K. Huh, maybe this game won't be shit at all...
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
16,878
Location
Frostfell
I want giant mythic path. We starting gnome-size and getting BIGGER with each level.

Check JOTUN class https://www.d20pfsrd.com/classes/3rd-party-classes/rite-publishing/jotun-paragon-class/

He becomes large at lv 3, huge at lv 10, Gargantuan at 16 and Colossal at lv 20. Also gain a lot of STR/CON and some supernatural abilities. OwlCat could make it into a mythic path.

There are a lot of spells and abilities that buff Spell Pen, starting with the obvious Mythic Spell Pen. No reason not to be in the high 20s by that point.

I picked mythic spell penetration but IDK why, my spell penetration din't raised. Was supposed to be 23 not 19,
 

Cryomancer

Arcane
Glory to Ukraine
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Messages
16,878
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Frostfell
Do these include automatic resizing of outfits, trinkets and armors? Dude's in for logistic pain otherwise.

Jotuns doesn't need it.
"A jotun paragon is proficient with all simple weapons and no armor, or shields."

They gain 7x +2 STR/+2 CON from lv 1 to 20 and considering their size category, they probably would deal more damage with a improvised "club" made by just picking a large tree than with a +5 epic longsword of flaming awesomeness.

But just imagine for a second how powerful a monk jotun unarmed attacks would be if OwlCat implement a mythic path of it into the game. A lv 20 LARGE monk can dish 7 attacks with flurry of blows, each one dealing 4d6 damage. A colossal monk, who knows...

This beta may have the worst pathfinding I've witnessed in a game of this kind.
Which is ironic given the license involved.

I love OwlCat games, but their AI is atrocious. Not only pathfinding.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,501
Eldritch knight?
How you would buuld one?
If this game is anything like Kingmaker, the correct way to build an Eldritch Knight is to play a Magus with zero Eldritch Knight levels. The EK is an anachronistic heritage of D&D 3.x, where you needed prestige classes to play a fighter/caster hybrid. Since in Pathfinder these hybrids already exist as base classes, there's really no point to it. I mean, yes, you get a different spell list, if that's what you're into.

But if you're really stubborn, the basic entry options are Paladin 2/Sorcerer 6, Fighter 1/Wizard 5, or just Wizard 5 if the Martial Weapon Proficiency feat still gives proficiency with all the weapons.

AND IF OWLCAT IS LISTENING, they really should homebrew a new Eldritch Knight taking inspiration from the 3.5 Abjurant Champion. THANK YOU OWLCAT, VERY COOL.

EK gets to merge spellbook with lich, Magus can't.
 

LannTheStupid

Товарищ
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Joined
Nov 14, 2016
Messages
3,195
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Soviet Union
Pathfinder: Wrath
Bro the belt made of the skulls of your foes is damned uncomfortable if your waist size increases a few times.
Just add more skulls.

Regarding Eldritch Knight: the build I am trying now is made exclusively around the 10th level ability, so it starts as a dedicated sorcerer. I'll see how it goes; epsecially with "Hi, Mars!" actually playing all of his builds. That is why he has so few of them.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
31,856
Or you can just make belt from BIG skulls you couldn't carry when you were smaller barbarian.
 

The_Mask

Just like Yves, I chase tales.
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Joined
May 3, 2018
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The land of ice and snow.
Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Regarding the stop and hold buttons. Stop - stops the current activity of a character. For example, the character will stop moving Hold - The character will hold their current position, only attacking enemies within their reach. They won't move unless you order them to. This button is a toggle on/off now, but doesn't show this way in the UI. So if you noticed that your melee characters stopped moving closer to enemies, try to click on the Hold button once. It will probably fix it, because it will turn off the Hold toggle. In the future we will make it visible whether Hold is on or off to avoid confusion. @Beta

I grew up with WarCraft 2, StarCraft and WarCraft 3, so, for me, whenever these posts happen, it's like... trying to teach the drooling image of the village idiot how to drink water from the local well.
 

ERYFKRAD

Barbarian
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Joined
Sep 25, 2012
Messages
29,767
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

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