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If she is not bound to permanently serve and worship me, she is not my waifu. She can be a good one night companion, but not a waifu. hu3hu3 just kidding.
Anyway, Why I love OwlCat?
Larian : "spell slots aren't intuitive"
OwlCat : "Pick this two spellbooks on the vancian magical system. Manage spell memorization, caster level, spell penetration, concentration, etc; for two classes, one leveling with XP and other with milestone leveling which has a separated system with unique feats. And here is a pet unique for your class where you can customize and level up as any character"
Larian : "Tier 6 spells are too OP, so we will have lv cap = 10 for balancefaggotry reasons" and lets ignore that all non evocation spells are ultra nerfed on 5e
OwlCat : "Reach lv 20/10 mythic on a campaign and cast hundreds of spells per rest with abundant casting"
Larian : "Unlimited rests. Teleport to the camp, rest and teleport back"
OwlCat : "Resting build corruption which inflicts severely penalty on your party"
Larian : Launches a Early Access game with 7 Classes
OwlCat : Launches a Early Access game with 25 base classes and hundreds of archgetypes
Larian : CAn't make even firebolt right
OwlCat : Makes amazing mythic paths and the best implementation of Lichdoom ever.
Larian : Awful companions like Astarion
OwlCat : Amazing companions like Arueshalae, the Bow Goddess
---------------
I really wish that I could play the full game. Anyone datamined how the lich transformation will gonna be? And why I can't find info about the Dragon mythic path?
Despite the intentionally inflated numbers of classic evocation spells such as Fireball and the supposed tuning down of non-Evoc spells (Meredoth's constant opinion on the subject), casting a damage spell is still likely the wrong decision when it comes to actually being able to determine the course of the battle - crowd control spells are still the best spells in 5E.
That’s interesting. As a long time control fan I’ve come to the conclusion that that’s a +2 SD take (at least in the systems I’ve played - looking forward to testing 5E).
If you make use of all the tools at your disposal damage is the best control of all and it’s always a useful tool to have in your belt depending on the situation.
Sometimes it’s the case that it becomes so dominant that it lessens the enjoyment of the game but I’d never say it’s inferior to control full stop.
Tank, spank, and heal is but not necessarily nukage.
Yep. 5E progression offers a sensation of diminishing powers.
5:20 - Disintegrate, from reducing enemies to ashes(2E) to a "generic blast spell"(5E)....
7:00 - He is completely right.
8:33 - 138 AVERAGE hit points for a CR 5 monster... And people say that 5E doesn't have inflated hp values. On 2E, is rare for even dragons to reach 3 digit hp. Meredoth(the lv 20 the necromancer in the Ship of Horrors) had 50 hp.
11:00 - Hit points keep scaling, but our damage doesn't. Unless we use a higher level spell. This is the opposite of 2E where fireball scales with caster level.
16:20 - Monster hit point increases about 15 for CR and maximum damage, about 3.5(d6) per 2 player levels
Din't watched everything and watched with 2X speed. This video only makes me glad that OwlCat is using PF1E instead of PF2E which has the same problems of 5E in that aspect. Praise Paizo for not forcing OwlCat to "promote current edition". PF2E and Starfinder has the same problems of 5E. Enemies gain +30 hit points on average(2 CR up) and you get +d6 damage on average(+3.5 damage on average) 10X MORE HP GAIN THAN DAMAGE GAIN. It is the Oblivion greatest problem aka enemies get way more hp than you get damage, but in tabletop.
Dunno about 5E but Pathfinder treats all ray spells as weapon strikes that can deal precision damage and critically hit so if you wanna be blaster then just play a Trickster in Righteous. Doubly so because those cunts get rain and ray of weapon attacks that just ignore spell resistance. That aside, the spellcaster blasting is always win-more imo. Using the right control spell already shuts down fights.
Dunno about 5E but Pathfinder treats all ray spells as weapon strikes that can deal precision damage and critically hit so if you wanna be blaster then just play a Trickster in Righteous. Doubly so because those cunts get rain and ray of weapon attacks that just ignore spell resistance. That aside, the spellcaster blasting is always win-more imo. Using the right control spell already shuts down fights.
Not on mobs immune to conditions. Other cases where damage beats control too. Similar debate in Wiz8 where at first glance damage looks bad but if you really work at it you can get there and a little bit further.
Dunno about 5E but Pathfinder treats all ray spells as weapon strikes that can deal precision damage and critically hit so if you wanna be blaster then just play a Trickster in Righteous. Doubly so because those cunts get rain and ray of weapon attacks that just ignore spell resistance. That aside, the spellcaster blasting is always win-more imo. Using the right control spell already shuts down fights.
Not on mobs immune to conditions. Other cases where damage beats control too. Similar debate in Wiz8 where at first glance damage looks bad but if you really work at it you can get there and a little bit further.
Its true that sneak dice is harder to apply this time around because most mobs are immune to flanking, and also have True Sight from chapter 4 onwards. But crit immunity doesn't appear to be as prevalent as some feared way back when. People are dealing thousands of damage with crit builds. And it just so happens there's one type of spell that can benefit from those. I do think every enemy worth killing, like every boss type monster or Demon Lord should be crit immune though. It's just a feat.
Sneak dice were always chip damage even in P:K. And Rays were overrated too because attax get iteratives. The big value was massive AoE and or persistent effects.
Talking about persistent spells, Sirroco dishing necrotic negative damage due Lich perks was so cool. The unique downside of the spell on kingmaker was fire damage. Now, I can knock down demons easily with it.
No, I wouldn't even do it again on Hard. You get a Leopard with 31 AC or so and tank with it while picking your battles. Plays best on Core I think until you hit your first Mythic.
I think the Prologue might be doable on Unfair if you make your MC a min-maxed Dex tank, and/or turn Seelah and Camellia into Sylvan Sorcerers with Leopard pets and Lann into a Sage Sorcerer/Druid. It's a bit degenerate, but a Magic Missile barrage can take down most enemies in the early game and from what I've seen, resting is unlimited in the Prologue. Of course, enemies are a bit smarter in WotR than in Kingmaker and tend to go after your squishy backline, so it'll probably require some tactical positioning. What I'm trying to figure out is where to go from there in order to optimize the MC's build. I've seen some interesting Kitsune Pounce builds, but getting to the first Mythic rank might be rough.
Sounds like you’re still playing P:K. A lot more options here. Is resting really unlimited? Lol, had been playing like it wasn’t.
A lot depends on if you leave the default EXP sharing (divides six ways) or not. Level three makes everything easier since it turns on Cam’s Barkskin. Buying the Heroism Scroll to help Seelah land Marching Terror also helps (as does Bull’s Strength. Need to get Composite Bow for Lann from Cambions ASAP and use his Perfect Strike.
If you have infinite rest then you can spam Shield of Faith or whatever but then why are you starting on Unfair in the first place.
Just wanted to say that this game looks like fun! I haven't spoiled myself much yet, but what I have seen seems very promising. I've got a reason to look forward to September now, anyway.